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bd2f2edebb
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render: effectively rename Display to Output, push remaining common code into Renderer task
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2024-11-29 18:13:22 +01:00 |
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26a8924bc8
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clippy++
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2024-11-29 10:58:17 +01:00 |
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9289a829be
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mappings: split coord mapping from pixel mapping
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2024-11-29 10:57:33 +01:00 |
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d28c2a1a4c
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render: merge Framed trait into Display
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2024-11-29 00:14:06 +01:00 |
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2f9b99c2b0
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geometry: cut down on <> noise with associated types
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2024-11-29 00:10:52 +01:00 |
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992a8b2568
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render: s/RGB8/Rgb<u8>/
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2024-11-28 19:30:10 +01:00 |
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b5e1b114f6
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render: add opacity to surfaces
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2024-11-24 18:51:51 +01:00 |
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9dff0119a4
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render: add a frame parameter to all shaders
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2024-11-23 14:50:28 +01:00 |
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73c3ced3d7
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render: add api for setting the rectangle on a surface
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2024-11-22 15:54:06 +01:00 |
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e651608ecc
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buffers: split out concrete surface and pixbuf implementations into a buffers module
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2024-11-18 23:48:20 +01:00 |
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e51ac02dc6
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render: implement surface mapping api
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2024-11-16 12:13:49 +01:00 |
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52434577cd
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render: make surfacepool cloneable
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2024-11-16 11:40:08 +01:00 |
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e329a56c90
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geometry: rewrite Coordinates trait into a concrete struct, pass coords by reference to shaders, and add a Rectangle type
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2024-11-16 11:37:24 +01:00 |
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dbfc79046e
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render: implement a generic Renderer task that can run any display
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2024-11-02 15:22:37 +01:00 |
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c096d83ab3
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render: derive Debug
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2024-11-02 15:21:07 +01:00 |
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1668db2c85
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lib8: drop custom RGB8 struct for rgb crate
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2024-10-30 20:48:00 +01:00 |
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b7995423d7
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cargo: also hide thread api behind thread cfg
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2024-10-30 19:59:19 +01:00 |
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f264964ebb
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render: force surfaces to implement default+clone, for now
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2024-10-28 23:30:26 +01:00 |
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e475d66842
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src: rewrite display to have generic surface implementations
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2024-10-28 22:22:03 +01:00 |
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3f20c07369
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renderbug: first implementation of virtual coordinate based rendering
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2024-10-27 15:14:59 +01:00 |
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4432ba7ad0
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renderbug: first implementation of surface-based rendering
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2024-10-27 11:19:26 +01:00 |
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