buffers: split out concrete surface and pixbuf implementations into a buffers module

This commit is contained in:
Victoria Fischer 2024-11-18 23:48:20 +01:00
parent 821924cddb
commit e651608ecc
4 changed files with 174 additions and 150 deletions

140
src/buffers.rs Normal file
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@ -0,0 +1,140 @@
use crate::geometry::*;
use crate::render::{Surface, Shader, Surfaces};
use std::fmt::{Debug, Formatter};
use std::rc::Rc;
use std::cell::RefCell;
use std::io;
#[cfg(feature="threads")]
use std::sync::{Arc, Mutex};
#[derive(Debug)]
pub struct ShaderBinding {
shader: Option<Box<dyn Shader>>,
rect: Rectangle<u8, Virtual>
}
#[derive(Clone)]
pub struct BoundSurface<T> {
pub binding: T
}
impl Debug for BoundSurface<Rc<RefCell<ShaderBinding>>> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("BoundSurface")
.field("shader", &self.binding.borrow().shader)
.finish()
}
}
pub type SimpleSurface = BoundSurface<Rc<RefCell<ShaderBinding>>>;
impl Default for BoundSurface<Rc<RefCell<ShaderBinding>>>{
fn default() -> Self {
Self {
binding: Rc::new(RefCell::new(ShaderBinding {
shader: None,
rect: Rectangle::everything()
})),
}
}
}
impl Surface for BoundSurface<Rc<RefCell<ShaderBinding>>> {
fn rect(&self) -> Rectangle<u8, Virtual> {
self.binding.borrow().rect.clone()
}
fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
if let Some(ref shader) = self.binding.borrow().shader {
f(shader.as_ref());
}
}
fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.binding.borrow_mut().shader = Some(shader);
}
fn clear_shader(&mut self) {
self.binding.borrow_mut().shader = None;
}
}
#[cfg(feature="threads")]
pub type SharedSurface = BoundSurface<Arc<Mutex<ShaderBinding>>>;
#[cfg(feature="threads")]
impl Default for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn default() -> Self {
Self {
binding: Arc::new(Mutex::new(ShaderBinding {
shader: None,
rect: Rectangle::everything()
})),
}
}
}
#[cfg(feature="threads")]
impl Surface for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn rect(&self) -> Rectangle<u8, Virtual> {
let r = self.binding.lock().unwrap();
r.rect.clone()
//self.binding.lock().unwrap().rect.clone()
}
fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
if let Some(ref shader) = self.binding.lock().unwrap().shader {
f(shader.as_ref());
}
}
fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.binding.lock().unwrap().shader = Some(shader);
}
fn clear_shader(&mut self) {
self.binding.lock().unwrap().shader = None;
}
}
#[cfg(feature="threads")]
impl Debug for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("BoundSurface")
.field("shader", &self.binding.lock().unwrap().shader)
.finish()
}
}
#[derive(Clone)]
pub struct SurfacePool<S: Surface + Default> {
surfaces: Vec<S>
}
impl<S: Surface + Debug> Debug for SurfacePool<S> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.surfaces.fmt(f)
}
}
impl<S: Surface + Default> SurfacePool<S> {
pub const fn new() -> Self {
Self {
surfaces: Vec::new()
}
}
pub fn iter(&self) -> std::slice::Iter<S> {
self.surfaces.iter()
}
}
impl<S: Surface + Default> Surfaces<S> for SurfacePool<S> {
fn new_surface(&mut self, _area: &Rectangle<u8, Virtual>) -> Result<S, io::Error> {
let surface = S::default();
self.surfaces.push(surface.clone());
return Ok(surface);
}
}

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@ -7,6 +7,7 @@ mod geometry;
mod platform;
mod animations;
mod mappings;
mod buffers;
use crate::platform::DisplayInit;
use crate::render::Surfaces;
@ -25,10 +26,10 @@ use ws2812_esp32_rmt_driver::lib_smart_leds::Ws2812Esp32Rmt as DisplayType;
use crate::platform::smart_leds_lib::spi::SPIDisplay as DisplayType;
#[cfg(feature="threads")]
use crate::render::SharedSurface as SurfaceType;
use crate::buffers::SharedSurface as SurfaceType;
#[cfg(not(feature="threads"))]
use crate::render::SimpleSurface as SurfaceType;
use crate::buffers::SimpleSurface as SurfaceType;
use crate::render::Renderer;

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@ -1,7 +1,8 @@
use smart_leds_trait::SmartLedsWrite;
use crate::lib8::Rgb8Blend;
use crate::render::{Surface, SurfacePool, Display, Surfaces};
use crate::render::{Framed, Surface, Display, Surfaces};
use crate::buffers::SurfacePool;
use crate::power::{brightness_for_mw, AsMilliwatts};
use crate::geometry::*;
use crate::mappings::*;
@ -96,20 +97,8 @@ T: SmartLedsWrite,
S: Surface,
T::Color: HardwarePixel,
[T::Color; PIXEL_NUM]: Pixbuf<T::Color>,
Rgb<u8>: From<T::Color> {
fn start_frame(&mut self) {
self.pixbuf.blank();
}
fn end_frame(&mut self) {
let b = brightness_for_mw(self.pixbuf.as_milliwatts(), 255, self.max_mw);
if let Err(_) = self.target.write(brightness(self.pixbuf.iter().cloned().map(|x| { x.into() }), b)) {
//if let Err(_) = self.target.write(self.pixbuf.iter().cloned()) {
panic!("Could not write frame");
}
}
Rgb<u8>: From<T::Color>
{
fn render_frame(&mut self) {
let surfaces = self.surfaces.take().unwrap();
for surface in surfaces.iter() {
@ -129,6 +118,25 @@ Rgb<u8>: From<T::Color> {
}
}
impl<T, S, const PIXEL_NUM: usize> Framed for SmartLedDisplay<T, S, PIXEL_NUM> where
T: SmartLedsWrite,
S: Surface,
T::Color: HardwarePixel,
[T::Color; PIXEL_NUM]: Pixbuf<T::Color>,
Rgb<u8>: From<T::Color> {
fn start_frame(&mut self) {
self.pixbuf.blank();
}
fn end_frame(&mut self) {
let b = brightness_for_mw(self.pixbuf.as_milliwatts(), 255, self.max_mw);
if let Err(_) = self.target.write(brightness(self.pixbuf.iter().cloned().map(|x| { x.into() }), b)) {
panic!("Could not write frame");
}
}
}
#[cfg(feature="rmt")]
pub mod rmt {
use esp_idf_svc::hal::prelude::Peripherals;

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@ -1,11 +1,6 @@
use std::rc::Rc;
use std::cell::RefCell;
use std::io;
use rgb::RGB8;
#[cfg(feature="threads")]
use std::sync::{Arc, Mutex};
use crate::geometry::*;
use crate::task::Task;
use crate::time::Periodically;
@ -17,6 +12,10 @@ pub trait Shader: Send + Debug {
fn draw(&self, surface_coords: &VirtualCoordinates) -> RGB8;
}
pub trait Surfaces<T: Surface>: Debug {
fn new_surface(&mut self, area: &Rectangle<u8, Virtual>) -> Result<T, io::Error>;
}
pub trait Surface: Default + Clone + Debug {
fn with_shader<F: FnMut(&dyn Shader)>(&self, f: F);
fn set_shader(&mut self, shader: Box<dyn Shader>);
@ -25,13 +24,12 @@ pub trait Surface: Default + Clone + Debug {
fn rect(&self) -> Rectangle<u8, Virtual>;
}
pub trait Surfaces<T: Surface>: Debug {
fn new_surface(&mut self, area: &Rectangle<u8, Virtual>) -> Result<T, io::Error>;
}
pub trait Display<T: Surface>: Surfaces<T> {
pub trait Framed {
fn start_frame(&mut self) {}
fn end_frame(&mut self) {}
}
pub trait Display<T: Surface>: Surfaces<T> + Framed {
fn render_frame(&mut self);
}
@ -67,126 +65,3 @@ impl<T: Display<S>, S: Surface> Task for Renderer<T, S> {
});
}
}
#[derive(Debug)]
pub struct ShaderBinding {
shader: Option<Box<dyn Shader>>,
rect: Rectangle<u8, Virtual>
}
#[derive(Clone)]
pub struct BoundSurface<T> {
pub binding: T
}
impl Debug for BoundSurface<Rc<RefCell<ShaderBinding>>> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("BoundSurface")
.field("shader", &self.binding.borrow().shader)
.finish()
}
}
pub type SimpleSurface = BoundSurface<Rc<RefCell<ShaderBinding>>>;
impl Default for BoundSurface<Rc<RefCell<ShaderBinding>>>{
fn default() -> Self {
Self {
binding: Rc::new(RefCell::new(ShaderBinding {
shader: None,
rect: Rectangle::everything()
})),
}
}
}
impl Surface for BoundSurface<Rc<RefCell<ShaderBinding>>> {
fn rect(&self) -> Rectangle<u8, Virtual> {
self.binding.borrow().rect.clone()
}
fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
if let Some(ref shader) = self.binding.borrow().shader {
f(shader.as_ref());
}
}
fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.binding.borrow_mut().shader = Some(shader);
}
fn clear_shader(&mut self) {
self.binding.borrow_mut().shader = None;
}
}
#[cfg(feature="threads")]
pub type SharedSurface = BoundSurface<Arc<Mutex<ShaderBinding>>>;
#[cfg(feature="threads")]
impl Default for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn default() -> Self {
Self {
binding: Arc::new(Mutex::new(ShaderBinding {
shader: None,
})),
}
}
}
#[cfg(feature="threads")]
impl Surface for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
if let Some(ref shader) = self.binding.lock().unwrap().shader {
f(shader.as_ref());
}
}
fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.binding.lock().unwrap().shader = Some(shader);
}
fn clear_shader(&mut self) {
self.binding.lock().unwrap().shader = None;
}
}
#[cfg(feature="threads")]
impl Debug for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("BoundSurface")
.field("shader", &self.binding.lock().unwrap().shader)
.finish()
}
}
#[derive(Clone)]
pub struct SurfacePool<S: Surface + Default> {
surfaces: Vec<S>
}
impl<S: Surface + Debug> Debug for SurfacePool<S> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.surfaces.fmt(f)
}
}
impl<S: Surface + Default> SurfacePool<S> {
pub const fn new() -> Self {
Self {
surfaces: Vec::new()
}
}
pub fn iter(&self) -> std::slice::Iter<S> {
self.surfaces.iter()
}
}
impl<S: Surface + Default> Surfaces<S> for SurfacePool<S> {
fn new_surface(&mut self, _area: &Rectangle<u8, Virtual>) -> Result<S, io::Error> {
let surface = S::default();
self.surfaces.push(surface.clone());
return Ok(surface);
}
}