renderbug/src/render.rs

92 lines
2.4 KiB
Rust

use std::io;
use rgb::Rgb;
use crate::geometry::*;
use crate::lib8::Rgb8Blend;
use crate::lib8::interpolate::Fract8Ops;
use crate::power::AsMilliwatts;
use crate::task::Task;
use crate::time::Periodically;
use running_average::RealTimeRunningAverage;
use std::fmt::Debug;
pub trait HardwarePixel: Send + Sync + Rgb8Blend + Copy + AsMilliwatts + Default + From<Rgb<u8>> + Fract8Ops {}
impl<T> HardwarePixel for T where T: Send + Sync + Rgb8Blend + Copy + AsMilliwatts + Default + From<Rgb<u8>> + Fract8Ops {}
pub trait PixelView {
type Pixel: HardwarePixel;
fn next(&mut self) -> Option<(Coordinates<Virtual>, &mut Self::Pixel)>;
}
pub trait Sample {
type Pixel: HardwarePixel;
fn sample(&mut self, rect: &Rectangle<Virtual>) -> impl PixelView<Pixel = Self::Pixel>;
}
pub trait Shader: Send + Debug {
fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> Rgb<u8>;
}
pub trait Surfaces: Debug {
type Surface: Surface;
fn new_surface(&mut self, area: &Rectangle<Virtual>) -> Result<Self::Surface, io::Error>;
fn render_to<S: Sample>(&self, output: &mut S, frame: usize);
}
pub trait Surface: Default + Clone + Debug {
fn with_shader<F: FnMut(&dyn Shader)>(&self, f: F);
fn set_shader(&mut self, shader: Box<dyn Shader>);
fn clear_shader(&mut self);
fn rect(&self) -> Rectangle<Virtual>;
fn set_rect(&mut self, rect: &Rectangle<Virtual>);
fn opacity(&self) -> u8;
fn set_opacity(&mut self, opacity: u8);
}
pub trait Output: Sample {
fn blank(&mut self);
fn commit(&mut self);
}
#[derive(Debug)]
pub struct Renderer<T: Output, S: Surfaces> {
output: T,
surfaces: S,
fps: RealTimeRunningAverage<u32>,
fps_display: Periodically,
frame: usize
}
impl<T: Output, S: Surfaces> Renderer<T, S> {
pub fn new(output: T, surfaces: S) -> Self {
Self {
output,
surfaces: surfaces,
fps: RealTimeRunningAverage::default(),
fps_display: Periodically::new_every_n_seconds(5),
frame: 0
}
}
}
impl<T: Output + Debug, S: Surfaces> Task for Renderer<T, S> {
fn name(&self) -> &'static str { "Renderer" }
fn tick(&mut self) {
self.output.blank();
self.surfaces.render_to(&mut self.output, self.frame);
self.output.commit();
self.fps.insert(1);
self.frame += 1;
self.fps_display.run(|| {
log::info!("FPS: {}", self.fps.measurement());
});
}
}