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d957615d4e
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events: rewrite some event buses to use multi-consumer pubsub instead of single-consumer channels
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2025-10-17 14:37:23 +02:00 |
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aa5c86b4a7
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logging: fix deadlocks with a proper semaphore
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2025-10-17 14:34:32 +02:00 |
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f9a04a8c69
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motion: docs++
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2025-10-16 23:54:39 +02:00 |
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a0ebe3535b
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wifi: build++
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2025-10-16 23:53:50 +02:00 |
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f04878160c
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build: add some pixmaps for the oled UI, and generated rust code at build time
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2025-10-16 14:52:31 +02:00 |
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8280f38185
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bump a lot of big changes I dont want to break down into individual commits
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2025-10-11 16:34:09 +02:00 |
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0e9e0c1b13
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idle: implement an idle framework module
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2025-10-11 16:32:49 +02:00 |
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9a8f0b31ab
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animation: implement an animation module
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2025-10-11 16:32:21 +02:00 |
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019d134022
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cargo: gate motion sim behind feature flag
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2025-09-24 08:53:15 +02:00 |
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0cd2cc94b9
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src: implement simulation data sources
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2025-09-24 08:36:41 +02:00 |
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19875f6ae5
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src: implement ego tracking models, and port shaders from renderbug into here
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2025-09-22 13:16:39 +02:00 |
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29ba78d5b2
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Next iteration with backoffs, tasks, basic skeleton for events
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2025-09-20 20:50:30 +02:00 |
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0315b4a559
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wip
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2025-09-13 17:55:22 +02:00 |
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