Files
renderbug/src/render.rs

71 lines
1.8 KiB
Rust

use std::io;
use rgb::RGB8;
use crate::geometry::*;
use crate::task::Task;
use crate::time::Periodically;
use running_average::RealTimeRunningAverage;
use std::marker::PhantomData;
use std::fmt::Debug;
pub trait Shader: Send + Debug {
fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> RGB8;
}
pub trait Surfaces<T: Surface>: Debug {
fn new_surface(&mut self, area: &Rectangle<u8, Virtual>) -> Result<T, io::Error>;
}
pub trait Surface: Default + Clone + Debug {
fn with_shader<F: FnMut(&dyn Shader)>(&self, f: F);
fn set_shader(&mut self, shader: Box<dyn Shader>);
fn clear_shader(&mut self);
fn rect(&self) -> Rectangle<u8, Virtual>;
fn set_rect(&mut self, rect: &Rectangle<u8, Virtual>);
fn opacity(&self) -> u8;
fn set_opacity(&mut self, opacity: u8);
}
pub trait Framed {
fn start_frame(&mut self) {}
fn end_frame(&mut self) {}
}
pub trait Display<T: Surface>: Surfaces<T> + Framed {
fn render_frame(&mut self);
}
#[derive(Debug)]
pub struct Renderer<T: Display<S>, S: Surface> {
display: T,
fps: RealTimeRunningAverage<u32>,
fps_display: Periodically,
_sfc: PhantomData<S>
}
impl<T: Display<S>, S: Surface> Renderer<T, S> {
pub fn new(display: T) -> Self {
Self {
display,
fps: RealTimeRunningAverage::default(),
fps_display: Periodically::new_every_n_seconds(5),
_sfc: PhantomData::default()
}
}
}
impl<T: Display<S>, S: Surface> Task for Renderer<T, S> {
fn name(&self) -> &'static str { "Renderer" }
fn tick(&mut self) {
self.display.start_frame();
self.display.render_frame();
self.display.end_frame();
self.fps.insert(1);
self.fps_display.run(|| {
log::info!("FPS: {} {:?}", self.fps.measurement(), self.display);
});
}
}