use std::io; use rgb::RGB8; use crate::geometry::*; use crate::task::Task; use crate::time::Periodically; use running_average::RealTimeRunningAverage; use std::marker::PhantomData; use std::fmt::Debug; pub trait Shader: Send + Debug { fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> RGB8; } pub trait Surfaces: Debug { fn new_surface(&mut self, area: &Rectangle) -> Result; } pub trait Surface: Default + Clone + Debug { fn with_shader(&self, f: F); fn set_shader(&mut self, shader: Box); fn clear_shader(&mut self); fn rect(&self) -> Rectangle; fn set_rect(&mut self, rect: &Rectangle); fn opacity(&self) -> u8; fn set_opacity(&mut self, opacity: u8); } pub trait Framed { fn start_frame(&mut self) {} fn end_frame(&mut self) {} } pub trait Display: Surfaces + Framed { fn render_frame(&mut self); } #[derive(Debug)] pub struct Renderer, S: Surface> { display: T, fps: RealTimeRunningAverage, fps_display: Periodically, _sfc: PhantomData } impl, S: Surface> Renderer { pub fn new(display: T) -> Self { Self { display, fps: RealTimeRunningAverage::default(), fps_display: Periodically::new_every_n_seconds(5), _sfc: PhantomData::default() } } } impl, S: Surface> Task for Renderer { fn name(&self) -> &'static str { "Renderer" } fn tick(&mut self) { self.display.start_frame(); self.display.render_frame(); self.display.end_frame(); self.fps.insert(1); self.fps_display.run(|| { log::info!("FPS: {} {:?}", self.fps.measurement(), self.display); }); } }