render: effectively rename Display to Output, push remaining common code into Renderer task

This commit is contained in:
2024-11-29 18:13:22 +01:00
parent 5ca062adbd
commit bd2f2edebb
6 changed files with 131 additions and 129 deletions

View File

@@ -8,7 +8,6 @@ use crate::power::AsMilliwatts;
use crate::task::Task;
use crate::time::Periodically;
use running_average::RealTimeRunningAverage;
use std::marker::PhantomData;
use std::fmt::Debug;
pub trait HardwarePixel: Send + Sync + Rgb8Blend + Copy + AsMilliwatts + Default + From<Rgb<u8>> + Fract8Ops {}
@@ -30,8 +29,10 @@ pub trait Shader: Send + Debug {
fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> Rgb<u8>;
}
pub trait Surfaces<T: Surface>: Debug {
fn new_surface(&mut self, area: &Rectangle<Virtual>) -> Result<T, io::Error>;
pub trait Surfaces: Debug {
type Surface: Surface;
fn new_surface(&mut self, area: &Rectangle<Virtual>) -> Result<Self::Surface, io::Error>;
fn render_to<S: Sample>(&self, output: &mut S, frame: usize);
}
pub trait Surface: Default + Clone + Debug {
@@ -45,41 +46,46 @@ pub trait Surface: Default + Clone + Debug {
fn set_opacity(&mut self, opacity: u8);
}
pub trait Display<T: Surface>: Surfaces<T> {
fn start_frame(&mut self) {}
fn render_frame(&mut self);
fn end_frame(&mut self) {}
pub trait Output: Sample {
fn blank(&mut self);
fn commit(&mut self);
}
#[derive(Debug)]
pub struct Renderer<T: Display<S>, S: Surface> {
display: T,
pub struct Renderer<T: Output, S: Surfaces> {
output: T,
surfaces: S,
fps: RealTimeRunningAverage<u32>,
fps_display: Periodically,
_sfc: PhantomData<S>
frame: usize
}
impl<T: Display<S>, S: Surface> Renderer<T, S> {
pub fn new(display: T) -> Self {
impl<T: Output, S: Surfaces> Renderer<T, S> {
pub fn new(output: T, surfaces: S) -> Self {
Self {
display,
output,
surfaces: surfaces,
fps: RealTimeRunningAverage::default(),
fps_display: Periodically::new_every_n_seconds(5),
_sfc: PhantomData
frame: 0
}
}
}
impl<T: Display<S>, S: Surface> Task for Renderer<T, S> {
impl<T: Output + Debug, S: Surfaces> Task for Renderer<T, S> {
fn name(&self) -> &'static str { "Renderer" }
fn tick(&mut self) {
self.display.start_frame();
self.display.render_frame();
self.display.end_frame();
self.output.blank();
self.surfaces.render_to(&mut self.output, self.frame);
self.output.commit();
self.fps.insert(1);
self.frame += 1;
self.fps_display.run(|| {
log::info!("FPS: {} {:?}", self.fps.measurement(), self.display);
log::info!("FPS: {}", self.fps.measurement());
});
}
}