renderbug: split out power and RGB8 types to separate modules

This commit is contained in:
Victoria Fischer 2024-10-20 17:23:13 +02:00
parent 6fe6f2f74a
commit 5686dca311
3 changed files with 79 additions and 72 deletions

44
src/lib8.rs Normal file
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@ -0,0 +1,44 @@
use palette::convert::{IntoColor, IntoColorUnclamped, FromColorUnclamped};
use palette::encoding::srgb::Srgb;
use palette::Hsv;
#[derive(PartialEq, Debug)]
pub struct RGB8 {
pub red: u8,
pub green: u8,
pub blue: u8
}
impl RGB8 {
fn new(red : u8, green : u8, blue : u8) -> Self {
Self {
red: red,
green: green,
blue: blue
}
}
}
impl FromColorUnclamped<Hsv<Srgb, u8>> for RGB8 {
fn from_color_unclamped(hsv: Hsv<Srgb, u8>) -> RGB8 {
if hsv.saturation == 0 {
return RGB8::new(hsv.value, hsv.value, hsv.value);
}
let region = hsv.hue.into_inner() / 43;
let remainder = (hsv.hue.into_inner() - (region * 43)) * 6;
let p = (hsv.value.wrapping_mul(255 - hsv.saturation).wrapping_shr(8));
let q = (hsv.value.wrapping_mul(255 - ((hsv.saturation.wrapping_mul(remainder)).wrapping_shr(8)))).wrapping_shr(8);
let t = (hsv.value.wrapping_mul(255 - ((hsv.saturation.wrapping_mul(255 - remainder)).wrapping_shr(8)))).wrapping_shr(8);
match region {
0 => RGB8::new(hsv.value, t, p),
1 => RGB8::new(q, hsv.value, p),
2 => RGB8::new(p, hsv.value, t),
3 => RGB8::new(p, q, hsv.value),
4 => RGB8::new(t, p, hsv.value),
_ => RGB8::new(hsv.value, p, q)
}
}
}

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@ -3,75 +3,15 @@ use esp_idf_svc::hal::prelude::Peripherals;
use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelStrip, Ws2812DrawTarget}; use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelStrip, Ws2812DrawTarget};
use embedded_graphics::{ use embedded_graphics::{
prelude::*, prelude::*,
pixelcolor::{Rgb888, RgbColor}, pixelcolor::Rgb888,
}; };
use std::thread::sleep; use palette::Hsv;
use std::time::Duration; use palette::convert::IntoColorUnclamped;
use palette::{Hsv, Srgb};
use palette::convert::{IntoColor, IntoColorUnclamped, FromColorUnclamped};
fn colorToMW(color : impl RgbColor) -> u32 {
const gRed_mW : u32 = 16 * 5; //< 16mA @ 5v = 80mW
const gGreen_mW : u32 = 11 * 5; //< 11mA @ 5v = 55mW
const gBlue_mW : u32 = 15 * 5; //< 15mA @ 5v = 75mW
const gDark_mW : u32 = 1 * 5; //< 1mA @ 5v = 5mW
let redMW = (color.r() as u32 * gRed_mW).wrapping_shr(8); mod power;
let greenMW = (color.g() as u32 * gGreen_mW).wrapping_shr(8); mod lib8;
let blueMW = (color.b() as u32 * gBlue_mW).wrapping_shr(8);
return redMW + greenMW + blueMW + gDark_mW;
}
fn brightnessForMW(totalMW : u32, target : u8, maxPower: u32) -> u8 {
let target32 = target as u32;
let requestedMW = (totalMW * target32) / 256;
if requestedMW > maxPower {
return ((target32 * maxPower) / requestedMW).try_into().unwrap();
}
return target;
}
#[derive(PartialEq, Debug)]
struct RGB8 {
red: u8,
green: u8,
blue: u8
}
impl RGB8 {
fn new(red : u8, green : u8, blue : u8) -> Self {
Self {
red: red,
green: green,
blue: blue
}
}
}
impl FromColorUnclamped<Hsv<palette::encoding::srgb::Srgb, u8>> for RGB8 {
fn from_color_unclamped(hsv: Hsv<palette::encoding::srgb::Srgb, u8>) -> RGB8 {
if hsv.saturation == 0 {
return RGB8::new(hsv.value, hsv.value, hsv.value);
}
let region = hsv.hue.into_inner() / 43;
let remainder = (hsv.hue.into_inner() - (region * 43)) * 6;
let p = (hsv.value.wrapping_mul(255 - hsv.saturation).wrapping_shr(8));
let q = (hsv.value.wrapping_mul(255 - ((hsv.saturation.wrapping_mul(remainder)).wrapping_shr(8)))).wrapping_shr(8);
let t = (hsv.value.wrapping_mul(255 - ((hsv.saturation.wrapping_mul(255 - remainder)).wrapping_shr(8)))).wrapping_shr(8);
match region {
0 => RGB8::new(hsv.value, t, p),
1 => RGB8::new(q, hsv.value, p),
2 => RGB8::new(p, hsv.value, t),
3 => RGB8::new(p, q, hsv.value),
4 => RGB8::new(t, p, hsv.value),
_ => RGB8::new(hsv.value, p, q)
}
}
}
fn main() { fn main() {
// It is necessary to call this function once. Otherwise some patches to the runtime // It is necessary to call this function once. Otherwise some patches to the runtime
@ -87,8 +27,10 @@ fn main() {
let led_pin = peripherals.pins.gpio14; let led_pin = peripherals.pins.gpio14;
let channel = peripherals.rmt.channel0; let channel = peripherals.rmt.channel0;
const NUM_PIXELS : usize = 255; const NUM_PIXELS : usize = 300;
const MAX_POWER_MW : u32 = 1000; const POWER_VOLTS : u32 = 5;
const POWER_MA : u32 = 500;
const MAX_POWER_MW : u32 = POWER_VOLTS * POWER_MA;
let mut draw = Ws2812DrawTarget::<LedPixelStrip<NUM_PIXELS>>::new(channel, led_pin).unwrap(); let mut draw = Ws2812DrawTarget::<LedPixelStrip<NUM_PIXELS>>::new(channel, led_pin).unwrap();
let mut hue : u8 = 0; let mut hue : u8 = 0;
@ -98,16 +40,14 @@ fn main() {
let mut totalMW = 0; let mut totalMW = 0;
draw.clear(Rgb888::BLACK); draw.clear(Rgb888::BLACK);
for i in 0..length { for i in 0..length {
//let color = HSV::new(hue.wrapping_add(i as u8), 255, 255);
let hsvColor = Hsv::new_srgb(hue.wrapping_add(i as u8), 255, 255); let hsvColor = Hsv::new_srgb(hue.wrapping_add(i as u8), 255, 255);
let rgbColor : RGB8 = hsvColor.into_color_unclamped(); let rgbColor : lib8::RGB8 = hsvColor.into_color_unclamped();
//let rgbColor : Srgb = hsvColor.into_color();
let color = Rgb888::new(rgbColor.red, rgbColor.green, rgbColor.blue); let color = Rgb888::new(rgbColor.red, rgbColor.green, rgbColor.blue);
totalMW += colorToMW(color); totalMW += power::colorToMW(color);
Pixel(Point::new(i as i32, 0), color).draw(&mut draw).unwrap(); Pixel(Point::new(i as i32, 0), color).draw(&mut draw).unwrap();
} }
let brightness = brightnessForMW(totalMW, 255, MAX_POWER_MW); let brightness = power::brightnessForMW(totalMW, 255, MAX_POWER_MW);
draw.set_brightness(brightness); draw.set_brightness(brightness);
draw.flush().unwrap(); draw.flush().unwrap();
log::info!("Frame hue={} power={} brightness={}", hue, totalMW, brightness); log::info!("Frame hue={} power={} brightness={}", hue, totalMW, brightness);

23
src/power.rs Normal file
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@ -0,0 +1,23 @@
use embedded_graphics::pixelcolor::RgbColor;
pub fn colorToMW(color : impl RgbColor) -> u32 {
const gRed_mW : u32 = 16 * 5; //< 16mA @ 5v = 80mW
const gGreen_mW : u32 = 11 * 5; //< 11mA @ 5v = 55mW
const gBlue_mW : u32 = 15 * 5; //< 15mA @ 5v = 75mW
const gDark_mW : u32 = 1 * 5; //< 1mA @ 5v = 5mW
let redMW = (color.r() as u32 * gRed_mW).wrapping_shr(8);
let greenMW = (color.g() as u32 * gGreen_mW).wrapping_shr(8);
let blueMW = (color.b() as u32 * gBlue_mW).wrapping_shr(8);
return redMW + greenMW + blueMW + gDark_mW;
}
pub fn brightnessForMW(totalMW : u32, target : u8, maxPower: u32) -> u8 {
let target32 = target as u32;
let requestedMW = (totalMW * target32) / 256;
if requestedMW > maxPower {
return ((target32 * maxPower) / requestedMW).try_into().unwrap();
}
return target;
}