45 lines
1.3 KiB
Rust

use palette::convert::{IntoColor, IntoColorUnclamped, FromColorUnclamped};
use palette::encoding::srgb::Srgb;
use palette::Hsv;
#[derive(PartialEq, Debug)]
pub struct RGB8 {
pub red: u8,
pub green: u8,
pub blue: u8
}
impl RGB8 {
fn new(red : u8, green : u8, blue : u8) -> Self {
Self {
red: red,
green: green,
blue: blue
}
}
}
impl FromColorUnclamped<Hsv<Srgb, u8>> for RGB8 {
fn from_color_unclamped(hsv: Hsv<Srgb, u8>) -> RGB8 {
if hsv.saturation == 0 {
return RGB8::new(hsv.value, hsv.value, hsv.value);
}
let region = hsv.hue.into_inner() / 43;
let remainder = (hsv.hue.into_inner() - (region * 43)) * 6;
let p = (hsv.value.wrapping_mul(255 - hsv.saturation).wrapping_shr(8));
let q = (hsv.value.wrapping_mul(255 - ((hsv.saturation.wrapping_mul(remainder)).wrapping_shr(8)))).wrapping_shr(8);
let t = (hsv.value.wrapping_mul(255 - ((hsv.saturation.wrapping_mul(255 - remainder)).wrapping_shr(8)))).wrapping_shr(8);
match region {
0 => RGB8::new(hsv.value, t, p),
1 => RGB8::new(q, hsv.value, p),
2 => RGB8::new(p, hsv.value, t),
3 => RGB8::new(p, q, hsv.value),
4 => RGB8::new(t, p, hsv.value),
_ => RGB8::new(hsv.value, p, q)
}
}
}