mappings: rewrite pixel maps to use the stronger geometry primitives and coordinate space APIs
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e8f6a90d0f
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54e7506865
@ -95,10 +95,6 @@ impl<T: CoordLimits<Data = T>, S: CoordinateSpace> Coordinates<T, S> {
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pub struct Virtual {}
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impl CoordinateSpace for Virtual {}
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub struct Physical {}
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impl CoordinateSpace for Physical {}
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub struct Coord8<S: CoordinateSpace> {
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x: u8,
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@ -107,7 +103,6 @@ pub struct Coord8<S: CoordinateSpace> {
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}
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pub type VirtualCoordinates = Coordinates<u8, Virtual>;
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pub type PhysicalCoordinates = Coordinates<usize, Physical>;
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#[derive(PartialEq, Eq, Copy, Clone, Debug, PartialOrd)]
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pub struct Rectangle<CoordData: CoordLimits<Data = CoordData>, Space: CoordinateSpace> {
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237
src/mappings.rs
237
src/mappings.rs
@ -2,24 +2,25 @@ use crate::geometry::*;
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use crate::lib8::interpolate::scale8;
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use std::cmp::max;
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use std::cmp::{max, min};
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use std::fmt::{Formatter, Debug};
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use ansi_term::Color;
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use rgb::Rgb;
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pub trait CoordinateView: Debug {
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fn next(&mut self) -> Option<(VirtualCoordinates, PhysicalCoordinates)>;
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pub trait CoordinateView<CoordData: CoordLimits<Data = CoordData>, Space: CoordinateSpace>: Debug {
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fn next(&mut self) -> Option<(Coordinates<u8, Virtual>, Coordinates<CoordData, Space>)>;
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}
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pub trait PixelMapping<CoordData: CoordLimits<Data = CoordData>> {
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fn select(&self, rect: &Rectangle<CoordData, Virtual>) -> impl CoordinateView;
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pub trait PixelMapping<CoordData: CoordLimits<Data = CoordData>, Space: CoordinateSpace> {
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fn select(&self, rect: &Rectangle<u8, Virtual>) -> impl CoordinateView<CoordData, Space>;
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fn to_idx(&self, coords: &Coordinates<CoordData, Space>) -> usize;
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}
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pub trait DisplayDump<T: PixelMapping<CoordData>, CoordData: CoordLimits<Data = CoordData>> {
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pub trait DisplayDump<T: PixelMapping<CoordData, Space>, CoordData: CoordLimits<Data = CoordData>, Space: CoordinateSpace> {
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fn dump(&self, map: &T);
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}
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impl<const PIXEL_NUM: usize> DisplayDump<LinearPixelMapping, u8> for [Rgb<u8>; PIXEL_NUM] {
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impl<const PIXEL_NUM: usize> DisplayDump<LinearPixelMapping, usize, LinearSpace> for [Rgb<u8>; PIXEL_NUM] {
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fn dump(&self, _map: &LinearPixelMapping) {
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for ref pixel in self {
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print!("{}", Color::RGB(pixel.r, pixel.g, pixel.b).paint("█"));
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@ -28,7 +29,7 @@ impl<const PIXEL_NUM: usize> DisplayDump<LinearPixelMapping, u8> for [Rgb<u8>; P
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}
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}
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impl<const PIXEL_NUM: usize> DisplayDump<StrideMapping, u8> for [Rgb<u8>; PIXEL_NUM] {
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impl<const PIXEL_NUM: usize> DisplayDump<StrideMapping, u8, StrideSpace> for [Rgb<u8>; PIXEL_NUM] {
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fn dump(&self, map: &StrideMapping) {
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for y in 0..map.stride_count {
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let stride = &map.strides[y];
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@ -55,16 +56,23 @@ impl<const PIXEL_NUM: usize> DisplayDump<StrideMapping, u8> for [Rgb<u8>; PIXEL_
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#[derive(Debug)]
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struct LinearCoordView {
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rect: Rectangle<u8, Virtual>,
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idx: u8,
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idx: usize,
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}
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impl CoordinateView for LinearCoordView {
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fn next(&mut self) -> Option<(VirtualCoordinates, PhysicalCoordinates)> {
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if self.idx == self.rect.bottom_right.x {
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pub struct LinearSpace {}
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impl CoordinateSpace for LinearSpace {}
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pub type LinearCoords = Coordinates<usize, LinearSpace>;
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impl CoordinateView<usize, LinearSpace> for LinearCoordView {
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fn next(&mut self) -> Option<(VirtualCoordinates, LinearCoords)> {
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if self.idx as u8 == self.rect.bottom_right.x {
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None
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} else {
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let virt = VirtualCoordinates::new(self.idx, 0);
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let phys = PhysicalCoordinates::new(self.idx as usize, 0);
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let virt = VirtualCoordinates::new(self.idx as u8, 0); // FIXME: scale8
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let phys = LinearCoords::new(
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self.idx as usize,
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0
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);
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self.idx += 1;
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return Some((virt, phys))
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}
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@ -80,13 +88,17 @@ impl LinearPixelMapping {
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}
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}
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impl PixelMapping<u8> for LinearPixelMapping {
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fn select(&self, rect: &Rectangle<u8, Virtual>) -> impl CoordinateView {
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impl PixelMapping<usize, LinearSpace> for LinearPixelMapping {
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fn select(&self, rect: &Rectangle<u8, Virtual>) -> impl CoordinateView<usize, LinearSpace> {
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LinearCoordView {
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rect: rect.clone(),
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idx: 0,
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}
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}
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fn to_idx(&self, coords: &Coordinates<usize, LinearSpace>) -> usize {
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coords.x
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}
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}
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#[derive(Default, Clone, Copy, Debug, PartialEq, Eq)]
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@ -98,15 +110,22 @@ pub struct Stride {
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pub physical_idx: usize
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}
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impl Stride {
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pub const fn pixel_idx_for_offset(&self, offset: u8) -> usize {
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if self.reverse {
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self.physical_idx + (self.length + self.y - 1 - offset) as usize
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} else {
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self.physical_idx + offset as usize
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}
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}
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}
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#[derive(Debug)]
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pub struct StrideMapping<const STRIDE_NUM: usize = 24> {
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pub strides: [Stride; STRIDE_NUM],
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pub stride_count: usize,
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pixel_count: usize,
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top: u8,
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left: u8,
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height: u8,
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width: u8
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pub pixel_count: usize,
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pub size: Rectangle<usize, StrideSpace>
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}
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impl<const STRIDE_NUM: usize> StrideMapping<STRIDE_NUM> {
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@ -152,8 +171,7 @@ impl<const STRIDE_NUM: usize> StrideMapping<STRIDE_NUM> {
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let mut strides = [Stride::default(); STRIDE_NUM];
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let stride_count = stride_json.len();
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let mut physical_idx = 0;
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let mut height = 0;
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let mut width = 0;
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let mut size: Option<Rectangle<usize, StrideSpace>> = None;//Rectangle::new(Coordinates::new(usize::MAX, usize::MAX), Coordinates::new(0, 0));
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for stride_idx in 0..stride_count {
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let json_data = stride_json[stride_idx];
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let x = json_data.0;
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@ -168,11 +186,26 @@ impl<const STRIDE_NUM: usize> StrideMapping<STRIDE_NUM> {
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physical_idx
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};
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physical_idx += length as usize;
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width = max(width, stride_idx + x as usize);
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height = max(height, length as usize + y as usize)
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size = Some(match size.take() {
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None => Rectangle::new(
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Coordinates::new(x.into(), y.into()),
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Coordinates::new(x.into(), (y + length - 1).into()),
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),
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Some(s) => Rectangle::new(
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Coordinates::new(
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min(s.top_left.x, x.into()),
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min(s.top_left.y, y.into())
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),
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Coordinates::new(
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max(s.bottom_right.x, x.into()),
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max(s.bottom_right.y, (y + length - 1).into())
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)
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)
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});
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log::info!("stride={:?} size={:?}", strides[stride_idx], size);
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}
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let top = 0;
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let left = 0;
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let s = size.take().unwrap();
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log::info!("size={:?}", s);
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log::info!("strides={:?}", strides);
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@ -180,119 +213,115 @@ impl<const STRIDE_NUM: usize> StrideMapping<STRIDE_NUM> {
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strides,
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stride_count,
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pixel_count: physical_idx,
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top,
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left,
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height: height as u8,
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width: width as u8
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size: s
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}
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}
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}
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impl PixelMapping<u8> for StrideMapping {
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fn select(&self, rect: &Rectangle<u8, Virtual>) -> impl CoordinateView {
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let ret = StrideView::new(self, rect);
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//log::info!("select={:?}", ret);
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return ret;
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impl PixelMapping<u8, StrideSpace> for StrideMapping {
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fn select(&self, rect: &Rectangle<u8, Virtual>) -> impl CoordinateView<u8, StrideSpace> {
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StrideView::new(self, rect)
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}
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fn to_idx(&self, coords: &Coordinates<u8, StrideSpace>) -> usize {
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self.strides[coords.x as usize].pixel_idx_for_offset(coords.y)
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}
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}
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#[derive(Debug)]
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struct StrideSpace {}
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#[derive(Debug, Clone, Copy)]
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pub struct StrideSpace {}
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impl CoordinateSpace for StrideSpace {}
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type StrideCoords = Coordinates<u8, StrideSpace>;
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pub type StrideCoords = Coordinates<u8, StrideSpace>;
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struct StrideView<'a> {
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map: &'a StrideMapping,
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rect: Rectangle<u8, Virtual>,
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span_start: u8,
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span_end: u8,
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offset_start: u8,
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offset_end: u8,
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virt_step_width: u8,
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virt_step_height: u8,
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cur_pixel: StrideCoords
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range: Rectangle<u8, StrideSpace>,
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cur: StrideCoords,
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step_size: VirtualCoordinates
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}
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impl<'a> Debug for StrideView<'a> {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("StrideView")
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.field("rect", &self.rect)
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.field("span", &(self.span_start, self.span_end))
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.field("offset", &(self.offset_start, self.offset_end))
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.field("step", &(self.virt_step_width, self.virt_step_height))
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.field("cur", &self.cur_pixel).finish()
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.field("range", &self.range)
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.field("step", &self.step_size)
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.field("cur", &self.cur).finish()
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}
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}
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impl<'a> StrideView<'a> {
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fn new(map: &'a StrideMapping, rect: &Rectangle<u8, Virtual>) -> Self {
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let span_start = scale8(rect.top_left.x, map.width);
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let span_end = scale8(rect.bottom_right.x, map.width);
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let offset_start = scale8(rect.top_left.y, map.height);
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let offset_end = scale8(rect.bottom_right.y, map.height);
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let virt_step_width = u8::MAX / std::cmp::max(1, span_end - span_start);
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let virt_step_height = u8::MAX / std::cmp::max(1, offset_end - offset_start);
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// Zero-index shape of the pixel picking area
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let range: Rectangle<u8, StrideSpace> = Rectangle::new(
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Coordinates::new(
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scale8(map.size.width() as u8, rect.top_left.x) + map.size.left() as u8,
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scale8(map.size.height() as u8, rect.top_left.y) + map.size.top() as u8
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),
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Coordinates::new(
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scale8(map.size.width() as u8, rect.bottom_right.x) + map.size.left() as u8,
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scale8(map.size.height() as u8, rect.bottom_right.y) + map.size.top() as u8
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)
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);
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//log::info!("rect={:?} map.size={:?} range={:?}", rect, map.size, range);
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debug_assert!(
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range.bottom_right.x <= map.size.width() as u8 &&
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range.bottom_right.y <= map.size.height() as u8,
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"the range for this view is out of bounds range={:?} rect={:?}, map_size={:?}",
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range,
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rect,
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(map.size.width(), map.size.height())
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);
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let step_size = VirtualCoordinates::new(
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u8::MAX / std::cmp::max(1, range.width()),
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u8::MAX / std::cmp::max(1, range.height())
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//scale8(255, std::cmp::max(1, range.bottom_right.x - range.top_left.x)),
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//scale8(255, std::cmp::max(1, range.bottom_right.y - range.top_left.y))
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);
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debug_assert_ne!(step_size.x, 0);
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debug_assert_ne!(step_size.y, 0);
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return Self {
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map,
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rect: rect.clone(),
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span_start,
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span_end,
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offset_start,
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offset_end,
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virt_step_width,
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virt_step_height,
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cur_pixel: StrideCoords::new(span_start, offset_start)
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range,
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step_size,
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cur: range.top_left.clone()
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};
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}
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}
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impl<'a> CoordinateView for StrideView<'a> {
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fn next(&mut self) -> Option<(VirtualCoordinates, PhysicalCoordinates)> {
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let mut search_idx = self.cur_pixel.x;
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let mut next_offset = self.cur_pixel.y + 1;
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//log::info!("view={:?}", self);
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impl<'a> CoordinateView<u8, StrideSpace> for StrideView<'a> {
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fn next(&mut self) -> Option<(VirtualCoordinates, StrideCoords)> {
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// Keep scanning until we reach the far right of the range
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while self.cur.x <= self.range.bottom_right.x {
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debug_assert!((self.cur.x as usize) < self.map.strides.len(), "stride out of bounds {:?}", self);
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let cur_stride: &Stride = &self.map.strides[self.cur.x as usize];
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while search_idx <= self.span_end {
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let cur = &self.map.strides[search_idx as usize];
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// Skip ahead to the top of the current stride if we are starting from higher above.
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if self.cur.y < cur_stride.y {
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self.cur.y = cur_stride.y;
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}
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if next_offset < self.offset_start || next_offset < cur.y {
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search_idx += 1;
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// If we are at the bottom of our rectangle, or our stride, go to the next stride.
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if self.cur.y > self.range.bottom_right.y || self.cur.y > cur_stride.y + cur_stride.length - 1 {
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self.cur.x += 1;
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self.cur.y = self.range.top_left.y;
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continue;
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}
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if next_offset > cur.y + cur.length || next_offset > self.offset_end {
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search_idx += 1;
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if search_idx <= self.span_end {
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next_offset = self.map.strides[search_idx as usize].y;
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continue
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} else {
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//log::info!("search end");
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return None;
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}
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}
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// By now, we must be safely somewhere inside our current stride
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debug_assert!(self.cur.y <= cur_stride.y + cur_stride.length - 1, "coords={:?} out of bounds for stride={:?} view={:?}", self.cur, cur_stride, self);
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self.cur_pixel = StrideCoords::new(search_idx, next_offset);
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let virt = VirtualCoordinates::new(
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(self.cur_pixel.x * self.virt_step_width).try_into().unwrap(),
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((self.cur_pixel.y - cur.y) * self.virt_step_height).try_into().unwrap()
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// Move to the next coord and return
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let physical_coords = self.cur.clone();
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self.cur.y += 1;
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let virtual_coords = VirtualCoordinates::new(
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(physical_coords.x as u8).saturating_mul(self.step_size.x),
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(physical_coords.y as u8).saturating_mul(self.step_size.y)
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);
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let stride_pos = StrideCoords::new(self.cur_pixel.x.try_into().unwrap(), (self.cur_pixel.y - cur.y).try_into().unwrap());
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let span = &self.map.strides[stride_pos.x as usize];
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//log::info!("span={:?} stride={:?} cur={:?}", span, stride_pos, self.cur_pixel);
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let phys_idx = if span.reverse {
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span.physical_idx + (span.length - 1 - stride_pos.y) as usize
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} else {
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span.physical_idx + stride_pos.y as usize
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};
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let phys = PhysicalCoordinates::new(phys_idx, 0);
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//log::info!("virt={:?} phys={:?}", virt, phys);
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return Some((virt, phys));
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return Some((virtual_coords, physical_coords));
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}
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//log::info!("end");
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return None;
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None
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}
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}
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