renderbug/src/render.rs

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1.6 KiB
Rust
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use std::rc::Rc;
use std::cell::RefCell;
use std::sync::{Arc, Mutex};
use palette::blend::{BlendWith, Equations, Parameter, PreAlpha};
use crate::task;
use crate::lib8::RGB8;
use crate::power;
use crate::time::Periodically;
use crate::geometry::*;
use std::time::Instant;
pub trait Shader: Send {
fn draw(&self, surface_coords: VirtualCoordinates) -> RGB8;
}
pub trait Surfaces {
fn new_surface(&mut self) -> Surface;
}
pub trait Display: Surfaces {
fn start_frame(&mut self) {}
fn end_frame(&mut self) {}
fn render_frame(&mut self) {}
}
impl<T> task::Task for T
where
T: Display {
fn name(&self) -> &'static str { "Renderer" }
fn tick(&mut self) {
self.start_frame();
self.render_frame();
self.end_frame();
}
}
struct ShaderBinding {
shader: Option<Box<dyn Shader>>,
opacity: u8,
}
#[derive(Clone)]
pub struct Surface {
pub binding: Arc<Mutex<ShaderBinding>>
}
impl Surface {
pub fn new() -> Self {
Self {
binding: Arc::new(Mutex::new(ShaderBinding {
shader: None,
opacity: 255,
})),
}
}
pub fn with_shader<F: FnOnce(&dyn Shader)>(&self, f: F) {
if let Some(ref shader) = self.binding.lock().unwrap().shader {
f(shader.as_ref());
}
}
pub fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.binding.lock().unwrap().shader = Some(shader);
}
pub fn clear_shader(&mut self) {
self.binding.lock().unwrap().shader = None;
}
pub fn set_opacity(&mut self, opacity: u8) {
self.binding.lock().unwrap().opacity = opacity;
}
}