renderbug/src/render.rs

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Rust
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use embedded_graphics::{
prelude::*,
pixelcolor::Rgb888
};
use ws2812_esp32_rmt_driver::lib_embedded_graphics::{Ws2812DrawTarget, LedPixelShape};
use std::rc::Rc;
use std::cell::RefCell;
use running_average::RealTimeRunningAverage;
use crate::task;
use crate::lib8::RGB8;
use crate::power;
use crate::time::Periodically;
pub trait Shader: Send {
fn draw(&self, coords: Point) -> RGB8;
}
pub trait Surfaces {
fn new_surface(&mut self) -> Surface;
}
pub trait Display: Surfaces {
fn start_frame(&mut self) {}
fn end_frame(&mut self) {}
fn render_frame(&mut self) {}
}
impl<T> task::Task for T
where
T: Display {
fn name(&self) -> &'static str { "Renderer" }
fn tick(&mut self) {
self.start_frame();
self.render_frame();
self.end_frame();
}
}
struct ShaderSlot {
shader: Option<Box<dyn Shader>>
}
pub struct Surface {
slot: Rc<RefCell<ShaderSlot>>
}
impl Surface {
fn new(slot: Rc<RefCell<ShaderSlot>>) -> Self {
Self {
slot: slot
}
}
pub fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.slot.borrow_mut().shader = Some(shader);
}
}
pub struct EmbeddedDisplay<T>
where
T: DrawTarget {
shaders : RefCell<Vec<Rc<RefCell<ShaderSlot>>>>,
target: T,
total_mw: u32,
max_mw: u32,
fps: RealTimeRunningAverage<u32>,
frame: u32,
fps_display: Periodically
}
impl<T> EmbeddedDisplay<T>
where
T: DrawTarget {
pub fn new(target: T, max_mw: u32) -> Self {
EmbeddedDisplay {
shaders: RefCell::new(Vec::new()),
target: target,
max_mw: max_mw,
total_mw: 0,
fps: RealTimeRunningAverage::default(),
frame: 0,
fps_display: Periodically::new_every_n_seconds(5)
}
}
}
impl<T> Surfaces for EmbeddedDisplay<T>
where
T: DrawTarget {
fn new_surface(&mut self) -> Surface {
let slot = Rc::new(RefCell::new(ShaderSlot {
shader: None
}));
let surface = Surface::new(slot.clone());
self.shaders.borrow_mut().push(slot);
return surface;
}
}
impl<T: LedPixelShape> Display for EmbeddedDisplay<Ws2812DrawTarget<'_, T>> {
fn start_frame(&mut self) {
self.target.clear(Rgb888::BLACK).unwrap();
self.total_mw = 0;
self.frame = self.frame.wrapping_add(1);
}
fn end_frame(&mut self) {
let brightness = power::brightness_for_mw(self.total_mw, 255, self.max_mw);
self.target.set_brightness(brightness);
self.target.flush().unwrap();
self.fps.insert(1);
self.fps_display.run(|| {
log::info!("FPS: {} frame={} brightness={} mw={}", self.fps.measurement(), self.frame, brightness, self.total_mw);
});
}
fn render_frame(&mut self) {
for slot in self.shaders.borrow().iter() {
if let Some(ref shader) = slot.borrow().shader {
for i in 0..T::size().width {
let coords = Point::new(i as i32, 0);
let color = shader.draw(coords);
self.total_mw += power::color_to_mw(&color);
Pixel(coords, Rgb888::new(color.red, color.green, color.blue)).draw(&mut self.target).unwrap();
}
}
}
}
}