malloc-s4/defaultconfigs/scalinghealth-server.toml

47 lines
1.7 KiB
TOML

#All SH features can be disabled here. False to disable.
[features]
#Enable player bonus hp by crystals.
crystalsAddHealth = false
#Enable player bonus hp by xp.
xpAddHealth = false
#Enable player regen hp by crystals.
crystalsRegenHealth = true
#Enable pet add hp by crystals.
crystalsAddPetHealth = false
#Enable player add damage by crystals.
crystalsAddDamage = false
#Enable ore gen of health crystals. Still drops as loot.
hpCrystalsOreGen = false
#Enable ore gen of power crystals. Still drops as loot.
powerCrystalsOreGen = false
#Mobs will gain bonus health with difficulty.
mobHpIncrease = true
#Mobs will gain bonus damage with difficulty.
mobDamageIncrease = true
#Enable player damage scaling.
playerDamageScaling = false
#Enable mob damage scaling.
mobDamageScaling = true
#Enable difficulty system. If disabled, everything will have 0 difficulty.
enableDifficulty = true
#Enable blights. If disabled, no blights will spawn.
enableBlights = true
#Debug settings are intended for tuning configs or diagnosing issues.
#They may decrease performance and should be disabled for normal play.
[debug]
#Must be true for other debug settings to apply
masterSwitch = false
#Show some text in-game about player health, difficulty, and maybe other things.
showOverlay = true
#Log details of entity spawns, including effects of difficulty.
#This creates a lot of log spam, and will likely lag the game.
logEntitySpawns = false
#Logs details of potions effects added to mobs.
logApplyingMobPotions = false
#Log details of scaled damage, useful for fine-tuning damage scaling.
#May create a fair amount of log spam, but shouldn't slow down the game too much.
logDamageScaling = false