#All SH features can be disabled here. False to disable. [features] #Enable player bonus hp by crystals. crystalsAddHealth = false #Enable player bonus hp by xp. xpAddHealth = false #Enable player regen hp by crystals. crystalsRegenHealth = true #Enable pet add hp by crystals. crystalsAddPetHealth = false #Enable player add damage by crystals. crystalsAddDamage = false #Enable ore gen of health crystals. Still drops as loot. hpCrystalsOreGen = false #Enable ore gen of power crystals. Still drops as loot. powerCrystalsOreGen = false #Mobs will gain bonus health with difficulty. mobHpIncrease = true #Mobs will gain bonus damage with difficulty. mobDamageIncrease = true #Enable player damage scaling. playerDamageScaling = false #Enable mob damage scaling. mobDamageScaling = true #Enable difficulty system. If disabled, everything will have 0 difficulty. enableDifficulty = true #Enable blights. If disabled, no blights will spawn. enableBlights = true #Debug settings are intended for tuning configs or diagnosing issues. #They may decrease performance and should be disabled for normal play. [debug] #Must be true for other debug settings to apply masterSwitch = false #Show some text in-game about player health, difficulty, and maybe other things. showOverlay = true #Log details of entity spawns, including effects of difficulty. #This creates a lot of log spam, and will likely lag the game. logEntitySpawns = false #Logs details of potions effects added to mobs. logApplyingMobPotions = false #Log details of scaled damage, useful for fine-tuning damage scaling. #May create a fair amount of log spam, but shouldn't slow down the game too much. logDamageScaling = false