No need to recalculate player regions on create/remove from within the command
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d56312ad21
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be6c81caed
@ -58,7 +58,6 @@ public class RegionCommand implements CommandExecutor {
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m_plugin.regionManager().addRegion(r);
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m_plugin.regionManager().addRegion(r);
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m_plugin.regenRegionPost(r);
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m_plugin.regenRegionPost(r);
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p.teleport(r.teleportLocation());
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p.teleport(r.teleportLocation());
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m_plugin.recalculatePlayerRegions();
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} else if (subCommand.equals("remove") && p.hasPermission("regions.remove")) {
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} else if (subCommand.equals("remove") && p.hasPermission("regions.remove")) {
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Region r = m_plugin.regionManager().nearestRegion(p.getLocation());
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Region r = m_plugin.regionManager().nearestRegion(p.getLocation());
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if (r == null) {
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if (r == null) {
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@ -66,7 +65,6 @@ public class RegionCommand implements CommandExecutor {
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return true;
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return true;
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}
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}
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m_plugin.regionManager().removeRegion(r);
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m_plugin.regionManager().removeRegion(r);
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m_plugin.recalculatePlayerRegions();
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} else if (subCommand.equals("city") && p.hasPermission("regions.setCity")) {
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} else if (subCommand.equals("city") && p.hasPermission("regions.setCity")) {
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Region r = m_plugin.regionManager().nearestRegion(p.getLocation());
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Region r = m_plugin.regionManager().nearestRegion(p.getLocation());
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if (r == null) {
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if (r == null) {
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