reorganize engine bits into engine package, same with commands, reimplement player state as FSM
This commit is contained in:
parent
9e7ab2c0d4
commit
a078f74b4b
@ -1,5 +1,7 @@
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package gg.malloc.defense;
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import gg.malloc.defense.engine.GameRunner;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDeathEvent;
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@ -1,381 +0,0 @@
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package gg.malloc.defense;
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import gg.malloc.defense.model.Game;
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import gg.malloc.defense.model.Arena;
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import gg.malloc.defense.model.Spawnpoint;
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import gg.malloc.defense.model.Spawner;
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import gg.malloc.defense.model.Wave;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.logging.Logger;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.GameMode;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitTask;
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public class GameRunner {
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HashSet<Entity> m_livingMobs = new HashSet<>();
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int m_createdMobs = 0;
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int m_killedMobs = 0;
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Arena m_arena;
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Game m_game;
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State m_state;
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HashSet<Player> m_players = new HashSet<>();
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HashSet<Player> m_livingPlayers = new HashSet<>();
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Plugin m_plugin;
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BossBar m_gameBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
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BossBar m_waveBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
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BukkitTask m_countdownTask;
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int m_currentWaveNum = 0;
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int m_currentBatch = 0;
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Wave m_currentWave = null;
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Logger m_log;
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enum State {
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Idle,
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Warmup,
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Playing,
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GameOver
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}
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public GameRunner(Plugin plugin, Game game, Arena arena) {
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m_plugin = plugin;
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m_game = game;
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m_arena = arena;
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m_state = State.Idle;
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m_gameBar.setVisible(true);
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m_waveBar.setVisible(false);
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m_log = m_plugin.getLogger();
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}
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int m_warmupCountdown = 0;
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public void handleEntityDamage(EntityDamageEvent evt) {
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Entity entity = evt.getEntity();
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m_log.info("Damage " + entity);
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m_log.info("Living Mobs " + m_livingMobs);
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if (m_livingMobs.contains(entity)) {
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m_game.onMobDamaged(entity);
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}
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}
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private void countdownTick() {
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if (m_warmupCountdown == 0) {
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requestTransition(State.Playing);
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} else {
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updateMobBars();
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broadcastMessage("Starting game in " + m_warmupCountdown);
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m_warmupCountdown--;
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m_countdownTask = m_plugin.getServer().getScheduler().runTaskLater(m_plugin, () -> {
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countdownTick();
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}, 20);
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}
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}
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private void clearMobs() {
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for(Entity e : m_livingMobs) {
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e.remove();
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}
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m_livingMobs.clear();
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m_createdMobs = 0;
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m_killedMobs = 0;
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}
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private boolean enterIdle() {
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broadcastMessage("Game state: Idle");
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m_currentWaveNum = 0;
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m_livingPlayers.clear();
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for(Player p : m_players) {
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m_livingPlayers.add(p);
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}
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if (m_countdownTask != null) {
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m_countdownTask.cancel();
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m_countdownTask = null;
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}
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clearMobs();
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return true;
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}
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private boolean enterWarmup() {
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m_log.info("Game state: Warmup");
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m_currentWaveNum += 1;
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m_currentWave = m_game.getWave(m_currentWaveNum);
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m_warmupCountdown = 10;
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for(Player p : m_players) {
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m_livingPlayers.add(p);
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}
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broadcastTitle("Warmup", "Prepare yourself for wave " + m_currentWaveNum);
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clearMobs();
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countdownTick();
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return true;
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}
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private boolean enterPlaying() {
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m_log.info("Game state: Playing");
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m_log.info("Starting wave " + m_currentWaveNum);
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m_currentBatch = 1;
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spawnNextBatch();
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broadcastTitle("Wave " + m_currentWaveNum);
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return true;
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}
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private boolean enterGameOver() {
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broadcastTitle("Game Over!");
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if (m_countdownTask != null) {
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m_countdownTask.cancel();
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m_countdownTask = null;
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}
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clearMobs();
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for(Player p : m_players) {
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removePlayer(p);
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}
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return true;
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}
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private void updateMobBars() {
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m_gameBar.setVisible(true);
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switch(m_state) {
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case Idle:
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m_gameBar.setProgress(1.0);
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m_gameBar.setTitle("Waiting for playres...");
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m_gameBar.setColor(BarColor.PURPLE);
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m_waveBar.setVisible(false);
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break;
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case Warmup:
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m_gameBar.setProgress((double)m_currentWaveNum / (double)m_game.getWaveCount());
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m_gameBar.setTitle("Wave " + m_currentWaveNum + " / " + m_game.getWaveCount());
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m_gameBar.setColor(BarColor.PURPLE);
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m_waveBar.setVisible(true);
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m_waveBar.setColor(BarColor.YELLOW);
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m_waveBar.setTitle("Warmup");
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m_waveBar.setProgress((double)m_warmupCountdown / (double)10);
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break;
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case Playing:
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m_gameBar.setProgress((double)m_currentWaveNum / (double)m_game.getWaveCount());
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m_gameBar.setTitle("Wave " + m_currentWaveNum + " / " + m_game.getWaveCount());
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m_gameBar.setColor(BarColor.PURPLE);
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if (m_createdMobs > 0) {
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m_waveBar.setVisible(true);
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m_waveBar.setColor(BarColor.GREEN);
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m_waveBar.setTitle("Mobs remaining: " + (m_createdMobs - m_killedMobs));
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m_waveBar.setProgress((double)m_killedMobs / (double)m_createdMobs);
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} else {
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m_waveBar.setVisible(false);
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}
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break;
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case GameOver:
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m_gameBar.setColor(BarColor.RED);
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m_gameBar.setProgress(1.0);
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m_gameBar.setTitle("Game Over!");
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m_waveBar.setVisible(false);
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break;
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}
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}
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private void spawnNextBatch() {
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broadcastMessage("Spawning batch " + m_currentBatch);
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Spawner spawner = new GameSpawner(m_arena.spawnpoints());
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m_currentWave.spawnBatch(spawner, m_currentBatch);
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updateMobBars();
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}
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public void handlePlayerDeath(Player player) {
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if (m_livingPlayers.contains(player)) {
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m_log.info("Player has died in game" + player);
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m_livingPlayers.remove(player);
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m_arena.getWorld().strikeLightningEffect(player.getLocation());
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player.setGameMode(GameMode.SPECTATOR);
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if (m_livingPlayers.size() == 0) {
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broadcastMessage("Everyone is dead :(");
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requestTransition(State.GameOver);
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} else {
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m_log.info("Remaining players " + m_livingPlayers.size());
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}
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}
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}
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public void handleEntityDeath(Entity entity) {
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if (m_livingMobs.contains(entity)) {
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broadcastMessage("Killed game entity " + entity);
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m_livingMobs.remove(entity);
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m_killedMobs += 1;
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updateMobBars();
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if (m_livingMobs.size() <= 3) {
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m_log.info("Starting next batch!");
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if (m_currentBatch >= m_currentWave.batchCount()) {
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if (m_currentWaveNum >= m_game.getWaveCount()) {
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requestTransition(State.GameOver);
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} else if (m_livingMobs.size() == 0) {
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requestTransition(State.Warmup);
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}
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} else {
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m_currentBatch += 1;
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spawnNextBatch();
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}
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} else {
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m_log.fine("Living mobs remaining: " + m_livingMobs.size());
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}
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}
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}
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private boolean syncPlayer(Player player) {
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m_log.fine("Synchronizing player " + player);
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World playerWorld = player.getLocation().getWorld();
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World gameWorld = m_arena.getWorld();
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m_gameBar.addPlayer(player);
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m_waveBar.addPlayer(player);
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if (m_livingPlayers.contains(player)) {
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m_log.fine("Player is alive, turning into adventure mode " + player);
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if (player.getGameMode() != Bukkit.getDefaultGameMode()) {
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player.setGameMode(Bukkit.getDefaultGameMode());
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player.teleport(gameWorld.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
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}
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player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
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player.setFoodLevel(10);
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} else {
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m_log.fine("Player is dead, turning into spectator " + player);
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player.setGameMode(GameMode.SPECTATOR);
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}
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if (playerWorld != gameWorld) {
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m_log.info("Teleporting player " + player);
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return player.teleport(gameWorld.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
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} else {
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return false;
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}
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}
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private boolean attemptTransition(State state) {
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if (m_state == state) {
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return false;
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}
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switch(state) {
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case Idle:
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return enterIdle();
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case Warmup:
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return enterWarmup();
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case Playing:
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return enterPlaying();
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case GameOver:
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return enterGameOver();
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}
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return false;
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}
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private boolean validateTransition(State from, State to) {
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switch(from) {
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case Idle:
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return to == State.Warmup;
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case Warmup:
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return to == State.Playing || to == State.Idle || to == State.GameOver;
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case Playing:
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return to == State.Warmup || to == State.GameOver || to == State.Idle;
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case GameOver:
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return to == State.Idle;
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}
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return false;
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}
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public boolean requestTransition(State state) {
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if (!validateTransition(m_state, state)) {
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m_log.warning("Attemped illegal transition: " + m_state + " -> " + state);
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return false;
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}
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if (attemptTransition(state)) {
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updateMobBars();
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m_log.info("Game transition: " + m_state + " -> " + state);
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m_state = state;
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for(Player p : m_players) {
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syncPlayer(p);
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}
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return true;
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}
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m_log.severe("Failed to complete transition: " + m_state + " -> " + state);
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return false;
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}
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public boolean addPlayer(Player p) {
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if (m_state == State.Idle || m_state == State.Warmup) {
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m_log.info("Adding player " + p);
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m_players.add(p);
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broadcastMessage(p.getName() + " has joined the game");
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syncPlayer(p);
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if (m_state == State.Idle) {
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requestTransition(State.Warmup);
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}
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return true;
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} else {
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return false;
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}
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}
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public void removePlayer(Player p) {
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m_log.info("Removing player " + p);
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m_gameBar.removePlayer(p);
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m_waveBar.removePlayer(p);
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m_players.remove(p);
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m_livingPlayers.remove(p);
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p.setGameMode(Bukkit.getDefaultGameMode());
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if (m_players.size() == 0) {
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requestTransition(State.Idle);
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}
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}
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void broadcastTitle(String title) {
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broadcastTitle(title, "");
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}
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void broadcastTitle(String title, String subtitle) {
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for(Player p : m_players) {
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p.sendTitle(title, subtitle, 10, 70, 20);
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}
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}
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void broadcastMessage(String string) {
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World world = m_arena.getWorld();
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for(Player p : world.getPlayers()) {
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p.sendMessage(string);
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}
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}
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void registerSpawnedMob(Entity entity) {
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m_log.fine("Registered new mob " + entity);
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m_livingMobs.add(entity);
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m_createdMobs += 1;
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}
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private class GameSpawner implements Spawner {
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Spawnpoint[] m_spawnpoints;
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int m_spawnIdx = 0;
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public GameSpawner(Spawnpoint[] spawnpoints) {
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m_spawnpoints = spawnpoints;
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}
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@Override
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public Entity spawnMob(EntityType type) {
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m_log.fine("Spawning " + type + " at " + m_spawnpoints[m_spawnIdx]);
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Entity newMob = m_arena.getWorld().spawnEntity(m_spawnpoints[m_spawnIdx].getLocation(), type);
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LivingEntity livingMob = (LivingEntity)newMob;
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livingMob.setRemoveWhenFarAway(false);
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registerSpawnedMob(newMob);
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m_spawnIdx += 1;
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m_spawnIdx %= m_spawnpoints.length;
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return newMob;
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}
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}
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}
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@ -20,6 +20,11 @@ import gg.malloc.defense.model.Game;
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import gg.malloc.defense.games.LinearGame;
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import gg.malloc.defense.games.ScaledWaves;
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import gg.malloc.defense.engine.GameRunner;
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import gg.malloc.defense.commands.AddPlayerCommand;
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import gg.malloc.defense.commands.SetStageCommand;
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public class Plugin extends JavaPlugin {
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ArrayList<Arena> m_arenas = new ArrayList<>();
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ArrayList<Game> m_games = new ArrayList<>();
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@ -58,7 +63,7 @@ public class Plugin extends JavaPlugin {
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getLogger().setLevel(Level.FINEST);
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setupDemoGame();
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getCommand("setstage").setExecutor(new SetStageCommand(this));
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getCommand("initgame").setExecutor(new InitGameCommand(this));
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getCommand("addplayer").setExecutor(new AddPlayerCommand(this));
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getCommand("debuginfo").setExecutor(new DebuginfoCommand(this));
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}
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@ -1,14 +1,18 @@
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package gg.malloc.defense;
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package gg.malloc.defense.commands;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class InitGameCommand implements CommandExecutor {
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import gg.malloc.defense.engine.GameRunner;
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import gg.malloc.defense.Plugin;
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public class AddPlayerCommand implements CommandExecutor {
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Plugin m_plugin;
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public InitGameCommand(Plugin plugin) {
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public AddPlayerCommand(Plugin plugin) {
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m_plugin = plugin;
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}
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@ -16,7 +20,7 @@ public class InitGameCommand implements CommandExecutor {
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public boolean onCommand(CommandSender sender, Command command, String s, String[] args) {
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String worldName = args[0];
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GameRunner runner = m_plugin.getRunnerForWorld(m_plugin.getServer().getWorld(worldName));
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Player player= m_plugin.getServer().getPlayer(args[1]);
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Player player = m_plugin.getServer().getPlayer(args[1]);
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runner.addPlayer(player);
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return true;
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}
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@ -1,10 +1,14 @@
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package gg.malloc.defense;
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package gg.malloc.defense.commands;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.World;
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import gg.malloc.defense.engine.GameRunner;
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import gg.malloc.defense.Plugin;
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public class SetStageCommand implements CommandExecutor {
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Plugin m_plugin;
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@ -19,13 +23,13 @@ public class SetStageCommand implements CommandExecutor {
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String stateName = args[0].toLowerCase();
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boolean ret = false;
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if (stateName.equals("idle")) {
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ret = runner.requestTransition(GameRunner.State.Idle);
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ret = runner.requestTransition(GameRunner.Stage.Idle);
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} else if (stateName.equals("warmup")) {
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ret = runner.requestTransition(GameRunner.State.Warmup);
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ret = runner.requestTransition(GameRunner.Stage.Warmup);
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} else if (stateName.equals("playing")) {
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ret = runner.requestTransition(GameRunner.State.Playing);
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ret = runner.requestTransition(GameRunner.Stage.Playing);
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} else if (stateName.equals("gameover")) {
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ret = runner.requestTransition(GameRunner.State.GameOver);
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ret = runner.requestTransition(GameRunner.Stage.GameOver);
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} else {
|
||||
sender.sendMessage("Unknown state " + stateName);
|
||||
return false;
|
350
src/main/java/gg/malloc/defense/engine/GameRunner.java
Normal file
350
src/main/java/gg/malloc/defense/engine/GameRunner.java
Normal file
@ -0,0 +1,350 @@
|
||||
package gg.malloc.defense.engine;
|
||||
|
||||
import gg.malloc.defense.model.Game;
|
||||
import gg.malloc.defense.model.Arena;
|
||||
import gg.malloc.defense.model.Spawner;
|
||||
import gg.malloc.defense.model.Wave;
|
||||
|
||||
import gg.malloc.defense.Plugin;
|
||||
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.boss.BarColor;
|
||||
import org.bukkit.boss.BarStyle;
|
||||
import org.bukkit.boss.BossBar;
|
||||
import org.bukkit.event.player.PlayerTeleportEvent;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scheduler.BukkitTask;
|
||||
|
||||
public class GameRunner {
|
||||
Arena m_arena;
|
||||
Game m_game;
|
||||
Stage m_stage;
|
||||
Plugin m_plugin;
|
||||
|
||||
BossBar m_gameBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
|
||||
BossBar m_waveBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
|
||||
BukkitTask m_countdownTask;
|
||||
|
||||
MobManager m_mobs;
|
||||
WaveManager m_waves;
|
||||
PlayerManager m_players;
|
||||
|
||||
Logger m_log;
|
||||
|
||||
public enum Stage {
|
||||
Idle,
|
||||
Warmup,
|
||||
Playing,
|
||||
GameOver
|
||||
}
|
||||
|
||||
class WaveManager {
|
||||
int m_currentWaveNum = 0;
|
||||
int m_currentBatch = 0;
|
||||
Wave m_currentWave = null;
|
||||
Game m_game;
|
||||
|
||||
WaveManager(Game game) {
|
||||
m_game = game;
|
||||
}
|
||||
|
||||
void reset() {
|
||||
m_currentWaveNum = 0;
|
||||
m_currentBatch = 0;
|
||||
m_currentWave = null;
|
||||
}
|
||||
|
||||
Wave currentWave() {
|
||||
return m_currentWave;
|
||||
}
|
||||
|
||||
int currentWaveNum() {
|
||||
return m_currentWaveNum;
|
||||
}
|
||||
|
||||
int currentBatchNum() {
|
||||
return m_currentBatch;
|
||||
}
|
||||
|
||||
double progress() {
|
||||
return (double)m_currentWaveNum / (double)m_game.getWaveCount();
|
||||
}
|
||||
|
||||
boolean isLastWave() {
|
||||
return m_currentWaveNum >= m_game.getWaveCount();
|
||||
}
|
||||
|
||||
boolean isLastBatch() {
|
||||
return m_currentBatch >= m_currentWave.batchCount();
|
||||
}
|
||||
|
||||
void nextBatch() {
|
||||
m_currentBatch += 1;
|
||||
}
|
||||
|
||||
void next() {
|
||||
m_currentWaveNum += 1;
|
||||
m_currentBatch = 0;
|
||||
m_currentWave = m_game.getWave(m_currentWaveNum);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public GameRunner(Plugin plugin, Game game, Arena arena) {
|
||||
m_plugin = plugin;
|
||||
m_game = game;
|
||||
m_arena = arena;
|
||||
m_stage = Stage.Idle;
|
||||
m_gameBar.setVisible(true);
|
||||
m_waveBar.setVisible(false);
|
||||
m_mobs = new MobManager(m_game);
|
||||
m_waves = new WaveManager(m_game);
|
||||
m_players = new PlayerManager();
|
||||
m_log = m_plugin.getLogger();
|
||||
}
|
||||
|
||||
int m_warmupCountdown = 0;
|
||||
|
||||
public void handleEntityDamage(EntityDamageEvent evt) {
|
||||
m_mobs.handleEntityDamage(evt);
|
||||
}
|
||||
|
||||
private void countdownTick() {
|
||||
if (m_warmupCountdown == 0) {
|
||||
requestTransition(Stage.Playing);
|
||||
} else {
|
||||
updateMobBars();
|
||||
broadcastMessage("Starting game in " + m_warmupCountdown);
|
||||
m_warmupCountdown--;
|
||||
m_countdownTask = m_plugin.getServer().getScheduler().runTaskLater(m_plugin, () -> {
|
||||
countdownTick();
|
||||
}, 20);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean enterIdle() {
|
||||
m_waves.reset();
|
||||
m_mobs.clear();
|
||||
m_players.requestTransitionForAll(PlayerManager.State.Idle);
|
||||
if (m_countdownTask != null) {
|
||||
m_countdownTask.cancel();
|
||||
m_countdownTask = null;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean enterWarmup() {
|
||||
m_waves.next();
|
||||
m_warmupCountdown = 10;
|
||||
for(Player p : m_players.getPlayers()) {
|
||||
if (m_players.requestTransition(p, PlayerManager.State.Playing)) {
|
||||
p.teleport(m_arena.getWorld().getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
|
||||
}
|
||||
}
|
||||
broadcastTitle("Warmup", "Prepare yourself for wave " + m_waves.currentWaveNum());
|
||||
m_mobs.clear();
|
||||
countdownTick();
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean enterPlaying() {
|
||||
m_log.info("Starting wave " + m_waves.currentWaveNum());
|
||||
spawnNextBatch();
|
||||
broadcastTitle("Wave " + m_waves.currentWaveNum());
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean enterGameOver() {
|
||||
broadcastTitle("Game Over!");
|
||||
if (m_countdownTask != null) {
|
||||
m_countdownTask.cancel();
|
||||
m_countdownTask = null;
|
||||
}
|
||||
m_mobs.clear();
|
||||
for(Player p : m_players.getPlayers()) {
|
||||
removePlayer(p);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateMobBars() {
|
||||
m_gameBar.setVisible(true);
|
||||
switch(m_stage) {
|
||||
case Idle:
|
||||
m_gameBar.setProgress(1.0);
|
||||
m_gameBar.setTitle("Waiting for playres...");
|
||||
m_gameBar.setColor(BarColor.PURPLE);
|
||||
m_waveBar.setVisible(false);
|
||||
break;
|
||||
case Warmup:
|
||||
m_gameBar.setProgress(m_waves.progress());
|
||||
m_gameBar.setTitle("Wave " + m_waves.currentWaveNum() + " / " + m_game.getWaveCount());
|
||||
m_gameBar.setColor(BarColor.PURPLE);
|
||||
m_waveBar.setVisible(true);
|
||||
m_waveBar.setColor(BarColor.YELLOW);
|
||||
m_waveBar.setTitle("Warmup");
|
||||
m_waveBar.setProgress((double)m_warmupCountdown / (double)10);
|
||||
break;
|
||||
case Playing:
|
||||
m_gameBar.setProgress(m_waves.progress());
|
||||
m_gameBar.setTitle("Wave " + m_waves.currentWaveNum() + " / " + m_game.getWaveCount());
|
||||
m_gameBar.setColor(BarColor.PURPLE);
|
||||
if (m_mobs.createdMobs() > 0) {
|
||||
m_waveBar.setVisible(true);
|
||||
m_waveBar.setColor(BarColor.GREEN);
|
||||
m_waveBar.setTitle("Mobs remaining: " + m_mobs.remainingMobs());
|
||||
m_waveBar.setProgress(m_mobs.progress());
|
||||
} else {
|
||||
m_waveBar.setVisible(false);
|
||||
}
|
||||
break;
|
||||
case GameOver:
|
||||
m_gameBar.setColor(BarColor.RED);
|
||||
m_gameBar.setProgress(1.0);
|
||||
m_gameBar.setTitle("Game Over!");
|
||||
m_waveBar.setVisible(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void spawnNextBatch() {
|
||||
broadcastMessage("Spawning batch " + m_waves.currentBatchNum());
|
||||
Spawner spawner = new GameSpawner(m_arena, m_mobs);
|
||||
m_waves.currentWave().spawnBatch(spawner, m_waves.currentBatchNum());
|
||||
updateMobBars();
|
||||
}
|
||||
|
||||
public void handlePlayerDeath(Player player) {
|
||||
if (m_players.requestTransition(player, PlayerManager.State.Dead)) {
|
||||
m_arena.getWorld().strikeLightningEffect(player.getLocation());
|
||||
if (!m_players.isAnyoneAlive()) {
|
||||
broadcastMessage("Everyone is dead :(");
|
||||
requestTransition(Stage.GameOver);
|
||||
} else {
|
||||
m_log.info("Remaining players " + m_players.remainingPlayers());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void handleEntityDeath(Entity entity) {
|
||||
if (m_mobs.killMob(entity)) {
|
||||
broadcastMessage("Killed game entity " + entity);
|
||||
updateMobBars();
|
||||
if (m_mobs.remainingMobs() <= 3) {
|
||||
m_log.info("Starting next batch!");
|
||||
if (m_waves.isLastBatch()) {
|
||||
if (m_waves.isLastWave()) {
|
||||
requestTransition(Stage.GameOver);
|
||||
} else if (m_mobs.empty()) {
|
||||
requestTransition(Stage.Warmup);
|
||||
}
|
||||
} else {
|
||||
m_waves.nextBatch();
|
||||
spawnNextBatch();
|
||||
}
|
||||
} else {
|
||||
m_log.fine("Living mobs remaining: " + m_mobs.remainingMobs());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean attemptTransition(Stage stage) {
|
||||
if (m_stage == stage) {
|
||||
return false;
|
||||
}
|
||||
m_log.info("Game state: " + stage);
|
||||
switch(stage) {
|
||||
case Idle:
|
||||
return enterIdle();
|
||||
case Warmup:
|
||||
return enterWarmup();
|
||||
case Playing:
|
||||
return enterPlaying();
|
||||
case GameOver:
|
||||
return enterGameOver();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean validateTransition(Stage from, Stage to) {
|
||||
switch(from) {
|
||||
case Idle:
|
||||
return to == Stage.Warmup;
|
||||
case Warmup:
|
||||
return to == Stage.Playing || to == Stage.Idle || to == Stage.GameOver;
|
||||
case Playing:
|
||||
return to == Stage.Warmup || to == Stage.GameOver || to == Stage.Idle;
|
||||
case GameOver:
|
||||
return to == Stage.Idle;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean requestTransition(Stage stage) {
|
||||
if (!validateTransition(m_stage, stage)) {
|
||||
m_log.warning("Attemped illegal transition: " + m_stage + " -> " + stage);
|
||||
return false;
|
||||
}
|
||||
if (attemptTransition(stage)) {
|
||||
m_log.info("Game transition: " + m_stage + " -> " + stage);
|
||||
m_stage = stage;
|
||||
updateMobBars();
|
||||
return true;
|
||||
}
|
||||
m_log.severe("Failed to complete transition: " + m_stage + " -> " + stage);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void addPlayer(Player p) {
|
||||
m_players.addPlayer(p);
|
||||
m_gameBar.addPlayer(p);
|
||||
m_waveBar.addPlayer(p);
|
||||
if (m_stage == Stage.Idle || m_stage == Stage.Warmup) {
|
||||
if (m_players.requestTransition(p, PlayerManager.State.Playing)) {
|
||||
p.teleport(m_arena.getWorld().getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
|
||||
}
|
||||
broadcastMessage(p.getName() + " has joined the game");
|
||||
if (m_stage == Stage.Idle) {
|
||||
requestTransition(Stage.Warmup);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void removePlayer(Player p) {
|
||||
m_gameBar.removePlayer(p);
|
||||
m_waveBar.removePlayer(p);
|
||||
m_players.removePlayer(p);
|
||||
if (m_players.isEmpty()) {
|
||||
requestTransition(Stage.Idle);
|
||||
}
|
||||
}
|
||||
|
||||
void broadcastTitle(String title) {
|
||||
broadcastTitle(title, "");
|
||||
}
|
||||
|
||||
void broadcastTitle(String title, String subtitle) {
|
||||
for(Player p : m_players.getPlayers()) {
|
||||
p.sendTitle(title, subtitle, 10, 70, 20);
|
||||
}
|
||||
}
|
||||
|
||||
void broadcastMessage(String string) {
|
||||
World world = m_arena.getWorld();
|
||||
for(Player p : world.getPlayers()) {
|
||||
p.sendMessage(string);
|
||||
}
|
||||
}
|
||||
|
||||
void registerSpawnedMob(Entity entity) {
|
||||
m_mobs.addEntity(entity);
|
||||
}
|
||||
|
||||
}
|
33
src/main/java/gg/malloc/defense/engine/GameSpawner.java
Normal file
33
src/main/java/gg/malloc/defense/engine/GameSpawner.java
Normal file
@ -0,0 +1,33 @@
|
||||
package gg.malloc.defense.engine;
|
||||
|
||||
import gg.malloc.defense.model.Spawner;
|
||||
import gg.malloc.defense.model.Spawnpoint;
|
||||
import gg.malloc.defense.model.Arena;
|
||||
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
|
||||
public class GameSpawner implements Spawner {
|
||||
Arena m_arena;
|
||||
MobManager m_manager;
|
||||
int m_spawnIdx = 0;
|
||||
|
||||
public GameSpawner(Arena arena, MobManager manager) {
|
||||
m_arena = arena;
|
||||
m_manager = manager;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Entity spawnMob(EntityType type) {
|
||||
Spawnpoint[] spawnpoints = m_arena.spawnpoints();
|
||||
m_spawnIdx %= spawnpoints.length;
|
||||
//m_log.fine("Spawning " + type + " at " + spawnpoints[m_spawnIdx]);
|
||||
Entity newMob = m_arena.getWorld().spawnEntity(spawnpoints[m_spawnIdx].getLocation(), type);
|
||||
LivingEntity livingMob = (LivingEntity)newMob;
|
||||
livingMob.setRemoveWhenFarAway(false);
|
||||
m_manager.addEntity(newMob);
|
||||
m_spawnIdx += 1;
|
||||
return newMob;
|
||||
}
|
||||
}
|
7
src/main/java/gg/malloc/defense/engine/GameStage.java
Normal file
7
src/main/java/gg/malloc/defense/engine/GameStage.java
Normal file
@ -0,0 +1,7 @@
|
||||
package gg.malloc.defense.engine;
|
||||
|
||||
public interface GameStage {
|
||||
String name();
|
||||
default void onEnter() {}
|
||||
default void onExit() {}
|
||||
}
|
72
src/main/java/gg/malloc/defense/engine/MobManager.java
Normal file
72
src/main/java/gg/malloc/defense/engine/MobManager.java
Normal file
@ -0,0 +1,72 @@
|
||||
package gg.malloc.defense.engine;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
|
||||
import gg.malloc.defense.model.Game;
|
||||
|
||||
public class MobManager {
|
||||
HashSet<Entity> m_livingMobs = new HashSet<>();
|
||||
int m_createdMobs = 0;
|
||||
int m_killedMobs = 0;
|
||||
|
||||
Game m_game;
|
||||
|
||||
MobManager(Game game) {
|
||||
m_game = game;
|
||||
}
|
||||
|
||||
public void handleEntityDamage(EntityDamageEvent evt) {
|
||||
Entity entity = evt.getEntity();
|
||||
//m_log.info("Damage " + entity);
|
||||
//m_log.info("Living Mobs " + m_livingMobs);
|
||||
if (m_livingMobs.contains(entity)) {
|
||||
m_game.onMobDamaged(entity);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean killMob(Entity entity) {
|
||||
if (m_livingMobs.contains(entity)) {
|
||||
m_killedMobs += 1;
|
||||
return m_livingMobs.remove(entity);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
for(Entity e : m_livingMobs) {
|
||||
e.remove();
|
||||
}
|
||||
m_livingMobs.clear();
|
||||
m_createdMobs = 0;
|
||||
m_killedMobs = 0;
|
||||
}
|
||||
|
||||
public int createdMobs() {
|
||||
return m_createdMobs;
|
||||
}
|
||||
|
||||
public int killedMobs() {
|
||||
return m_killedMobs;
|
||||
}
|
||||
|
||||
public int remainingMobs() {
|
||||
return m_createdMobs - m_killedMobs;
|
||||
}
|
||||
|
||||
public double progress() {
|
||||
return (double)m_killedMobs / (double)m_createdMobs;
|
||||
}
|
||||
|
||||
public void addEntity(Entity entity) {
|
||||
//m_log.fine("Registered new mob " + entity);
|
||||
m_livingMobs.add(entity);
|
||||
m_createdMobs += 1;
|
||||
}
|
||||
|
||||
public boolean empty() {
|
||||
return m_livingMobs.size() == 0;
|
||||
}
|
||||
}
|
113
src/main/java/gg/malloc/defense/engine/PlayerManager.java
Normal file
113
src/main/java/gg/malloc/defense/engine/PlayerManager.java
Normal file
@ -0,0 +1,113 @@
|
||||
package gg.malloc.defense.engine;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
import org.bukkit.event.player.PlayerTeleportEvent;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Collection;
|
||||
|
||||
public class PlayerManager {
|
||||
HashMap<Player, State> m_playerStates = new HashMap<>();
|
||||
|
||||
public enum State {
|
||||
Idle,
|
||||
Playing,
|
||||
Dead
|
||||
}
|
||||
|
||||
public boolean requestTransitionForAll(State toState) {
|
||||
boolean allSuccess = true;
|
||||
for (Player p : getPlayers()) {
|
||||
allSuccess = allSuccess && requestTransition(p, toState);
|
||||
}
|
||||
return allSuccess;
|
||||
}
|
||||
|
||||
public boolean requestTransition(Player player, State toState) {
|
||||
State currentState = m_playerStates.get(player);
|
||||
if (currentState == toState) {
|
||||
return false;
|
||||
}
|
||||
boolean ret = false;
|
||||
switch(toState) {
|
||||
case Idle:
|
||||
ret = enterIdle(player);break;
|
||||
case Playing:
|
||||
ret = enterPlaying(player);break;
|
||||
case Dead:
|
||||
ret = enterDead(player);break;
|
||||
}
|
||||
if (ret) {
|
||||
m_playerStates.put(player, toState);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public boolean enterIdle(Player player) {
|
||||
// Reset player to non-game state, return control back to Minecraft
|
||||
player.setGameMode(Bukkit.getDefaultGameMode());
|
||||
return true;
|
||||
}
|
||||
|
||||
// Respawn player
|
||||
public boolean enterPlaying(Player player) {
|
||||
//m_log.fine("Respawning player " + player);
|
||||
player.setGameMode(Bukkit.getDefaultGameMode());
|
||||
player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
|
||||
player.setFoodLevel(10);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean enterDead(Player player) {
|
||||
//m_log.info("Player has died in game" + player);
|
||||
player.setGameMode(GameMode.SPECTATOR);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void addPlayer(Player player) {
|
||||
//m_log.info("Adding player " + player);
|
||||
m_playerStates.put(player, State.Idle);
|
||||
}
|
||||
|
||||
public boolean removePlayer(Player player) {
|
||||
//m_log.info("Removing player " + player);
|
||||
requestTransition(player, State.Idle);
|
||||
m_playerStates.remove(player);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return m_playerStates.size() == 0;
|
||||
}
|
||||
|
||||
public boolean isAlive(Player player) {
|
||||
return m_playerStates.get(player) == State.Playing;
|
||||
}
|
||||
|
||||
public boolean isAnyoneAlive() {
|
||||
for(Player p : m_playerStates.keySet()) {
|
||||
if (m_playerStates.get(p) == State.Playing) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public int remainingPlayers() {
|
||||
int aliveCount = 0;
|
||||
for(State s : m_playerStates.values()) {
|
||||
if (s == State.Playing) {
|
||||
aliveCount += 1;
|
||||
}
|
||||
}
|
||||
return aliveCount;
|
||||
}
|
||||
|
||||
Collection<Player> getPlayers() {
|
||||
return m_playerStates.keySet();
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ depend: []
|
||||
commands:
|
||||
setstage:
|
||||
description: Sets a game stage
|
||||
initgame:
|
||||
addplayer:
|
||||
description: Adds a player to a game
|
||||
debuginfo:
|
||||
description: Unknowable powers
|
||||
|
Loading…
Reference in New Issue
Block a user