Make things less debug-y, introduce the start of scripted waves, UX improvements
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parent
d2c12b4792
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30
TODO.md
Normal file
30
TODO.md
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@ -0,0 +1,30 @@
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# TODO
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[ ] Coin drops
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[ ] Basic setup commands
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[ ] Config file
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[ ] Spectator mode
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[ ] Commands/tools to start warmup countdown/mark 'ready'
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[ ] Upgrades
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[ ] Plan stats
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[ ] Live map editing
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[ ] Instancing
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[ ] DiscordSRV
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[ ] Voice Chat
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[ ] Player readiness starts countdown
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# Scripted waves
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[ ] Bosses
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[ ] Batch overlap/timing
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# Game lifecycle
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[ ] Return to lobby
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[ ] Join game via sign/commands/something
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[ ] Bonus coins for complete coin pickup
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# Cleanup
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[ ] Generic countdown mechanic
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[ ]
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@ -4,27 +4,25 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.PlayerQuitEvent;
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import org.bukkit.event.entity.EntityCombustEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.entity.Player;
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public class GameEventHandler implements Listener {
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Plugin m_plugin;
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GameRunner m_runner;
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public GameEventHandler(Plugin plugin) {
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m_plugin = plugin;
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public GameEventHandler(GameRunner runner) {
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m_runner = runner;
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}
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@EventHandler
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public void onEntityDeath(EntityDeathEvent evt) {
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GameRunner runner = m_plugin.getRunnerForWorld(evt.getEntity().getLocation().getWorld());
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runner.handleEntityDeath(evt.getEntity());
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m_runner.handleEntityDeath(evt.getEntity());
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}
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent evt) {
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GameRunner runner = m_plugin.getRunnerForWorld(evt.getPlayer().getLocation().getWorld());
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runner.removePlayer(evt.getEntity());
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m_runner.removePlayer(evt.getPlayer());
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}
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@EventHandler
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@ -37,10 +35,11 @@ public class GameEventHandler implements Listener {
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if (evt.getEntity() instanceof Player) {
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Player player = (Player)evt.getEntity();
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if (player.getHealth() - evt.getFinalDamage() <= 0) {
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GameRunner runner = m_plugin.getRunnerForWorld(evt.getEntity().getLocation().getWorld());
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evt.setCancelled(true);
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runner.handlePlayerDeath(player);
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m_runner.handlePlayerDeath(player);
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}
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} else {
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m_runner.handleEntityDamage(evt);
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}
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}
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}
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@ -5,39 +5,47 @@ import gg.malloc.defense.model.Arena;
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import gg.malloc.defense.model.Spawnpoint;
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import gg.malloc.defense.model.Spawner;
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import gg.malloc.defense.model.Wave;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.logging.Logger;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.GameMode;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarStyle;
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import org.bukkit.boss.BossBar;
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import org.bukkit.GameMode;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.scheduler.BukkitTask;
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public class GameRunner {
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ArrayList<Entity> m_spawnedMobs = new ArrayList<Entity>();
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HashSet<Entity> m_livingMobs = new HashSet<>();
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int m_createdMobs = 0;
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int m_killedMobs = 0;
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Arena m_arena;
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Game m_game;
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State m_state;
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ArrayList<Player> m_players = new ArrayList<>();
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ArrayList<Player> m_livingPlayers = new ArrayList<>();
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HashSet<Player> m_players = new HashSet<>();
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HashSet<Player> m_livingPlayers = new HashSet<>();
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Plugin m_plugin;
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BossBar m_gameBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
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BossBar m_waveBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
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BukkitTask m_countdownTask;
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int m_currentWaveNum = 0;
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int m_currentBatch = 0;
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Wave m_currentWave = null;
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Logger m_log;
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enum State {
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Idle,
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Warmup,
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@ -51,15 +59,26 @@ public class GameRunner {
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m_arena = arena;
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m_state = State.Idle;
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m_gameBar.setVisible(true);
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m_waveBar.setVisible(false);
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m_log = m_plugin.getLogger();
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}
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int m_warmupCountdown = 0;
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public void handleEntityDamage(EntityDamageEvent evt) {
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Entity entity = evt.getEntity();
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m_log.info("Damage " + entity);
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m_log.info("Living Mobs " + m_livingMobs);
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if (m_livingMobs.contains(entity)) {
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m_game.onMobDamaged(entity);
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}
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}
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private void countdownTick() {
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if (m_warmupCountdown == 0) {
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requestTransition(State.Playing);
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} else {
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m_gameBar.setProgress((double)m_warmupCountdown / (double)30);
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updateMobBars();
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broadcastMessage("Starting game in " + m_warmupCountdown);
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m_warmupCountdown--;
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m_countdownTask = m_plugin.getServer().getScheduler().runTaskLater(m_plugin, () -> {
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@ -69,18 +88,21 @@ public class GameRunner {
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}
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private void clearMobs() {
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for(Entity e : m_spawnedMobs) {
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for(Entity e : m_livingMobs) {
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e.remove();
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}
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m_spawnedMobs.clear();
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m_livingMobs.clear();
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m_createdMobs = 0;
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m_killedMobs = 0;
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}
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private boolean enterIdle() {
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broadcastMessage("Game state: Idle");
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m_currentWaveNum = 0;
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m_gameBar.setColor(BarColor.PURPLE);
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m_gameBar.setProgress(1.0);
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m_gameBar.setTitle("Idle");
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m_livingPlayers.clear();
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for(Player p : m_players) {
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m_livingPlayers.add(p);
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}
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if (m_countdownTask != null) {
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m_countdownTask.cancel();
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m_countdownTask = null;
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@ -90,83 +112,115 @@ public class GameRunner {
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}
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private boolean enterWarmup() {
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broadcastMessage("Game state: Warmup");
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m_log.info("Game state: Warmup");
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m_currentWaveNum += 1;
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m_currentWave = m_game.getWave(m_currentWaveNum);
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m_gameBar.setColor(BarColor.YELLOW);
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m_gameBar.setProgress(1.0);
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m_gameBar.setTitle("Warmup");
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m_warmupCountdown = 30;
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m_warmupCountdown = 10;
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for(Player p : m_players) {
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m_livingPlayers.add(p);
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}
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broadcastTitle("Warmup", "Prepare yourself for wave " + m_currentWaveNum);
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clearMobs();
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countdownTick();
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return true;
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}
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private boolean enterPlaying() {
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broadcastMessage("Game state: Playing");
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broadcastMessage("Starting wave " + m_currentWaveNum);
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m_log.info("Game state: Playing");
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m_log.info("Starting wave " + m_currentWaveNum);
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m_currentBatch = 1;
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m_gameBar.setColor(BarColor.GREEN);
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m_gameBar.setProgress(0.0);
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m_gameBar.setTitle("Playing");
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spawnNextBatch();
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broadcastTitle("Wave " + m_currentWaveNum);
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return true;
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}
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private boolean enterGameOver() {
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broadcastMessage("Game state: Game Over!");
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m_gameBar.setColor(BarColor.RED);
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m_gameBar.setProgress(1.0);
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m_gameBar.setTitle("Game Over!");
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broadcastTitle("Game Over!");
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if (m_countdownTask != null) {
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m_countdownTask.cancel();
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m_countdownTask = null;
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}
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for(Player p : m_players) {
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p.setGameMode(GameMode.ADVENTURE);
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}
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clearMobs();
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for(Player p : m_players) {
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removePlayer(p);
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}
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return true;
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}
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private void updateMobBar() {
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m_gameBar.setTitle("Mobs remaining: " + (m_currentWave.totalMobCount() - m_killedMobs));
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m_gameBar.setProgress(m_killedMobs / m_currentWave.totalMobCount());
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private void updateMobBars() {
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m_gameBar.setVisible(true);
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switch(m_state) {
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case Idle:
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m_gameBar.setProgress(1.0);
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m_gameBar.setTitle("Waiting for playres...");
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m_gameBar.setColor(BarColor.PURPLE);
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m_waveBar.setVisible(false);
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break;
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case Warmup:
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m_gameBar.setProgress((double)m_currentWaveNum / (double)m_game.getWaveCount());
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m_gameBar.setTitle("Wave " + m_currentWaveNum + " / " + m_game.getWaveCount());
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m_gameBar.setColor(BarColor.PURPLE);
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m_waveBar.setVisible(true);
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m_waveBar.setColor(BarColor.YELLOW);
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m_waveBar.setTitle("Warmup");
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m_waveBar.setProgress((double)m_warmupCountdown / (double)10);
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break;
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case Playing:
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m_gameBar.setProgress((double)m_currentWaveNum / (double)m_game.getWaveCount());
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m_gameBar.setTitle("Wave " + m_currentWaveNum + " / " + m_game.getWaveCount());
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m_gameBar.setColor(BarColor.PURPLE);
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if (m_createdMobs > 0) {
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m_waveBar.setVisible(true);
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m_waveBar.setColor(BarColor.GREEN);
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m_waveBar.setTitle("Mobs remaining: " + (m_createdMobs - m_killedMobs));
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m_waveBar.setProgress((double)m_killedMobs / (double)m_createdMobs);
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} else {
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m_waveBar.setVisible(false);
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}
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break;
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case GameOver:
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m_gameBar.setColor(BarColor.RED);
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m_gameBar.setProgress(1.0);
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m_gameBar.setTitle("Game Over!");
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m_waveBar.setVisible(false);
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break;
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}
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}
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private void spawnNextBatch() {
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broadcastMessage("Spawning batch " + m_currentBatch);
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Spawner spawner = new GameSpawner(m_arena.spawnpoints()[0]);
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Spawner spawner = new GameSpawner(m_arena.spawnpoints());
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m_currentWave.spawnBatch(spawner, m_currentBatch);
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updateMobBar();
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updateMobBars();
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}
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public void handlePlayerDeath(Player player) {
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if (m_livingPlayers.contains(player)) {
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m_log.info("Player has died in game" + player);
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m_livingPlayers.remove(player);
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m_arena.getWorld().strikeLightningEffect(player.getLocation());
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player.setGameMode(GameMode.SPECTATOR);
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if (m_livingPlayers.size() == 0) {
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broadcastMessage("Everyone is dead :(");
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requestTransition(State.GameOver);
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} else {
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m_log.info("Remaining players " + m_livingPlayers.size());
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}
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}
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}
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public void handleEntityDeath(Entity entity) {
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if (m_spawnedMobs.contains(entity)) {
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if (m_livingMobs.contains(entity)) {
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broadcastMessage("Killed game entity " + entity);
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m_spawnedMobs.remove(entity);
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m_livingMobs.remove(entity);
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m_killedMobs += 1;
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updateMobBar();
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if (m_spawnedMobs.size() == 0) {
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broadcastMessage("Batch complete!");
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updateMobBars();
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if (m_livingMobs.size() <= 3) {
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m_log.info("Starting next batch!");
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if (m_currentBatch >= m_currentWave.batchCount()) {
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if (m_currentWaveNum >= m_game.getWaveCount()) {
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requestTransition(State.GameOver);
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} else {
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} else if (m_livingMobs.size() == 0) {
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requestTransition(State.Warmup);
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}
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} else {
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@ -174,22 +228,31 @@ public class GameRunner {
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spawnNextBatch();
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}
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} else {
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broadcastMessage("Entities remaining: " + m_spawnedMobs.size());
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m_log.fine("Living mobs remaining: " + m_livingMobs.size());
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}
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}
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}
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private boolean syncPlayer(Player player) {
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m_log.fine("Synchronizing player " + player);
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World playerWorld = player.getLocation().getWorld();
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World gameWorld = m_arena.getWorld();
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m_gameBar.addPlayer(player);
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m_waveBar.addPlayer(player);
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if (m_livingPlayers.contains(player)) {
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player.setGameMode(GameMode.ADVENTURE);
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m_log.fine("Player is alive, turning into adventure mode " + player);
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if (player.getGameMode() != Bukkit.getDefaultGameMode()) {
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player.setGameMode(Bukkit.getDefaultGameMode());
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player.teleport(gameWorld.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
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}
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player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
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player.setFoodLevel(10);
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} else {
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m_log.fine("Player is dead, turning into spectator " + player);
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player.setGameMode(GameMode.SPECTATOR);
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}
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if (playerWorld != gameWorld) {
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m_log.info("Teleporting player " + player);
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return player.teleport(gameWorld.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
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} else {
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return false;
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@ -229,22 +292,27 @@ public class GameRunner {
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public boolean requestTransition(State state) {
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if (!validateTransition(m_state, state)) {
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m_log.warning("Attemped illegal transition: " + m_state + " -> " + state);
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return false;
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}
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if (attemptTransition(state)) {
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updateMobBars();
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m_log.info("Game transition: " + m_state + " -> " + state);
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m_state = state;
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for(Player p : m_players) {
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syncPlayer(p);
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}
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return true;
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}
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m_log.severe("Failed to complete transition: " + m_state + " -> " + state);
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return false;
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}
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public boolean addPlayer(Player p) {
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if (m_state == State.Idle || m_state == State.Warmup) {
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m_log.info("Adding player " + p);
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m_players.add(p);
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broadcastMessage("Added player " + p + " to game");
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broadcastMessage(p.getName() + " has joined the game");
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syncPlayer(p);
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if (m_state == State.Idle) {
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requestTransition(State.Warmup);
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@ -256,14 +324,27 @@ public class GameRunner {
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}
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public void removePlayer(Player p) {
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m_log.info("Removing player " + p);
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m_gameBar.removePlayer(p);
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m_waveBar.removePlayer(p);
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m_players.remove(p);
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m_livingPlayers.remove(p);
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p.setGameMode(Bukkit.getDefaultGameMode());
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if (m_players.size() == 0) {
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requestTransition(State.Idle);
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}
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}
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void broadcastTitle(String title) {
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broadcastTitle(title, "");
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}
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void broadcastTitle(String title, String subtitle) {
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for(Player p : m_players) {
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p.sendTitle(title, subtitle, 10, 70, 20);
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}
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}
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void broadcastMessage(String string) {
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World world = m_arena.getWorld();
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for(Player p : world.getPlayers()) {
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@ -272,22 +353,28 @@ public class GameRunner {
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}
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void registerSpawnedMob(Entity entity) {
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m_spawnedMobs.add(entity);
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m_log.fine("Registered new mob " + entity);
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m_livingMobs.add(entity);
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m_createdMobs += 1;
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}
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private class GameSpawner implements Spawner {
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Spawnpoint m_spawnpoint;
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public GameSpawner(Spawnpoint spawnpoint) {
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m_spawnpoint = spawnpoint;
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Spawnpoint[] m_spawnpoints;
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int m_spawnIdx = 0;
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public GameSpawner(Spawnpoint[] spawnpoints) {
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m_spawnpoints = spawnpoints;
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}
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@Override
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public Entity spawnMob(EntityType type) {
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Entity newMob = m_arena.getWorld().spawnEntity(m_spawnpoint.getLocation(), type);
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m_log.fine("Spawning " + type + " at " + m_spawnpoints[m_spawnIdx]);
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Entity newMob = m_arena.getWorld().spawnEntity(m_spawnpoints[m_spawnIdx].getLocation(), type);
|
||||
LivingEntity livingMob = (LivingEntity)newMob;
|
||||
livingMob.setRemoveWhenFarAway(false);
|
||||
registerSpawnedMob(newMob);
|
||||
m_spawnIdx += 1;
|
||||
m_spawnIdx %= m_spawnpoints.length;
|
||||
return newMob;
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,9 @@ import org.bukkit.Location;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.plugin.PluginLogger;
|
||||
|
||||
import java.util.logging.Logger;
|
||||
import java.util.logging.Level;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
@ -16,6 +18,7 @@ import gg.malloc.defense.model.Spawnpoint;
|
||||
import gg.malloc.defense.model.Game;
|
||||
|
||||
import gg.malloc.defense.games.LinearGame;
|
||||
import gg.malloc.defense.games.ScaledWaves;
|
||||
|
||||
public class Plugin extends JavaPlugin {
|
||||
ArrayList<Arena> m_arenas = new ArrayList<>();
|
||||
@ -45,20 +48,18 @@ public class Plugin extends JavaPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
PluginLogger m_log = new PluginLogger(this);
|
||||
|
||||
public void debuginfo() {
|
||||
m_log.info("Debug Info:");
|
||||
getLogger().info("Debug Info:");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
getLogger().info("Malloc Defense registered");
|
||||
setupTestGame();
|
||||
getLogger().setLevel(Level.FINEST);
|
||||
setupDemoGame();
|
||||
getCommand("setstage").setExecutor(new SetStageCommand(this));
|
||||
getCommand("initgame").setExecutor(new InitGameCommand(this));
|
||||
getCommand("debuginfo").setExecutor(new DebuginfoCommand(this));
|
||||
getServer().getPluginManager().registerEvents(new GameEventHandler(this), this);
|
||||
}
|
||||
|
||||
public GameRunner getRunnerForWorld(World world) {
|
||||
@ -68,15 +69,21 @@ public class Plugin extends JavaPlugin {
|
||||
} else {
|
||||
ret = new GameRunner(this, m_games.get(0), m_arenas.get(0));
|
||||
m_runningGames.put(world, ret);
|
||||
getServer().getPluginManager().registerEvents(new GameEventHandler(ret), this);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void setupTestGame() {
|
||||
void setupDemoGame() {
|
||||
getLogger().info("Setting up demo data'");
|
||||
World testWorld = getServer().getWorld("world");
|
||||
Spawnpoint[] spawnpoints = new Spawnpoint[1];
|
||||
spawnpoints[0] = new TestSpawn(testWorld.getSpawnLocation());
|
||||
Spawnpoint[] spawnpoints = new Spawnpoint[4];
|
||||
Location spawnCenter = testWorld.getSpawnLocation();
|
||||
for(int i = 0; i < 4; i++) {
|
||||
Location spawnLocation = spawnCenter.add(Math.random() * 3, 0, Math.random() * 3);
|
||||
spawnpoints[i] = new TestSpawn(spawnLocation);
|
||||
}
|
||||
m_arenas.add(new MemoryArena("Test Arena", testWorld, spawnpoints));
|
||||
m_games.add(new LinearGame());
|
||||
m_games.add(new ScaledWaves());
|
||||
}
|
||||
}
|
||||
|
@ -17,15 +17,6 @@ public class LinearGame implements Game {
|
||||
m_zombiesPerBatch = zombiesPerBatch;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int totalMobCount() {
|
||||
int ret = 0;
|
||||
for(int i = 1; i <= m_batches; i++) {
|
||||
ret += i * m_zombiesPerBatch;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int batchCount() {
|
||||
return m_batches;
|
||||
|
79
src/main/java/gg/malloc/defense/games/ScaledWaves.java
Normal file
79
src/main/java/gg/malloc/defense/games/ScaledWaves.java
Normal file
@ -0,0 +1,79 @@
|
||||
package gg.malloc.defense.games;
|
||||
|
||||
import gg.malloc.defense.model.Wave;
|
||||
import gg.malloc.defense.model.Game;
|
||||
import gg.malloc.defense.model.Spawner;
|
||||
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.EntityType;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
public class ScaledWaves implements Game {
|
||||
@Override
|
||||
public int getWaveCount() {
|
||||
return 10;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Wave getWave(int waveNumber) {
|
||||
HashMap<EntityType, Double> weights = new HashMap<>();
|
||||
if (waveNumber <= 3) {
|
||||
weights.put(EntityType.ZOMBIE, 1.0);
|
||||
} else if (waveNumber <= 5) {
|
||||
weights.put(EntityType.ZOMBIE, 0.6);
|
||||
weights.put(EntityType.SPIDER, 0.1);
|
||||
weights.put(EntityType.SKELETON, 0.3);
|
||||
} else if (waveNumber <= 7) {
|
||||
weights.put(EntityType.ZOMBIE, 0.7);
|
||||
weights.put(EntityType.SKELETON, 0.3);
|
||||
} else {
|
||||
weights.put(EntityType.PILLAGER, 0.2);
|
||||
weights.put(EntityType.ZOMBIE, 0.8);
|
||||
}
|
||||
boolean hasRavager = waveNumber >= 9;
|
||||
return new MobWave(weights, waveNumber * 3, 3, hasRavager);
|
||||
}
|
||||
|
||||
private class MobWave implements Wave {
|
||||
HashMap<EntityType, Double> m_spawnWeights;
|
||||
int m_batches;
|
||||
int m_mobsPerBatch;
|
||||
boolean m_hasRavager;
|
||||
|
||||
MobWave(HashMap<EntityType, Double> weights, int totalCount, int batches, boolean hasRavager) {
|
||||
m_batches = batches;
|
||||
m_mobsPerBatch = Math.max(1, totalCount / batches);
|
||||
m_spawnWeights = weights;
|
||||
m_hasRavager = hasRavager;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int batchCount() {
|
||||
return m_batches;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawnBatch(Spawner spawner, int batch) {
|
||||
assert(m_mobsPerBatch > 0);
|
||||
for(int i = 0; i < m_mobsPerBatch; i++) {
|
||||
EntityType selectedType = null;
|
||||
double random = Math.random() * 1.0;
|
||||
for(EntityType type : m_spawnWeights.keySet()) {
|
||||
random -= m_spawnWeights.get(type);
|
||||
if (random <= 0.0d) {
|
||||
selectedType = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(selectedType != null);
|
||||
Entity newMob = spawner.spawnMob(selectedType);
|
||||
newMob.setCustomName("Mob " + i + "/" + m_mobsPerBatch);
|
||||
}
|
||||
if (m_hasRavager) {
|
||||
Entity newMob = spawner.spawnMob(EntityType.RAVAGER);
|
||||
newMob.setCustomName("RAVAGER");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
package gg.malloc.defense.model;
|
||||
import org.bukkit.entity.Entity;
|
||||
|
||||
public interface Game {
|
||||
int getWaveCount();
|
||||
Wave getWave(int waveNumber);
|
||||
default void onMobDamaged(Entity entity) {}
|
||||
}
|
||||
|
@ -2,6 +2,5 @@ package gg.malloc.defense.model;
|
||||
|
||||
public interface Wave {
|
||||
int batchCount();
|
||||
int totalMobCount();
|
||||
void spawnBatch(Spawner spawner, int batch);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user