reorganize engine bits into engine package, same with commands, reimplement player state as FSM

This commit is contained in:
Torrie Fischer 2022-05-08 15:34:18 +02:00
parent 9e7ab2c0d4
commit a078f74b4b
11 changed files with 601 additions and 392 deletions

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@ -1,5 +1,7 @@
package gg.malloc.defense;
import gg.malloc.defense.engine.GameRunner;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDeathEvent;

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@ -1,381 +0,0 @@
package gg.malloc.defense;
import gg.malloc.defense.model.Game;
import gg.malloc.defense.model.Arena;
import gg.malloc.defense.model.Spawnpoint;
import gg.malloc.defense.model.Spawner;
import gg.malloc.defense.model.Wave;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.logging.Logger;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.GameMode;
import org.bukkit.attribute.Attribute;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
public class GameRunner {
HashSet<Entity> m_livingMobs = new HashSet<>();
int m_createdMobs = 0;
int m_killedMobs = 0;
Arena m_arena;
Game m_game;
State m_state;
HashSet<Player> m_players = new HashSet<>();
HashSet<Player> m_livingPlayers = new HashSet<>();
Plugin m_plugin;
BossBar m_gameBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
BossBar m_waveBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
BukkitTask m_countdownTask;
int m_currentWaveNum = 0;
int m_currentBatch = 0;
Wave m_currentWave = null;
Logger m_log;
enum State {
Idle,
Warmup,
Playing,
GameOver
}
public GameRunner(Plugin plugin, Game game, Arena arena) {
m_plugin = plugin;
m_game = game;
m_arena = arena;
m_state = State.Idle;
m_gameBar.setVisible(true);
m_waveBar.setVisible(false);
m_log = m_plugin.getLogger();
}
int m_warmupCountdown = 0;
public void handleEntityDamage(EntityDamageEvent evt) {
Entity entity = evt.getEntity();
m_log.info("Damage " + entity);
m_log.info("Living Mobs " + m_livingMobs);
if (m_livingMobs.contains(entity)) {
m_game.onMobDamaged(entity);
}
}
private void countdownTick() {
if (m_warmupCountdown == 0) {
requestTransition(State.Playing);
} else {
updateMobBars();
broadcastMessage("Starting game in " + m_warmupCountdown);
m_warmupCountdown--;
m_countdownTask = m_plugin.getServer().getScheduler().runTaskLater(m_plugin, () -> {
countdownTick();
}, 20);
}
}
private void clearMobs() {
for(Entity e : m_livingMobs) {
e.remove();
}
m_livingMobs.clear();
m_createdMobs = 0;
m_killedMobs = 0;
}
private boolean enterIdle() {
broadcastMessage("Game state: Idle");
m_currentWaveNum = 0;
m_livingPlayers.clear();
for(Player p : m_players) {
m_livingPlayers.add(p);
}
if (m_countdownTask != null) {
m_countdownTask.cancel();
m_countdownTask = null;
}
clearMobs();
return true;
}
private boolean enterWarmup() {
m_log.info("Game state: Warmup");
m_currentWaveNum += 1;
m_currentWave = m_game.getWave(m_currentWaveNum);
m_warmupCountdown = 10;
for(Player p : m_players) {
m_livingPlayers.add(p);
}
broadcastTitle("Warmup", "Prepare yourself for wave " + m_currentWaveNum);
clearMobs();
countdownTick();
return true;
}
private boolean enterPlaying() {
m_log.info("Game state: Playing");
m_log.info("Starting wave " + m_currentWaveNum);
m_currentBatch = 1;
spawnNextBatch();
broadcastTitle("Wave " + m_currentWaveNum);
return true;
}
private boolean enterGameOver() {
broadcastTitle("Game Over!");
if (m_countdownTask != null) {
m_countdownTask.cancel();
m_countdownTask = null;
}
clearMobs();
for(Player p : m_players) {
removePlayer(p);
}
return true;
}
private void updateMobBars() {
m_gameBar.setVisible(true);
switch(m_state) {
case Idle:
m_gameBar.setProgress(1.0);
m_gameBar.setTitle("Waiting for playres...");
m_gameBar.setColor(BarColor.PURPLE);
m_waveBar.setVisible(false);
break;
case Warmup:
m_gameBar.setProgress((double)m_currentWaveNum / (double)m_game.getWaveCount());
m_gameBar.setTitle("Wave " + m_currentWaveNum + " / " + m_game.getWaveCount());
m_gameBar.setColor(BarColor.PURPLE);
m_waveBar.setVisible(true);
m_waveBar.setColor(BarColor.YELLOW);
m_waveBar.setTitle("Warmup");
m_waveBar.setProgress((double)m_warmupCountdown / (double)10);
break;
case Playing:
m_gameBar.setProgress((double)m_currentWaveNum / (double)m_game.getWaveCount());
m_gameBar.setTitle("Wave " + m_currentWaveNum + " / " + m_game.getWaveCount());
m_gameBar.setColor(BarColor.PURPLE);
if (m_createdMobs > 0) {
m_waveBar.setVisible(true);
m_waveBar.setColor(BarColor.GREEN);
m_waveBar.setTitle("Mobs remaining: " + (m_createdMobs - m_killedMobs));
m_waveBar.setProgress((double)m_killedMobs / (double)m_createdMobs);
} else {
m_waveBar.setVisible(false);
}
break;
case GameOver:
m_gameBar.setColor(BarColor.RED);
m_gameBar.setProgress(1.0);
m_gameBar.setTitle("Game Over!");
m_waveBar.setVisible(false);
break;
}
}
private void spawnNextBatch() {
broadcastMessage("Spawning batch " + m_currentBatch);
Spawner spawner = new GameSpawner(m_arena.spawnpoints());
m_currentWave.spawnBatch(spawner, m_currentBatch);
updateMobBars();
}
public void handlePlayerDeath(Player player) {
if (m_livingPlayers.contains(player)) {
m_log.info("Player has died in game" + player);
m_livingPlayers.remove(player);
m_arena.getWorld().strikeLightningEffect(player.getLocation());
player.setGameMode(GameMode.SPECTATOR);
if (m_livingPlayers.size() == 0) {
broadcastMessage("Everyone is dead :(");
requestTransition(State.GameOver);
} else {
m_log.info("Remaining players " + m_livingPlayers.size());
}
}
}
public void handleEntityDeath(Entity entity) {
if (m_livingMobs.contains(entity)) {
broadcastMessage("Killed game entity " + entity);
m_livingMobs.remove(entity);
m_killedMobs += 1;
updateMobBars();
if (m_livingMobs.size() <= 3) {
m_log.info("Starting next batch!");
if (m_currentBatch >= m_currentWave.batchCount()) {
if (m_currentWaveNum >= m_game.getWaveCount()) {
requestTransition(State.GameOver);
} else if (m_livingMobs.size() == 0) {
requestTransition(State.Warmup);
}
} else {
m_currentBatch += 1;
spawnNextBatch();
}
} else {
m_log.fine("Living mobs remaining: " + m_livingMobs.size());
}
}
}
private boolean syncPlayer(Player player) {
m_log.fine("Synchronizing player " + player);
World playerWorld = player.getLocation().getWorld();
World gameWorld = m_arena.getWorld();
m_gameBar.addPlayer(player);
m_waveBar.addPlayer(player);
if (m_livingPlayers.contains(player)) {
m_log.fine("Player is alive, turning into adventure mode " + player);
if (player.getGameMode() != Bukkit.getDefaultGameMode()) {
player.setGameMode(Bukkit.getDefaultGameMode());
player.teleport(gameWorld.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
}
player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
player.setFoodLevel(10);
} else {
m_log.fine("Player is dead, turning into spectator " + player);
player.setGameMode(GameMode.SPECTATOR);
}
if (playerWorld != gameWorld) {
m_log.info("Teleporting player " + player);
return player.teleport(gameWorld.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
} else {
return false;
}
}
private boolean attemptTransition(State state) {
if (m_state == state) {
return false;
}
switch(state) {
case Idle:
return enterIdle();
case Warmup:
return enterWarmup();
case Playing:
return enterPlaying();
case GameOver:
return enterGameOver();
}
return false;
}
private boolean validateTransition(State from, State to) {
switch(from) {
case Idle:
return to == State.Warmup;
case Warmup:
return to == State.Playing || to == State.Idle || to == State.GameOver;
case Playing:
return to == State.Warmup || to == State.GameOver || to == State.Idle;
case GameOver:
return to == State.Idle;
}
return false;
}
public boolean requestTransition(State state) {
if (!validateTransition(m_state, state)) {
m_log.warning("Attemped illegal transition: " + m_state + " -> " + state);
return false;
}
if (attemptTransition(state)) {
updateMobBars();
m_log.info("Game transition: " + m_state + " -> " + state);
m_state = state;
for(Player p : m_players) {
syncPlayer(p);
}
return true;
}
m_log.severe("Failed to complete transition: " + m_state + " -> " + state);
return false;
}
public boolean addPlayer(Player p) {
if (m_state == State.Idle || m_state == State.Warmup) {
m_log.info("Adding player " + p);
m_players.add(p);
broadcastMessage(p.getName() + " has joined the game");
syncPlayer(p);
if (m_state == State.Idle) {
requestTransition(State.Warmup);
}
return true;
} else {
return false;
}
}
public void removePlayer(Player p) {
m_log.info("Removing player " + p);
m_gameBar.removePlayer(p);
m_waveBar.removePlayer(p);
m_players.remove(p);
m_livingPlayers.remove(p);
p.setGameMode(Bukkit.getDefaultGameMode());
if (m_players.size() == 0) {
requestTransition(State.Idle);
}
}
void broadcastTitle(String title) {
broadcastTitle(title, "");
}
void broadcastTitle(String title, String subtitle) {
for(Player p : m_players) {
p.sendTitle(title, subtitle, 10, 70, 20);
}
}
void broadcastMessage(String string) {
World world = m_arena.getWorld();
for(Player p : world.getPlayers()) {
p.sendMessage(string);
}
}
void registerSpawnedMob(Entity entity) {
m_log.fine("Registered new mob " + entity);
m_livingMobs.add(entity);
m_createdMobs += 1;
}
private class GameSpawner implements Spawner {
Spawnpoint[] m_spawnpoints;
int m_spawnIdx = 0;
public GameSpawner(Spawnpoint[] spawnpoints) {
m_spawnpoints = spawnpoints;
}
@Override
public Entity spawnMob(EntityType type) {
m_log.fine("Spawning " + type + " at " + m_spawnpoints[m_spawnIdx]);
Entity newMob = m_arena.getWorld().spawnEntity(m_spawnpoints[m_spawnIdx].getLocation(), type);
LivingEntity livingMob = (LivingEntity)newMob;
livingMob.setRemoveWhenFarAway(false);
registerSpawnedMob(newMob);
m_spawnIdx += 1;
m_spawnIdx %= m_spawnpoints.length;
return newMob;
}
}
}

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@ -20,6 +20,11 @@ import gg.malloc.defense.model.Game;
import gg.malloc.defense.games.LinearGame;
import gg.malloc.defense.games.ScaledWaves;
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.commands.AddPlayerCommand;
import gg.malloc.defense.commands.SetStageCommand;
public class Plugin extends JavaPlugin {
ArrayList<Arena> m_arenas = new ArrayList<>();
ArrayList<Game> m_games = new ArrayList<>();
@ -58,7 +63,7 @@ public class Plugin extends JavaPlugin {
getLogger().setLevel(Level.FINEST);
setupDemoGame();
getCommand("setstage").setExecutor(new SetStageCommand(this));
getCommand("initgame").setExecutor(new InitGameCommand(this));
getCommand("addplayer").setExecutor(new AddPlayerCommand(this));
getCommand("debuginfo").setExecutor(new DebuginfoCommand(this));
}

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@ -1,14 +1,18 @@
package gg.malloc.defense;
package gg.malloc.defense.commands;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class InitGameCommand implements CommandExecutor {
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.Plugin;
public class AddPlayerCommand implements CommandExecutor {
Plugin m_plugin;
public InitGameCommand(Plugin plugin) {
public AddPlayerCommand(Plugin plugin) {
m_plugin = plugin;
}

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@ -1,10 +1,14 @@
package gg.malloc.defense;
package gg.malloc.defense.commands;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.World;
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.Plugin;
public class SetStageCommand implements CommandExecutor {
Plugin m_plugin;
@ -19,13 +23,13 @@ public class SetStageCommand implements CommandExecutor {
String stateName = args[0].toLowerCase();
boolean ret = false;
if (stateName.equals("idle")) {
ret = runner.requestTransition(GameRunner.State.Idle);
ret = runner.requestTransition(GameRunner.Stage.Idle);
} else if (stateName.equals("warmup")) {
ret = runner.requestTransition(GameRunner.State.Warmup);
ret = runner.requestTransition(GameRunner.Stage.Warmup);
} else if (stateName.equals("playing")) {
ret = runner.requestTransition(GameRunner.State.Playing);
ret = runner.requestTransition(GameRunner.Stage.Playing);
} else if (stateName.equals("gameover")) {
ret = runner.requestTransition(GameRunner.State.GameOver);
ret = runner.requestTransition(GameRunner.Stage.GameOver);
} else {
sender.sendMessage("Unknown state " + stateName);
return false;

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@ -0,0 +1,350 @@
package gg.malloc.defense.engine;
import gg.malloc.defense.model.Game;
import gg.malloc.defense.model.Arena;
import gg.malloc.defense.model.Spawner;
import gg.malloc.defense.model.Wave;
import gg.malloc.defense.Plugin;
import java.util.logging.Logger;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.boss.BarColor;
import org.bukkit.boss.BarStyle;
import org.bukkit.boss.BossBar;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
public class GameRunner {
Arena m_arena;
Game m_game;
Stage m_stage;
Plugin m_plugin;
BossBar m_gameBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
BossBar m_waveBar = Bukkit.createBossBar("Malloc Defense", BarColor.PURPLE, BarStyle.SOLID);
BukkitTask m_countdownTask;
MobManager m_mobs;
WaveManager m_waves;
PlayerManager m_players;
Logger m_log;
public enum Stage {
Idle,
Warmup,
Playing,
GameOver
}
class WaveManager {
int m_currentWaveNum = 0;
int m_currentBatch = 0;
Wave m_currentWave = null;
Game m_game;
WaveManager(Game game) {
m_game = game;
}
void reset() {
m_currentWaveNum = 0;
m_currentBatch = 0;
m_currentWave = null;
}
Wave currentWave() {
return m_currentWave;
}
int currentWaveNum() {
return m_currentWaveNum;
}
int currentBatchNum() {
return m_currentBatch;
}
double progress() {
return (double)m_currentWaveNum / (double)m_game.getWaveCount();
}
boolean isLastWave() {
return m_currentWaveNum >= m_game.getWaveCount();
}
boolean isLastBatch() {
return m_currentBatch >= m_currentWave.batchCount();
}
void nextBatch() {
m_currentBatch += 1;
}
void next() {
m_currentWaveNum += 1;
m_currentBatch = 0;
m_currentWave = m_game.getWave(m_currentWaveNum);
}
}
public GameRunner(Plugin plugin, Game game, Arena arena) {
m_plugin = plugin;
m_game = game;
m_arena = arena;
m_stage = Stage.Idle;
m_gameBar.setVisible(true);
m_waveBar.setVisible(false);
m_mobs = new MobManager(m_game);
m_waves = new WaveManager(m_game);
m_players = new PlayerManager();
m_log = m_plugin.getLogger();
}
int m_warmupCountdown = 0;
public void handleEntityDamage(EntityDamageEvent evt) {
m_mobs.handleEntityDamage(evt);
}
private void countdownTick() {
if (m_warmupCountdown == 0) {
requestTransition(Stage.Playing);
} else {
updateMobBars();
broadcastMessage("Starting game in " + m_warmupCountdown);
m_warmupCountdown--;
m_countdownTask = m_plugin.getServer().getScheduler().runTaskLater(m_plugin, () -> {
countdownTick();
}, 20);
}
}
private boolean enterIdle() {
m_waves.reset();
m_mobs.clear();
m_players.requestTransitionForAll(PlayerManager.State.Idle);
if (m_countdownTask != null) {
m_countdownTask.cancel();
m_countdownTask = null;
}
return true;
}
private boolean enterWarmup() {
m_waves.next();
m_warmupCountdown = 10;
for(Player p : m_players.getPlayers()) {
if (m_players.requestTransition(p, PlayerManager.State.Playing)) {
p.teleport(m_arena.getWorld().getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
}
}
broadcastTitle("Warmup", "Prepare yourself for wave " + m_waves.currentWaveNum());
m_mobs.clear();
countdownTick();
return true;
}
private boolean enterPlaying() {
m_log.info("Starting wave " + m_waves.currentWaveNum());
spawnNextBatch();
broadcastTitle("Wave " + m_waves.currentWaveNum());
return true;
}
private boolean enterGameOver() {
broadcastTitle("Game Over!");
if (m_countdownTask != null) {
m_countdownTask.cancel();
m_countdownTask = null;
}
m_mobs.clear();
for(Player p : m_players.getPlayers()) {
removePlayer(p);
}
return true;
}
private void updateMobBars() {
m_gameBar.setVisible(true);
switch(m_stage) {
case Idle:
m_gameBar.setProgress(1.0);
m_gameBar.setTitle("Waiting for playres...");
m_gameBar.setColor(BarColor.PURPLE);
m_waveBar.setVisible(false);
break;
case Warmup:
m_gameBar.setProgress(m_waves.progress());
m_gameBar.setTitle("Wave " + m_waves.currentWaveNum() + " / " + m_game.getWaveCount());
m_gameBar.setColor(BarColor.PURPLE);
m_waveBar.setVisible(true);
m_waveBar.setColor(BarColor.YELLOW);
m_waveBar.setTitle("Warmup");
m_waveBar.setProgress((double)m_warmupCountdown / (double)10);
break;
case Playing:
m_gameBar.setProgress(m_waves.progress());
m_gameBar.setTitle("Wave " + m_waves.currentWaveNum() + " / " + m_game.getWaveCount());
m_gameBar.setColor(BarColor.PURPLE);
if (m_mobs.createdMobs() > 0) {
m_waveBar.setVisible(true);
m_waveBar.setColor(BarColor.GREEN);
m_waveBar.setTitle("Mobs remaining: " + m_mobs.remainingMobs());
m_waveBar.setProgress(m_mobs.progress());
} else {
m_waveBar.setVisible(false);
}
break;
case GameOver:
m_gameBar.setColor(BarColor.RED);
m_gameBar.setProgress(1.0);
m_gameBar.setTitle("Game Over!");
m_waveBar.setVisible(false);
break;
}
}
private void spawnNextBatch() {
broadcastMessage("Spawning batch " + m_waves.currentBatchNum());
Spawner spawner = new GameSpawner(m_arena, m_mobs);
m_waves.currentWave().spawnBatch(spawner, m_waves.currentBatchNum());
updateMobBars();
}
public void handlePlayerDeath(Player player) {
if (m_players.requestTransition(player, PlayerManager.State.Dead)) {
m_arena.getWorld().strikeLightningEffect(player.getLocation());
if (!m_players.isAnyoneAlive()) {
broadcastMessage("Everyone is dead :(");
requestTransition(Stage.GameOver);
} else {
m_log.info("Remaining players " + m_players.remainingPlayers());
}
}
}
public void handleEntityDeath(Entity entity) {
if (m_mobs.killMob(entity)) {
broadcastMessage("Killed game entity " + entity);
updateMobBars();
if (m_mobs.remainingMobs() <= 3) {
m_log.info("Starting next batch!");
if (m_waves.isLastBatch()) {
if (m_waves.isLastWave()) {
requestTransition(Stage.GameOver);
} else if (m_mobs.empty()) {
requestTransition(Stage.Warmup);
}
} else {
m_waves.nextBatch();
spawnNextBatch();
}
} else {
m_log.fine("Living mobs remaining: " + m_mobs.remainingMobs());
}
}
}
private boolean attemptTransition(Stage stage) {
if (m_stage == stage) {
return false;
}
m_log.info("Game state: " + stage);
switch(stage) {
case Idle:
return enterIdle();
case Warmup:
return enterWarmup();
case Playing:
return enterPlaying();
case GameOver:
return enterGameOver();
}
return false;
}
private boolean validateTransition(Stage from, Stage to) {
switch(from) {
case Idle:
return to == Stage.Warmup;
case Warmup:
return to == Stage.Playing || to == Stage.Idle || to == Stage.GameOver;
case Playing:
return to == Stage.Warmup || to == Stage.GameOver || to == Stage.Idle;
case GameOver:
return to == Stage.Idle;
}
return false;
}
public boolean requestTransition(Stage stage) {
if (!validateTransition(m_stage, stage)) {
m_log.warning("Attemped illegal transition: " + m_stage + " -> " + stage);
return false;
}
if (attemptTransition(stage)) {
m_log.info("Game transition: " + m_stage + " -> " + stage);
m_stage = stage;
updateMobBars();
return true;
}
m_log.severe("Failed to complete transition: " + m_stage + " -> " + stage);
return false;
}
public void addPlayer(Player p) {
m_players.addPlayer(p);
m_gameBar.addPlayer(p);
m_waveBar.addPlayer(p);
if (m_stage == Stage.Idle || m_stage == Stage.Warmup) {
if (m_players.requestTransition(p, PlayerManager.State.Playing)) {
p.teleport(m_arena.getWorld().getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
}
broadcastMessage(p.getName() + " has joined the game");
if (m_stage == Stage.Idle) {
requestTransition(Stage.Warmup);
}
}
}
public void removePlayer(Player p) {
m_gameBar.removePlayer(p);
m_waveBar.removePlayer(p);
m_players.removePlayer(p);
if (m_players.isEmpty()) {
requestTransition(Stage.Idle);
}
}
void broadcastTitle(String title) {
broadcastTitle(title, "");
}
void broadcastTitle(String title, String subtitle) {
for(Player p : m_players.getPlayers()) {
p.sendTitle(title, subtitle, 10, 70, 20);
}
}
void broadcastMessage(String string) {
World world = m_arena.getWorld();
for(Player p : world.getPlayers()) {
p.sendMessage(string);
}
}
void registerSpawnedMob(Entity entity) {
m_mobs.addEntity(entity);
}
}

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@ -0,0 +1,33 @@
package gg.malloc.defense.engine;
import gg.malloc.defense.model.Spawner;
import gg.malloc.defense.model.Spawnpoint;
import gg.malloc.defense.model.Arena;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.EntityType;
public class GameSpawner implements Spawner {
Arena m_arena;
MobManager m_manager;
int m_spawnIdx = 0;
public GameSpawner(Arena arena, MobManager manager) {
m_arena = arena;
m_manager = manager;
}
@Override
public Entity spawnMob(EntityType type) {
Spawnpoint[] spawnpoints = m_arena.spawnpoints();
m_spawnIdx %= spawnpoints.length;
//m_log.fine("Spawning " + type + " at " + spawnpoints[m_spawnIdx]);
Entity newMob = m_arena.getWorld().spawnEntity(spawnpoints[m_spawnIdx].getLocation(), type);
LivingEntity livingMob = (LivingEntity)newMob;
livingMob.setRemoveWhenFarAway(false);
m_manager.addEntity(newMob);
m_spawnIdx += 1;
return newMob;
}
}

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@ -0,0 +1,7 @@
package gg.malloc.defense.engine;
public interface GameStage {
String name();
default void onEnter() {}
default void onExit() {}
}

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@ -0,0 +1,72 @@
package gg.malloc.defense.engine;
import java.util.HashSet;
import org.bukkit.entity.Entity;
import org.bukkit.event.entity.EntityDamageEvent;
import gg.malloc.defense.model.Game;
public class MobManager {
HashSet<Entity> m_livingMobs = new HashSet<>();
int m_createdMobs = 0;
int m_killedMobs = 0;
Game m_game;
MobManager(Game game) {
m_game = game;
}
public void handleEntityDamage(EntityDamageEvent evt) {
Entity entity = evt.getEntity();
//m_log.info("Damage " + entity);
//m_log.info("Living Mobs " + m_livingMobs);
if (m_livingMobs.contains(entity)) {
m_game.onMobDamaged(entity);
}
}
public boolean killMob(Entity entity) {
if (m_livingMobs.contains(entity)) {
m_killedMobs += 1;
return m_livingMobs.remove(entity);
}
return false;
}
public void clear() {
for(Entity e : m_livingMobs) {
e.remove();
}
m_livingMobs.clear();
m_createdMobs = 0;
m_killedMobs = 0;
}
public int createdMobs() {
return m_createdMobs;
}
public int killedMobs() {
return m_killedMobs;
}
public int remainingMobs() {
return m_createdMobs - m_killedMobs;
}
public double progress() {
return (double)m_killedMobs / (double)m_createdMobs;
}
public void addEntity(Entity entity) {
//m_log.fine("Registered new mob " + entity);
m_livingMobs.add(entity);
m_createdMobs += 1;
}
public boolean empty() {
return m_livingMobs.size() == 0;
}
}

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@ -0,0 +1,113 @@
package gg.malloc.defense.engine;
import org.bukkit.entity.Player;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.attribute.Attribute;
import org.bukkit.event.player.PlayerTeleportEvent;
import java.util.HashMap;
import java.util.Collection;
public class PlayerManager {
HashMap<Player, State> m_playerStates = new HashMap<>();
public enum State {
Idle,
Playing,
Dead
}
public boolean requestTransitionForAll(State toState) {
boolean allSuccess = true;
for (Player p : getPlayers()) {
allSuccess = allSuccess && requestTransition(p, toState);
}
return allSuccess;
}
public boolean requestTransition(Player player, State toState) {
State currentState = m_playerStates.get(player);
if (currentState == toState) {
return false;
}
boolean ret = false;
switch(toState) {
case Idle:
ret = enterIdle(player);break;
case Playing:
ret = enterPlaying(player);break;
case Dead:
ret = enterDead(player);break;
}
if (ret) {
m_playerStates.put(player, toState);
}
return ret;
}
public boolean enterIdle(Player player) {
// Reset player to non-game state, return control back to Minecraft
player.setGameMode(Bukkit.getDefaultGameMode());
return true;
}
// Respawn player
public boolean enterPlaying(Player player) {
//m_log.fine("Respawning player " + player);
player.setGameMode(Bukkit.getDefaultGameMode());
player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
player.setFoodLevel(10);
return true;
}
public boolean enterDead(Player player) {
//m_log.info("Player has died in game" + player);
player.setGameMode(GameMode.SPECTATOR);
return true;
}
public void addPlayer(Player player) {
//m_log.info("Adding player " + player);
m_playerStates.put(player, State.Idle);
}
public boolean removePlayer(Player player) {
//m_log.info("Removing player " + player);
requestTransition(player, State.Idle);
m_playerStates.remove(player);
return true;
}
public boolean isEmpty() {
return m_playerStates.size() == 0;
}
public boolean isAlive(Player player) {
return m_playerStates.get(player) == State.Playing;
}
public boolean isAnyoneAlive() {
for(Player p : m_playerStates.keySet()) {
if (m_playerStates.get(p) == State.Playing) {
return true;
}
}
return false;
}
public int remainingPlayers() {
int aliveCount = 0;
for(State s : m_playerStates.values()) {
if (s == State.Playing) {
aliveCount += 1;
}
}
return aliveCount;
}
Collection<Player> getPlayers() {
return m_playerStates.keySet();
}
}

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@ -6,7 +6,7 @@ depend: []
commands:
setstage:
description: Sets a game stage
initgame:
addplayer:
description: Adds a player to a game
debuginfo:
description: Unknowable powers