Refactor an Instance model out of the GameRunner

This commit is contained in:
Torrie Fischer 2022-09-11 17:34:16 +02:00
parent 83e6139acc
commit 9b0bdfddc8
11 changed files with 66 additions and 33 deletions

View File

@ -10,7 +10,7 @@ import org.bukkit.plugin.ServicePriority;
import org.bukkit.entity.Player;
import org.bukkit.OfflinePlayer;
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.model.Instance;
import java.util.List;
import java.util.ArrayList;
@ -30,7 +30,7 @@ public class GameEconomy extends AbstractEconomy {
@Override
public EconomyResponse withdrawPlayer(String playerName, double amount) {
GameRunner runner = m_plugin.getRunnerForPlayer(playerName);
Instance runner = m_plugin.getRunnerForPlayer(playerName);
if (runner != null) {
Player p = m_plugin.getServer().getPlayer(playerName);
if (!has(playerName, amount)) {
@ -48,7 +48,7 @@ public class GameEconomy extends AbstractEconomy {
@Override
public EconomyResponse depositPlayer(String playerName, double amount) {
GameRunner runner = m_plugin.getRunnerForPlayer(playerName);
Instance runner = m_plugin.getRunnerForPlayer(playerName);
if (runner != null) {
Player p = m_plugin.getServer().getPlayer(playerName);
runner.spendMoney(p, -(int)Math.floor(amount));
@ -61,7 +61,7 @@ public class GameEconomy extends AbstractEconomy {
@Override
public double getBalance(String playerName) {
GameRunner runner = m_plugin.getRunnerForPlayer(playerName);
Instance runner = m_plugin.getRunnerForPlayer(playerName);
if (runner != null) {
Player p = m_plugin.getServer().getPlayer(playerName);
return runner.getState().getPlayerBalance(p);

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@ -26,6 +26,7 @@ import java.util.Collection;
import gg.malloc.defense.model.Arena;
import gg.malloc.defense.model.Game;
import gg.malloc.defense.model.Instance;
import gg.malloc.defense.games.LinearGame;
import gg.malloc.defense.games.ScaledWaves;
@ -50,6 +51,14 @@ public class Plugin extends JavaPlugin {
GameEventHandler m_handler = new GameEventHandler();
GameEconomy m_economy = new GameEconomy(this);
public Collection<Instance> getInstances() {
ArrayList<Instance> ret = new ArrayList<>();
for(GameRunner runner : m_runningGames.values()) {
ret.add(runner);
}
return ret;
}
public Collection<String> arenaNames() {
return m_arenas.keySet();
}

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@ -5,7 +5,7 @@ import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.model.Instance;
import gg.malloc.defense.Plugin;
@ -19,7 +19,7 @@ public class AddPlayerCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String s, String[] args) {
String arenaName = args[0];
GameRunner runner = m_plugin.getRunnerForArenaName(arenaName);
Instance runner = m_plugin.getRunnerForArenaName(arenaName);
if (runner == null) {
sender.sendMessage("No such arena '" + arenaName + "'");
return true;

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@ -5,7 +5,7 @@ import org.bukkit.command.TabExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.model.Instance;
import gg.malloc.defense.Plugin;
@ -46,7 +46,7 @@ public class JoinGameCommand implements TabExecutor {
Player player = (Player)sender;
String arenaName = args[0];
sender.sendMessage("Joining arena '" + arenaName + "'...");
GameRunner runner = m_plugin.getRunnerForArenaName(arenaName);
Instance runner = m_plugin.getRunnerForArenaName(arenaName);
if (runner == null) {
sender.sendMessage("No such arena '" + arenaName + "'");
return true;

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@ -5,7 +5,7 @@ import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.model.Instance;
import gg.malloc.defense.Plugin;
@ -20,7 +20,7 @@ public class LeaveGameCommand implements CommandExecutor {
public boolean onCommand(CommandSender sender, Command command, String s, String[] args) {
if (sender instanceof Player) {
Player player = (Player)sender;
GameRunner runner = m_plugin.getRunnerForPlayer(player);
Instance runner = m_plugin.getRunnerForPlayer(player);
if (runner == null) {
sender.sendMessage("You are not currently in a game.");
return true;

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@ -10,7 +10,7 @@ import net.md_5.bungee.api.chat.ClickEvent;
import net.md_5.bungee.api.ChatColor;
import net.md_5.bungee.api.chat.ComponentBuilder;
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.model.Instance;
import gg.malloc.defense.Plugin;
@ -28,7 +28,7 @@ public class ListGamesCommand implements CommandExecutor {
String stageName = "Ready to play";
ChatColor stageColor = ChatColor.WHITE;
if (m_plugin.hasRunnerForArenaName(arenaName)) {
GameRunner runner = m_plugin.getRunnerForArenaName(arenaName);
Instance runner = m_plugin.getRunnerForArenaName(arenaName);
switch(runner.getStage()) {
case Idle: stageColor = ChatColor.WHITE;stageName = "Open";break;
case Warmup: stageColor = ChatColor.YELLOW;stageName = "" + runner.getPlayers().size() + " players warming up";break;

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@ -5,7 +5,7 @@ import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.model.Instance;
import gg.malloc.defense.Plugin;
@ -20,7 +20,7 @@ public class PlayerReadyCommand implements CommandExecutor {
public boolean onCommand(CommandSender sender, Command command, String s, String[] args) {
if (sender instanceof Player) {
Player player = (Player)sender;
GameRunner runner = m_plugin.getRunnerForPlayer(player);
Instance runner = m_plugin.getRunnerForPlayer(player);
if (runner != null) {
runner.togglePlayerReady(player);
} else {

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@ -5,7 +5,7 @@ import org.bukkit.command.CommandSender;
import org.bukkit.command.TabExecutor;
import org.bukkit.World;
import gg.malloc.defense.engine.GameRunner;
import gg.malloc.defense.model.Instance;
import gg.malloc.defense.Plugin;
@ -23,8 +23,8 @@ public class SetStageCommand implements TabExecutor {
ArrayList<String> ret = new ArrayList<>();
if (args.length == 1) {
String proposal = args[0].toLowerCase();
GameRunner.Stage stages[] = GameRunner.Stage.Idle.getDeclaringClass().getEnumConstants();
for(GameRunner.Stage stage : stages) {
Instance.Stage stages[] = Instance.Stage.Idle.getDeclaringClass().getEnumConstants();
for(Instance.Stage stage : stages) {
if (stage.toString().toLowerCase().startsWith(proposal)) {
ret.add(stage.toString());
}
@ -50,16 +50,16 @@ public class SetStageCommand implements TabExecutor {
sender.sendMessage("Usage: setstage <stage> <arena>");
return true;
}
GameRunner runner = m_plugin.getRunnerForArenaName(args[1]);
Instance runner = m_plugin.getRunnerForArenaName(args[1]);
if (runner == null) {
sender.sendMessage("Unknown arena " + args[1]);
return true;
}
String stateName = args[0].toLowerCase();
boolean ret = false;
GameRunner.Stage decodedStage = null;
GameRunner.Stage stages[] = GameRunner.Stage.Idle.getDeclaringClass().getEnumConstants();
for(GameRunner.Stage stage : stages) {
Instance.Stage decodedStage = null;
Instance.Stage stages[] = Instance.Stage.Idle.getDeclaringClass().getEnumConstants();
for(Instance.Stage stage : stages) {
if (stage.toString().toLowerCase().equals(stateName)) {
decodedStage = stage;
break;

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@ -4,6 +4,7 @@ import gg.malloc.defense.model.Arena;
import gg.malloc.defense.model.Game;
import gg.malloc.defense.model.Spawner;
import gg.malloc.defense.model.Waypoint;
import gg.malloc.defense.model.Instance;
import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.chat.ClickEvent;
@ -20,6 +21,7 @@ import java.util.logging.Logger;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Collection;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.GameRule;
@ -37,7 +39,7 @@ import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.inventory.ItemStack;
public class GameRunner {
public class GameRunner implements Instance {
GameState m_state;
Arena m_arena;
@ -53,14 +55,6 @@ public class GameRunner {
Logger m_log;
public enum Stage {
Idle,
Warmup,
Countdown,
Playing,
GameOver
}
TickTask m_fuseTask;
TickTask m_countdownTask;
TickTask m_lobbyReturnTask;
@ -262,6 +256,12 @@ public class GameRunner {
return true;
}
UUID m_id = UUID.randomUUID();
public UUID getId() {
return m_id;
}
public Collection<Player> getPlayers() {
return m_players.getPlayers();
}

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@ -0,0 +1,26 @@
package gg.malloc.defense.model;
import java.util.Collection;
import java.util.UUID;
import org.bukkit.entity.Player;
public interface Instance {
public enum Stage {
Idle,
Warmup,
Countdown,
Playing,
GameOver
}
UUID getId();
Stage getStage();
boolean requestTransition(Stage stage);
State getState();
void addPlayer(Player p);
void removePlayer(Player p);
Collection<Player> getPlayers();
void togglePlayerReady(Player p);
void spendMoney(Player p, int amount);
}

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@ -1,11 +1,9 @@
package gg.malloc.defense.model;
import gg.malloc.defense.engine.GameRunner;
import org.bukkit.entity.Player;
public interface State {
GameRunner.Stage getStage();
Instance.Stage getStage();
Progress fuseProgress();
Progress waveProgress();