Tweak vault design to save item positions in the display

This commit is contained in:
Trever Fischer
2012-11-09 12:04:17 -05:00
parent f75aebb660
commit 06001c0281
4 changed files with 169 additions and 13 deletions

View File

@@ -23,6 +23,11 @@ class ChatEvent(Event):
super(ChatEvent, self).__init__(type='chat', data={'sender': sender,
'message': message})
class VaultContentsEvent(Event):
def __init__(self, player, items):
super(VaultContentsEvent, self).__init__(type='vault-contents',
data={'player': player, 'items': items})
class QuitEvent(Event):
def __init__(self, player):
super(QuitEvent, self).__init__(type='quit', data={'player': player})
@@ -63,6 +68,10 @@ def send_server_event(server, event):
json = dumps(event, cls=EventEncoder)
queue.put(json)
def broadcast_server_event(event):
for server in Server.objects.all():
send_server_event(server, event)
def server_broadcast(message, *args):
message = message%args
for server in Server.objects.all():

View File

@@ -100,7 +100,10 @@ class ServerEventHandler(BaseHandler):
def create(self, request):
queue = server_queue(request.server)
queue.delete(int(request.POST['job']))
try:
queue.delete(int(request.POST['job']))
except Exception, e:
pass
return {'result': 'success'}
def update(self, request):
@@ -166,18 +169,31 @@ class VaultHandler(BaseHandler):
items = []
for slot in player.vault_slots.all():
items.append({'item': slot.item, 'quantity':
slot.quantity, 'damage': slot.damage, 'data': slot.data})
slot.quantity, 'damage': slot.damage, 'data': slot.data,
'position': slot.position})
return {'items': items}
def update(self, request, playername):
player = MinecraftProfile.objects.get(mc_username__exact=playername)
vaultContents = json.loads(request.POST['contents'])['items']
stacks = player.vault_slots.all()
for stack in stacks:
stack.delete()
for item in vaultContents:
if item['item'] > 0:
VaultSlot.objects.create(player=player, item=item['item'],
quantity=item['quantity'], damage=item['damage'],
data=item['data'])
for stack in vaultContents:
updated = False
slot,created = VaultSlot.objects.get_or_create(player=player,
position=stack['position'])
if slot.item != stack['item']:
slot.item = stack['item']
updated = True
if slot.quantity != stack['quantity']:
slot.quantity = stack['quantity']
updated = True
if slot.damage != stack['damage']:
slot.damage = stack['damage']
updated = True
if slot.data != stack['data']:
slot.data = stack['data']
updated = True
if updated:
print "Saving slot %s(%s): %s"%(slot.position, slot.id, slot.item)
slot.save()
return {'success': True}