renderbug/src/buffers.rs

157 lines
4.0 KiB
Rust

use crate::geometry::*;
use crate::render::{Surface, Shader, Surfaces};
use std::fmt::{Debug, Formatter};
use std::rc::Rc;
use std::cell::RefCell;
use std::io;
#[cfg(feature="threads")]
use std::sync::{Arc, Mutex};
#[derive(Debug)]
pub struct ShaderBinding {
shader: Option<Box<dyn Shader>>,
rect: Rectangle<u8, Virtual>,
opacity: u8
}
#[derive(Clone)]
pub struct BoundSurface<T> {
pub binding: T
}
impl Debug for BoundSurface<Rc<RefCell<ShaderBinding>>> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("BoundSurface")
.field("shader", &self.binding.borrow().shader)
.field("opacity", &self.binding.borrow().opacity)
.finish()
}
}
pub type SimpleSurface = BoundSurface<Rc<RefCell<ShaderBinding>>>;
impl Default for BoundSurface<Rc<RefCell<ShaderBinding>>>{
fn default() -> Self {
Self {
binding: Rc::new(RefCell::new(ShaderBinding {
shader: None,
rect: Rectangle::everything(),
opacity: 255
})),
}
}
}
impl Surface for BoundSurface<Rc<RefCell<ShaderBinding>>> {
fn rect(&self) -> Rectangle<u8, Virtual> {
self.binding.borrow().rect.clone()
}
fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
if let Some(ref shader) = self.binding.borrow().shader {
f(shader.as_ref());
}
}
fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.binding.borrow_mut().shader = Some(shader);
}
fn clear_shader(&mut self) {
self.binding.borrow_mut().shader = None;
}
fn set_rect(&mut self, rect: &Rectangle<u8, Virtual>) {
self.binding.borrow_mut().rect = rect.clone();
}
fn opacity(&self) -> u8 {
self.binding.borrow().opacity
}
fn set_opacity(&mut self, opacity: u8) {
self.binding.borrow_mut().opacity = opacity
}
}
#[cfg(feature="threads")]
pub type SharedSurface = BoundSurface<Arc<Mutex<ShaderBinding>>>;
#[cfg(feature="threads")]
impl Default for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn default() -> Self {
Self {
binding: Arc::new(Mutex::new(ShaderBinding {
shader: None,
rect: Rectangle::everything()
})),
}
}
}
#[cfg(feature="threads")]
impl Surface for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn rect(&self) -> Rectangle<u8, Virtual> {
let r = self.binding.lock().unwrap();
r.rect.clone()
//self.binding.lock().unwrap().rect.clone()
}
fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
if let Some(ref shader) = self.binding.lock().unwrap().shader {
f(shader.as_ref());
}
}
fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.binding.lock().unwrap().shader = Some(shader);
}
fn clear_shader(&mut self) {
self.binding.lock().unwrap().shader = None;
}
}
#[cfg(feature="threads")]
impl Debug for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("BoundSurface")
.field("shader", &self.binding.lock().unwrap().shader)
.finish()
}
}
#[derive(Clone)]
pub struct SurfacePool<S: Surface + Default> {
surfaces: Vec<S>
}
impl<S: Surface + Debug> Debug for SurfacePool<S> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.surfaces.fmt(f)
}
}
impl<S: Surface + Default> SurfacePool<S> {
pub const fn new() -> Self {
Self {
surfaces: Vec::new()
}
}
pub fn iter(&self) -> std::slice::Iter<S> {
self.surfaces.iter()
}
}
impl<S: Surface + Default> Surfaces<S> for SurfacePool<S> {
fn new_surface(&mut self, area: &Rectangle<u8, Virtual>) -> Result<S, io::Error> {
let mut surface = S::default();
surface.set_rect(area);
self.surfaces.push(surface.clone());
return Ok(surface);
}
}