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91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
#include "./MainLoop.h"
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#include "./Input.h"
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#include "./Figment.h"
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#include <ArduinoLog.h>
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void
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MainLoop::dispatch(const InputEvent& evt)
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{
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if (evt.intent == InputEvent::None) {
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return;
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}
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m_eventBuf.insert(evt);
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}
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void
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MainLoop::loop()
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{
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s_instance = this;
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InputEvent evt;
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while (m_eventBuf.take(evt)) {
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if (evt.intent == InputEvent::StartThing || evt.intent == InputEvent::StopThing) {
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const bool jobState = (evt.intent == InputEvent::StartThing);
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for(auto figmentJob: scheduler.tasks) {
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if (!strcmp(figmentJob->name, evt.asString())) {
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if (jobState) {
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Log.trace("** Starting %s", figmentJob->name);
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figmentJob->start();
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} else {
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Log.trace("** Stopping %s", figmentJob->name);
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figmentJob->stop();
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}
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}
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}
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}
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for(Task* task : scheduler) {
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Log.verbose("** Eventing %s", task->name);
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task->handleEvent(evt);
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}
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}
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unsigned int slowest = 0;
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unsigned int frameSpeed = 0;
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unsigned int frameStart = millis();
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unsigned int taskCount = 0;
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Task* slowestTask = NULL;
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for(Task* task : scheduler) {
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//unsigned int start = millis();
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#if defined(BOARD_ESP32) or defined(BOARD_ESP8266)
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unsigned int start = ESP.getCycleCount();
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#else
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unsigned int start = millis();
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#endif
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Log.verbose("Running %s", task->name);
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task->loop();
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#if defined(BOARD_ESP32) or defined(BOARD_ESP8266)
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unsigned int runtime = (ESP.getCycleCount() - start) / 160000;
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#else
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unsigned int runtime = millis() - start;
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#endif
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frameSpeed += runtime;
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taskCount++;
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if (runtime > slowest) {
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slowest = runtime;
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slowestTask = task;
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}
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}
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frameSpeed = millis() - frameStart;
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if (frameSpeed >= 23) {
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const char* slowestName = (slowestTask->name ? slowestTask->name : "(Unnamed)");
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Log.warning("Slow frame: %dms, %d tasks, longest task %s was %dms", frameSpeed, taskCount, slowestTask->name, slowest);
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}
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}
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void
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MainLoop::start()
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{
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s_instance = this;
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Log.notice("Welcome to 🌕 Figment 0.3.0");
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Log.notice("*** Starting %d tasks...", scheduler.tasks.size());
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Serial.flush();
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for(auto task: scheduler) {
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Log.notice("** Starting %s", task->name);
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task->start();
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}
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loop();
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dispatch(InputEvent::ReadyToRoll);
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}
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MainLoop* MainLoop::s_instance;
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