renderbug/firmware/Sequencer.h
2021-03-27 18:19:55 -07:00

27 lines
484 B
C++

#pragma once
#include "Figments/Figment.h"
#include <vector>
class Sequencer: public Task {
public:
class Scene {
public:
const char* name;
std::vector<const char*> patterns;
};
Sequencer(std::vector<Scene> &&scenes);
void loop() override;
void handleEvent(const InputEvent& evt) override;
const char* currentSceneName();
const std::vector<Scene> scenes() const;
private:
int m_idx = 0;
std::vector<Scene> m_scenes;
};