renderbug/firmware/main.cpp
2019-05-09 22:17:29 -07:00

223 lines
6.0 KiB
C++

#include "FastLED/FastLED.h"
#include "Figments/Figments.h"
#include "PhotonTelemetry.h"
#include "Static.h"
#include "Config.h"
#include "colors.h"
#include "animations/Power.cpp"
#include "animations/SolidAnimation.cpp"
#include "animations/Chimes.cpp"
#include "animations/Flashlight.cpp"
#include "animations/UpdateStatus.h"
#include "inputs/Photon.h"
#include "inputs/ColorCycle.h"
#include "inputs/CloudStatus.h"
#include "inputs/MPU6050.h"
#include "inputs/Buttons.h"
SerialLogHandler logHandler;
using namespace NSFastLED;
#define LED_NUM 256
#define MAX_BRIGHTNESS 255
#define PSU_MILLIAMPS 4800
// Enable system thread, so rendering happens while booting
SYSTEM_THREAD(ENABLED);
// Setup FastLED and the display
CRGB leds[LED_NUM];
Display dpy(leds, LED_NUM, Static<ConfigService>::instance()->coordMap());
LinearCoordinateMapping neckMap{60, 0};
Display neckDisplay(leds, LED_NUM, &neckMap);
// Setup power management
Power<MAX_BRIGHTNESS, PSU_MILLIAMPS> power;
class DrainAnimation: public Figment {
public:
DrainAnimation(Task::State initialState) : Figment("Drain", initialState) {}
void loop() override {
EVERY_N_MILLISECONDS(15) {
m_pos++;
m_fillColor.update();
}
EVERY_N_MILLISECONDS(50) {
m_burst -= m_burst / 10;
}
}
void handleEvent(const InputEvent& event) override {
if (event.intent == InputEvent::SetColor) {
m_fillColor = event.asRGB();
} else if (event.intent == InputEvent::Acceleration) {
m_pos += log10(event.asInt());
uint16_t burstInc = event.asInt() / 6;
m_burst = (m_burst > 0xFFFF - burstInc) ? 0xFFFF : m_burst + burstInc;
}
}
AnimatedRGB m_fillColor;
void render(Display* dpy) const override {
dpy->clear();
Surface leftPanel{dpy, {0, 0}, {128, 0}};
Surface rightPanel{dpy, {128, 0}, {255, 0}};
fillRange(dpy, leftPanel.start, leftPanel.end, rgb2hsv_approximate(m_fillColor));
fillRange(dpy, rightPanel.end, rightPanel.start, rgb2hsv_approximate(m_fillColor));
}
void fillRange(Display* dpy, const PhysicalCoordinates &start, const PhysicalCoordinates& end, const CHSV &baseColor) const {
int length = end.x - start.x;
int direction = 1;
if (length < 0) {
direction = -1;
}
uint8_t frac = 255 / std::abs(length);
for(int i = 0; i < std::abs(length); i++) {
auto coords = PhysicalCoordinates((start.x + (i * direction)), 0);
const uint8_t localScale = inoise8(i * 80, m_pos * 3);
const uint8_t dimPosition = lerp8by8(50, 190, scale8(sin8((frac * i) / 2), localScale));
const uint8_t withBurst = ease8InOutCubic(lerp16by16(dimPosition, 255, m_burst));
auto scaledColor = CHSV(baseColor.hue, lerp8by8(100, 255, localScale), withBurst);
CRGB src(dpy->pixelAt(coords));
dpy->pixelAt(coords) = blend(scaledColor, src, 200);
}
}
uint16_t m_pos;
uint16_t m_burst;
};
// Clip the display at whatever is configured while still showing over-paints
FigmentFunc displayClip([](Display* dpy) {
auto coords = Static<ConfigService>::instance()->coordMap();
for(int i = 0; i < coords->startPixel; i++) {
dpy->pixelAt(i) %= 40;
}
for(int i = LED_NUM; i > coords->pixelCount + coords->startPixel; i--) {
dpy->pixelAt(i) %= 40;
}
});
ChimesAnimation chimes{Task::Stopped};
SolidAnimation solid{Task::Stopped};
DrainAnimation drain{Task::Running};
Flashlight flashlight{Task::Stopped};
// Render all layers to the displays
Renderer renderer{
//{&dpy, &neckDisplay},
{&dpy},
{
&chimes,
&drain,
&solid,
&flashlight,
Static<UpdateStatus>::instance(),
&displayClip,
&power,
}
};
// Photon telemetry needs a reference to the selected animation's name, so we
// set it up here
PhotonTelemetry telemetry;
// Cycle some random colors
ColorSequenceInput<7> noisebridgeCycle{{colorForName("Red").rgb}, "Noisebridge", Task::Stopped};
ColorSequenceInput<7> hackerbotsCycle{{colorForName("Purple").rgb}, "Hackerbots", Task::Stopped};
ColorSequenceInput<13> kierynCycle{{
colorForName("Cerulean").rgb,
colorForName("Electric Purple").rgb,
colorForName("Emerald").rgb,
colorForName("Sky Magenta").rgb
}, "Kieryn", Task::Running};
ColorSequenceInput<7> rainbowCycle{{
colorForName("Red").rgb,
colorForName("Orange").rgb,
colorForName("Yellow").rgb,
colorForName("Green").rgb,
colorForName("Blue").rgb,
colorForName("Purple").rgb,
colorForName("White").rgb,
}, "Rainbow", Task::Running};
// Turn on,
MainLoop runner{{
// Load/update graphics configuration from EEPROM and Particle
Static<ConfigService>::instance(),
// Particle cloud status
Static<CloudStatus>::instance(),
// Monitor network state and provide particle API events
Static<PhotonInput>::instance(),
new MPU5060(),
new Buttons(),
// Periodic color inputs
&noisebridgeCycle,
&hackerbotsCycle,
&kierynCycle,
&rainbowCycle,
// Animations
&chimes,
&drain,
&solid,
&flashlight,
// Update UI layer
&power,
&displayClip,
Static<UpdateStatus>::instance(),
// Render everything
&renderer,
// Update photon telemetry
&telemetry,
}};
// Tune in,
void setup() {
Serial.begin(115200);
//while(!Serial.isConnected()) { Particle.process(); }
//Serial.println("Hello, there!");
Log.info("🐛 Booting Renderbug %s!", System.deviceID().c_str());
Log.info("🐞 I am built for %d LEDs running on %dmA", LED_NUM, PSU_MILLIAMPS);
Log.info("📡 Particle version %s", System.version().c_str());
Log.info("💡 Starting FastLED...");
FastLED.addLeds<NEOPIXEL, 6>(leds, LED_NUM);
Log.info("🌌 Starting Figment...");
Serial.flush();
runner.start();
Log.info("💽 %lu bytes of free RAM", System.freeMemory());
Log.info("🚀 Setup complete! Ready to rock and roll.");
Serial.flush();
}
// Drop out.
void loop() {
runner.loop();
}