214 lines
5.6 KiB
Rust
214 lines
5.6 KiB
Rust
use crate::geometry::*;
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use crate::lib8::interpolate::Fract8Ops;
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use crate::power::AsMilliwatts;
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use crate::render::{PixelView, Sample, Shader, Surface, Surfaces, HardwarePixel};
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use std::fmt::Debug;
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::io;
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use std::ops::IndexMut;
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#[cfg(feature="threads")]
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use std::sync::{Arc, Mutex};
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#[derive(Debug)]
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pub struct ShaderBinding {
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shader: Option<Box<dyn Shader>>,
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rect: Rectangle<Virtual>,
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opacity: u8
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}
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#[derive(Clone)]
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pub struct BoundSurface<T> {
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pub binding: T
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}
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impl Debug for BoundSurface<Rc<RefCell<ShaderBinding>>> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("BoundSurface")
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.field("shader", &self.binding.borrow().shader)
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.field("opacity", &self.binding.borrow().opacity)
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.finish()
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}
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}
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pub type SimpleSurface = BoundSurface<Rc<RefCell<ShaderBinding>>>;
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impl Default for BoundSurface<Rc<RefCell<ShaderBinding>>>{
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fn default() -> Self {
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Self {
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binding: Rc::new(RefCell::new(ShaderBinding {
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shader: None,
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rect: Rectangle::everything(),
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opacity: 255
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})),
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}
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}
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}
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impl Surface for BoundSurface<Rc<RefCell<ShaderBinding>>> {
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fn rect(&self) -> Rectangle<Virtual> {
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self.binding.borrow().rect
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}
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fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
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if let Some(ref shader) = self.binding.borrow().shader {
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f(shader.as_ref());
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}
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}
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fn set_shader(&mut self, shader: Box<dyn Shader>) {
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self.binding.borrow_mut().shader = Some(shader);
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}
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fn clear_shader(&mut self) {
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self.binding.borrow_mut().shader = None;
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}
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fn set_rect(&mut self, rect: &Rectangle<Virtual>) {
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self.binding.borrow_mut().rect = *rect;
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}
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fn opacity(&self) -> u8 {
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self.binding.borrow().opacity
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}
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fn set_opacity(&mut self, opacity: u8) {
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self.binding.borrow_mut().opacity = opacity
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}
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}
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#[cfg(feature="threads")]
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pub type SharedSurface = BoundSurface<Arc<Mutex<ShaderBinding>>>;
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#[cfg(feature="threads")]
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impl Default for BoundSurface<Arc<Mutex<ShaderBinding>>> {
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fn default() -> Self {
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Self {
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binding: Arc::new(Mutex::new(ShaderBinding {
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shader: None,
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rect: Rectangle::everything(),
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opacity: 255
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})),
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}
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}
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}
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#[cfg(feature="threads")]
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impl Surface for BoundSurface<Arc<Mutex<ShaderBinding>>> {
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fn rect(&self) -> Rectangle<Virtual> {
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let r = self.binding.lock().unwrap();
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r.rect.clone()
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}
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fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
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if let Some(ref shader) = self.binding.lock().unwrap().shader {
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f(shader.as_ref());
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}
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}
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fn set_shader(&mut self, shader: Box<dyn Shader>) {
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self.binding.lock().unwrap().shader = Some(shader);
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}
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fn clear_shader(&mut self) {
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self.binding.lock().unwrap().shader = None;
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}
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fn set_rect(&mut self, rect: &Rectangle<Virtual>) {
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self.binding.lock().unwrap().rect = rect.clone();
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}
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fn opacity(&self) -> u8 {
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self.binding.lock().unwrap().opacity
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}
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fn set_opacity(&mut self, opacity: u8) {
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self.binding.lock().unwrap().opacity = opacity
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}
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}
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#[cfg(feature="threads")]
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impl Debug for BoundSurface<Arc<Mutex<ShaderBinding>>> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("BoundSurface")
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.field("shader", &self.binding.lock().unwrap().shader)
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.finish()
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}
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}
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#[derive(Clone)]
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pub struct SurfacePool<S: Surface + Default> {
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surfaces: Vec<S>
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}
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impl<S: Surface + Debug> Debug for SurfacePool<S> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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self.surfaces.fmt(f)
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}
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}
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impl<S: Surface + Default> SurfacePool<S> {
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pub const fn new() -> Self {
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Self {
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surfaces: Vec::new()
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}
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}
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pub fn iter(&self) -> std::slice::Iter<S> {
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self.surfaces.iter()
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}
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}
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impl<S: Surface + Default> Surfaces for SurfacePool<S> {
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type Surface = S;
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fn new_surface(&mut self, area: &Rectangle<Virtual>) -> Result<S, io::Error> {
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let mut surface = S::default();
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surface.set_rect(area);
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self.surfaces.push(surface.clone());
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return Ok(surface);
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}
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fn render_to<Sampler: Sample>(&self, output: &mut Sampler, frame: usize) {
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for surface in self.iter() {
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let opacity = surface.opacity();
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if opacity > 0 {
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let rect = surface.rect();
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let mut sample = output.sample(&rect);
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surface.with_shader(|shader| {
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while let Some((virt_coords, pixel)) = sample.next() {
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*pixel = pixel.blend8(shader.draw(&virt_coords, frame).into(), opacity);
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}
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})
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}
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}
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}
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}
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pub trait Pixbuf: AsMilliwatts + IndexMut<usize, Output=Self::Pixel> {
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type Pixel: HardwarePixel;
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fn new() -> Self;
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fn blank(&mut self);
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fn iter_with_brightness(&self, brightness: u8) -> impl Iterator<Item = Self::Pixel> + Send;
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fn pixel_count(&self) -> usize;
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}
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impl<T: HardwarePixel, const PIXEL_NUM: usize> Pixbuf for [T; PIXEL_NUM] {
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type Pixel = T;
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fn new() -> Self {
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[T::default(); PIXEL_NUM]
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}
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fn pixel_count(&self) -> usize {
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self.len()
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}
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fn blank(&mut self) {
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self.fill(T::default())
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}
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fn iter_with_brightness(&self, brightness: u8) -> impl Iterator<Item=T> + Send {
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self.iter().map(move |x| { x.scale8(brightness)})
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}
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} |