use embedded_graphics::pixelcolor::RgbColor; pub fn colorToMW(color : impl RgbColor) -> u32 { const gRed_mW : u32 = 16 * 5; //< 16mA @ 5v = 80mW const gGreen_mW : u32 = 11 * 5; //< 11mA @ 5v = 55mW const gBlue_mW : u32 = 15 * 5; //< 15mA @ 5v = 75mW const gDark_mW : u32 = 1 * 5; //< 1mA @ 5v = 5mW let redMW = (color.r() as u32 * gRed_mW).wrapping_shr(8); let greenMW = (color.g() as u32 * gGreen_mW).wrapping_shr(8); let blueMW = (color.b() as u32 * gBlue_mW).wrapping_shr(8); return redMW + greenMW + blueMW + gDark_mW; } pub fn brightnessForMW(totalMW : u32, target : u8, maxPower: u32) -> u8 { let target32 = target as u32; let requestedMW = (totalMW * target32) / 256; if requestedMW > maxPower { return ((target32 * maxPower) / requestedMW).try_into().unwrap(); } return target; }