#pragma once #include #include "Geometry.h" struct CoordinateMapping { virtual VirtualCoordinates physicalToVirtualCoords(const PhysicalCoordinates localCoords) const = 0; virtual PhysicalCoordinates virtualToPhysicalCoords(const VirtualCoordinates virtualCoords) const = 0; virtual int physicalCoordsToIndex(const PhysicalCoordinates localCoords) const = 0; virtual unsigned int physicalPixelCount() const = 0; }; struct LinearCoordinateMapping: CoordinateMapping { unsigned int pixelCount = 1; unsigned int startPixel = 0; LinearCoordinateMapping() {} LinearCoordinateMapping(unsigned int count, unsigned int start) : pixelCount(count), startPixel(start) {} VirtualCoordinates physicalToVirtualCoords(const PhysicalCoordinates localCoords) const override { return VirtualCoordinates{map8(localCoords.x, 0, pixelCount), 0}; } PhysicalCoordinates virtualToPhysicalCoords(const VirtualCoordinates virtualCoords) const override { return PhysicalCoordinates{scale8(pixelCount, virtualCoords.x), 0}; } int physicalCoordsToIndex(const PhysicalCoordinates localCoords) const override { return localCoords.x + startPixel; } unsigned int physicalPixelCount() const override { return pixelCount; } }; class Display { public: Display(CRGB* pixels, int pixelCount, const CoordinateMapping* map) : m_pixels(pixels), m_pixelCount(pixelCount), m_coordMap(map) {} CRGB& pixelAt(const PhysicalCoordinates coords); CRGB& pixelAt(const VirtualCoordinates coords); CRGB& pixelAt(int idx); int pixelCount() const; CRGB* pixelBacking() const; const CoordinateMapping* coordinateMapping() const; void clear(); void clear(const CRGB& color); void clear(VirtualCoordinates& start, VirtualCoordinates& end, const CRGB& color); private: CRGB* m_pixels; int m_pixelCount; const CoordinateMapping* m_coordMap; };