#include "./Renderer.h" #include "./Display.h" #include void Renderer::loop() { for(Display* dpy : m_displays) { for(Figment* figment : m_figments) { if (figment->state == Task::Running) { //Log.notice("Rendering %s", figment->name); figment->render(dpy); //Log.notice("next"); } else { //Log.notice("Not rendering %s", figment->name); } }; } FastLED.show(); FastLED.countFPS(); } void Renderer::onStart() { for(Display* dpy : m_displays) { dpy->clear(); } FastLED.show(); }