use num::PrimInt; pub fn scale8(i: u8, scale: u8) -> u8 { // borrowed from FastLED (i as u16 * scale as u16).wrapping_shr(8) as u8 } pub fn avg7(i: i8, j: i8) -> i8 { i.unsigned_shr(1).wrapping_add(j.unsigned_shr(1)).wrapping_add(i & 0x1) } pub fn grad8(hash: u8, x: i8, y: i8) -> i8 { let mut u: i8; let mut v: i8; if hash & 4 != 0 { u = y; v = x; } else { u = x; v = y; } if hash & 1 != 0 { u = u.wrapping_neg(); } if hash & 2 != 0 { v = v.wrapping_neg(); } return avg7(u, v); } pub fn lerp7by8(a: i8, b: i8, frac: u8) -> i8 { if b > a { let delta: u8 = b.wrapping_sub(a) as u8; let scaled: u8 = scale8(delta as u8, frac); return a.wrapping_add(scaled as i8); } else { let delta: u8 = a.wrapping_sub(b) as u8; let scaled: u8 = scale8(delta as u8, frac); return a.wrapping_sub(scaled as i8); } } pub fn ease8InOutQuad(i: u8) -> u8 { let j = if i & 0x80 != 0 { 255 - i } else { i }; let jj = scale8(j, j); let jj2 = jj.unsigned_shl(1); if i & 0x80 == 0 { return jj2 } else { return 255 - jj2; } }