#pragma once #include "../Figments/Input.h" class Bounce { public: void attach(int pin, PinMode buttonPinMode) { m_pin = pin; pinMode(m_pin, buttonPinMode); Log.info("Attaching a button to %d", pin); } void update() { int readResult = digitalRead(m_pin); if (m_state == Ready) { if (readResult == HIGH) { m_state = Started; m_downStart = millis(); Log.info("Button %d is started!", m_pin); } } else if (m_state == Started && millis() - m_downStart >= m_interval) { if (readResult == HIGH) { m_state = Confirmed; Log.info("Button %d is CONFIRMED!", m_pin); } else { m_state = Ready; Log.info("Button %d bounced back to ready!", m_pin); } } else if (m_state == Confirmed || m_state == Held) { if (readResult == LOW) { m_state = Ready; Log.info("Button %d is released and back to ready!", m_pin); } else if (m_state == Confirmed) { m_state = Held; Log.info("Button %d is being held down!", m_pin); } } } void interval(uint8_t v) { m_interval = v; } bool fell() const { return m_state == Confirmed; } bool held() const { return m_state == Held; } private: enum State { Ready, Started, Confirmed, Held }; State m_state = Ready; unsigned int m_pin = 0; unsigned int m_downStart = 0; unsigned int m_interval = 10; }; class Buttons: public InputSource { public: void onStart() override; InputEvent read() override; private: Bounce m_buttons[3]; InputEvent::Intent m_buttonMap[3] = {InputEvent::PowerToggle, InputEvent::NextPattern, InputEvent::UserInput}; };