#include "Particle.h" #include "./Buttons.h" void Buttons::onStart() { for(int i = 0; i < 3; i++) { m_buttons[i].attach(2 + i, INPUT_PULLDOWN); m_buttons[i].interval(15); } } InputEvent Buttons::read() { for(int i = 0; i < 3; i++) { m_buttons[i].update(); if (m_buttons[i].fell()) { return InputEvent{m_buttonMap[i]}; } } return InputEvent{}; }