#include "./Renderer.h" #include "./Display.h" void Renderer::loop() { for(Display* dpy : m_displays) { for(Figment* figment : m_figments) { if (figment->state == Task::Running) { figment->render(dpy); } }; } NSFastLED::FastLED.show(); } void Renderer::onStart() { for(Display* dpy : m_displays) { dpy->clear(); } NSFastLED::FastLED.show(); }