#include "./Renderer.h" #include "./Display.h" #include void Renderer::loop() { for(Display* dpy : m_displays) { for(Figment* figment : m_figments) { if (figment->state == Task::Running) { unsigned int frameStart = ESP.getCycleCount(); figment->render(dpy); unsigned int runtime = (ESP.getCycleCount() - frameStart) / 160000; if (runtime >= 8) { Log.notice("SLOW RENDER: %s took %dms!", figment->name, runtime); } } }; } FastLED.show(); FastLED.countFPS(); } void Renderer::onStart() { for(Display* dpy : m_displays) { dpy->clear(); } FastLED.show(); }