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# Renderbug: An embedded art engine
[![Built with po-util](https://rawgit.com/nrobinson2000/po-util/master/images/built-with-po-util.svg)](https://po-util.com)
Renderbug is a fast, efficient, and beautiful LED art engine for the ESP32 and
other chipsets that are able to talk to WS2812b (aka Neopixel) RGB LEDs.
# This repository is a [po-util](https://po-util.com) project
## Features
Po makes it easy to locally develop firmware for Particle devices, and supports the Particle Photon, P1, Electron, Core, Raspberry Pi, and Redbear Duo.
- Fun to use
- Fast as hell
- Microkernel architecture
- Functional API
- JSON Configuration
- Connectivity over Serial, Bluetooth, MQTT, and others
- Tasklets for rendering, input, and background services
- Surface mapping and projection algorithms (batteries included)
Your projects C++ files go in the `firmware/` directory, and the binary will appear in the `bin/` directory.
## Demonstration
To compile code, run `po DEVICE_TYPE build`, substituting `DEVICE_TYPE` with `photon`, `P1`, `electron`, `core`, `pi`, or `duo`.
[![blazing fast LEDs](https://img.youtube.com/vi/VbPOKY6_bkc/maxresdefault.jpg)]](https://www.youtube.com/shorts/VbPOKY6_bkc)
To compile and flash code, run `po DEVICE_TYPE flash`. Code is compiled and then flashed to your device over USB.
To clean the project, run `po DEVICE_TYPE clean`.
To flash a project over USB without rebuilding, run `po DEVICE_TYPE dfu`.
To upload a compiled project over the air run `po DEVICE ota DEVICE_NAME`, where `DEVICE_NAME` is the name of your device in the Particle cloud. **Note: You must be logged into particle-cli to use this feature. You can log into particle-cli with:**
```
particle login
```
For more help, run `man po`, or visit <https://docs.po-util.com/>
*By the way, po has tab completion. Try pressing [TAB] at any time to have arguments completed.*
Feel free to edit this README.md to make it more suitable for your project. **(I do ask that you please include the badge at the top though.)**