lib8: implement RgbColor + PixelColor for RGB8
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9b206f2cad
commit
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36
src/lib8.rs
36
src/lib8.rs
@ -1,8 +1,11 @@
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use palette::convert::{IntoColor, IntoColorUnclamped, FromColorUnclamped};
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use palette::convert::FromColorUnclamped;
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use palette::encoding::srgb::Srgb;
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use palette::Hsv;
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use embedded_graphics::pixelcolor::RgbColor;
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use embedded_graphics::pixelcolor::PixelColor;
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use embedded_graphics::pixelcolor::raw::RawU8;
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#[derive(PartialEq, Debug)]
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub struct RGB8 {
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pub red: u8,
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pub green: u8,
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@ -10,7 +13,7 @@ pub struct RGB8 {
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}
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impl RGB8 {
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fn new(red : u8, green : u8, blue : u8) -> Self {
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const fn new(red : u8, green : u8, blue : u8) -> Self {
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Self {
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red: red,
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green: green,
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@ -19,6 +22,31 @@ impl RGB8 {
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}
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}
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impl RgbColor for RGB8 {
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fn r(&self) -> u8 { self.red }
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fn g(&self) -> u8 { self.green }
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fn b(&self) -> u8 { self.blue }
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const MAX_R: u8 = 255;
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const MAX_G: u8 = 255;
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const MAX_B: u8 = 255;
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const BLACK: Self = Self::new(0, 0, 0);
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const WHITE: Self = Self::new(255, 255, 255);
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const RED: Self = Self::new(255, 0, 0);
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const GREEN: Self = Self::new(0, 255, 0);
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const BLUE: Self = Self::new(0, 0, 255);
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const YELLOW: Self = Self::new(255, 0, 0);
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const CYAN: Self = Self::new(0, 255, 0);
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const MAGENTA: Self = Self::new(0, 0, 255);
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}
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impl PixelColor for RGB8 {
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type Raw = RawU8;
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}
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impl FromColorUnclamped<Hsv<Srgb, u8>> for RGB8 {
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fn from_color_unclamped(hsv: Hsv<Srgb, u8>) -> RGB8 {
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if hsv.saturation == 0 {
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@ -28,7 +56,7 @@ impl FromColorUnclamped<Hsv<Srgb, u8>> for RGB8 {
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let region = hsv.hue.into_inner() / 43;
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let remainder = (hsv.hue.into_inner() - (region * 43)) * 6;
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let p = (hsv.value.wrapping_mul(255 - hsv.saturation).wrapping_shr(8));
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let p = hsv.value.wrapping_mul(255 - hsv.saturation).wrapping_shr(8);
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let q = (hsv.value.wrapping_mul(255 - ((hsv.saturation.wrapping_mul(remainder)).wrapping_shr(8)))).wrapping_shr(8);
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let t = (hsv.value.wrapping_mul(255 - ((hsv.saturation.wrapping_mul(255 - remainder)).wrapping_shr(8)))).wrapping_shr(8);
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