render: make surfaces own rectangles, to drop a clone
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@@ -30,7 +30,7 @@ pub trait Shader: Send + Sync {
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pub trait Surfaces: Send + Sync {
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type Surface: Surface;
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type Error: Debug;
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fn new_surface(&mut self, area: &Rectangle<Virtual>) -> Result<Self::Surface, Self::Error>;
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fn new_surface(&mut self, area: Rectangle<Virtual>) -> Result<Self::Surface, Self::Error>;
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fn render_to<S: Sample>(&self, output: &mut S, frame: usize);
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}
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@@ -38,7 +38,7 @@ pub trait Surface: Send + Sync {
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fn set_shader(&mut self, shader: Box<dyn Shader>);
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fn clear_shader(&mut self);
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fn set_rect(&mut self, rect: &Rectangle<Virtual>);
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fn set_rect(&mut self, rect: Rectangle<Virtual>);
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fn set_opacity(&mut self, opacity: u8);
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}
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