render: make surfaces own rectangles, to drop a clone
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@@ -58,9 +58,9 @@ impl Shader for ThinkingShader {
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impl<T: Surface> IdleTask<T> {
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pub fn new<S: Surfaces<Surface = T>>(surfaces: &mut S) -> Self {
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IdleTask {
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solid: surfaces.new_surface(&Rectangle::everything()).unwrap(),
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surface: surfaces.new_surface(&Rectangle::everything()).unwrap(),
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shimmer: surfaces.new_surface(&Rectangle::everything()).unwrap(),
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solid: surfaces.new_surface(Rectangle::everything()).unwrap(),
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surface: surfaces.new_surface(Rectangle::everything()).unwrap(),
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shimmer: surfaces.new_surface(Rectangle::everything()).unwrap(),
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}
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}
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}
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@@ -183,8 +183,7 @@ impl<T: Surface> Task for TestPattern<T> {
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self.stepper.run(|| {
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self.frame = self.frame.wrapping_add(1);
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self.surface.set_opacity(sin8(self.frame));
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//log::info!("Step {}", self.frame);
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self.surface.set_rect( &match self.pattern {
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self.surface.set_rect( match self.pattern {
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TestShader::SweepX => Rectangle::new(
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Coordinates::new(self.frame, 0),
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Coordinates::new(self.frame, 255)
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