render: implement surface mapping api
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10f0eaa75e
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@ -10,6 +10,7 @@ mod mappings;
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use crate::platform::DisplayInit;
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use crate::platform::DisplayInit;
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use crate::render::Surfaces;
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use crate::render::Surfaces;
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use crate::geometry::Rectangle;
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#[cfg(feature="embedded-graphics")]
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#[cfg(feature="embedded-graphics")]
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#[cfg(feature="rmt")]
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#[cfg(feature="rmt")]
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@ -47,8 +48,8 @@ fn main() {
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log::info!("Creating runner");
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log::info!("Creating runner");
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let mut runner = task::Scheduler::new(vec![
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let mut runner = task::Scheduler::new(vec![
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Box::new(animations::IdleTask::new(display.new_surface().unwrap())),
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Box::new(animations::IdleTask::new(display.new_surface(&Rectangle::everything()).unwrap())),
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Box::new(animations::TestPattern::new(display.new_surface().unwrap())),
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Box::new(animations::TestPattern::new(display.new_surface(&Rectangle::everything()).unwrap())),
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Box::new(Renderer::new(display)),
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Box::new(Renderer::new(display)),
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]);
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]);
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@ -4,6 +4,7 @@ use crate::lib8::Rgb8Blend;
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use crate::render::{Surface, SurfacePool, Display, Surfaces};
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use crate::render::{Surface, SurfacePool, Display, Surfaces};
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use crate::power::{brightness_for_mw, AsMilliwatts};
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use crate::power::{brightness_for_mw, AsMilliwatts};
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use crate::geometry::*;
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use crate::geometry::*;
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use crate::mappings::*;
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use std::fmt::{Debug, Formatter};
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use std::fmt::{Debug, Formatter};
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use smart_leds::brightness;
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use smart_leds::brightness;
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@ -13,7 +14,8 @@ use std::io;
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use rgb::Rgb;
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use rgb::Rgb;
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pub struct SmartLedDisplay<T: SmartLedsWrite<Color = Rgb<u8>>, S: Surface, const PIXEL_NUM: usize> {
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pub struct SmartLedDisplay<T: SmartLedsWrite<Color = Rgb<u8>>, S: Surface, const PIXEL_NUM: usize> {
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surfaces : SurfacePool<S>,
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surfaces : Option<SurfacePool<S>>,
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pixmap: StrideMapping,
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target: T,
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target: T,
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pixbuf: [T::Color; PIXEL_NUM],
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pixbuf: [T::Color; PIXEL_NUM],
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max_mw: u32
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max_mw: u32
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@ -31,10 +33,11 @@ impl<T: SmartLedsWrite<Color = Rgb<u8>>, S: Surface, const PIXEL_NUM: usize> Deb
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impl<T: SmartLedsWrite<Color = Rgb<u8>>, S: Surface, const PIXEL_NUM: usize> SmartLedDisplay<T, S, PIXEL_NUM> {
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impl<T: SmartLedsWrite<Color = Rgb<u8>>, S: Surface, const PIXEL_NUM: usize> SmartLedDisplay<T, S, PIXEL_NUM> {
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pub fn new(target: T, max_mw: u32) -> Self {
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pub fn new(target: T, max_mw: u32) -> Self {
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SmartLedDisplay {
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SmartLedDisplay {
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surfaces: SurfacePool::new(),
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pixbuf: [Rgb::new(0, 0, 0); PIXEL_NUM],
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pixbuf: [Rgb::new(0, 0, 0); PIXEL_NUM],
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surfaces: Some(SurfacePool::new()),
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target: target,
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target: target,
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max_mw: max_mw,
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max_mw: max_mw,
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pixmap: StrideMapping::new()
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}
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}
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}
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}
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}
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}
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@ -49,8 +52,12 @@ impl<T, S, const PIXEL_NUM: usize> Surfaces<S> for SmartLedDisplay<T, S, PIXEL_N
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where
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where
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T: SmartLedsWrite<Color = Rgb<u8>>,
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T: SmartLedsWrite<Color = Rgb<u8>>,
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S: Surface {
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S: Surface {
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fn new_surface(&mut self) -> Result<S, io::Error> {
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fn new_surface(&mut self, area: &Rectangle<u8, Virtual>) -> Result<S, io::Error> {
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self.surfaces.new_surface()
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if let Some(ref mut s) = self.surfaces {
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s.new_surface(area)
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} else {
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panic!("Could not grab surface list")
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}
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}
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}
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}
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}
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@ -66,16 +73,21 @@ impl<T: SmartLedsWrite<Color = Rgb<u8>>, S: Surface, const PIXEL_NUM: usize> Dis
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}
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}
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fn render_frame(&mut self) {
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fn render_frame(&mut self) {
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for x in 0..self.pixbuf.len() {
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let surfaces = self.surfaces.take().unwrap();
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let virt_coords = VirtualCoordinates::new(x as u8, 0);
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for surface in surfaces.iter() {
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let mut pixel = Rgb::new(0, 0, 0);
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let rect = surface.rect().clone();
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for surface in self.surfaces.iter() {
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let mut sel = self.pixmap.select(&rect);
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surface.with_shader(|shader| {
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surface.with_shader(|shader| {
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pixel = pixel.saturating_add(shader.draw(&virt_coords));
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while let Some((virt_coords, phys_coords)) = sel.next() {
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})
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let idx = phys_coords.x as usize;
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}
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if idx >= PIXEL_NUM {
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self.pixbuf[x] = Rgb::new(pixel.r, pixel.g, pixel.b);
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continue;
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};
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}
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self.pixbuf[idx] = self.pixbuf[idx].saturating_add(shader.draw(&virt_coords));
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}
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})
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}
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self.surfaces = Some(surfaces);
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}
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}
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}
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}
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@ -21,10 +21,12 @@ pub trait Surface: Default + Clone + Debug {
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fn with_shader<F: FnMut(&dyn Shader)>(&self, f: F);
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fn with_shader<F: FnMut(&dyn Shader)>(&self, f: F);
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fn set_shader(&mut self, shader: Box<dyn Shader>);
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fn set_shader(&mut self, shader: Box<dyn Shader>);
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fn clear_shader(&mut self);
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fn clear_shader(&mut self);
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fn rect(&self) -> Rectangle<u8, Virtual>;
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}
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}
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pub trait Surfaces<T: Surface>: Debug {
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pub trait Surfaces<T: Surface>: Debug {
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fn new_surface(&mut self) -> Result<T, io::Error>;
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fn new_surface(&mut self, area: &Rectangle<u8, Virtual>) -> Result<T, io::Error>;
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}
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}
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pub trait Display<T: Surface>: Surfaces<T> {
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pub trait Display<T: Surface>: Surfaces<T> {
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@ -69,6 +71,7 @@ impl<T: Display<S>, S: Surface> Task for Renderer<T, S> {
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct ShaderBinding {
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pub struct ShaderBinding {
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shader: Option<Box<dyn Shader>>,
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shader: Option<Box<dyn Shader>>,
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rect: Rectangle<u8, Virtual>
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}
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}
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#[derive(Clone)]
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#[derive(Clone)]
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@ -91,12 +94,17 @@ impl Default for BoundSurface<Rc<RefCell<ShaderBinding>>>{
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Self {
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Self {
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binding: Rc::new(RefCell::new(ShaderBinding {
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binding: Rc::new(RefCell::new(ShaderBinding {
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shader: None,
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shader: None,
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rect: Rectangle::everything()
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})),
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})),
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}
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}
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}
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}
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}
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}
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impl Surface for BoundSurface<Rc<RefCell<ShaderBinding>>> {
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impl Surface for BoundSurface<Rc<RefCell<ShaderBinding>>> {
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fn rect(&self) -> Rectangle<u8, Virtual> {
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self.binding.borrow().rect.clone()
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}
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fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
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fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
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if let Some(ref shader) = self.binding.borrow().shader {
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if let Some(ref shader) = self.binding.borrow().shader {
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f(shader.as_ref());
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f(shader.as_ref());
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@ -175,8 +183,8 @@ impl<S: Surface + Default> SurfacePool<S> {
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}
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}
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}
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}
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impl<S: Surface + Default + Clone> Surfaces<S> for SurfacePool<S> {
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impl<S: Surface + Default> Surfaces<S> for SurfacePool<S> {
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fn new_surface(&mut self) -> Result<S, io::Error> {
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fn new_surface(&mut self, _area: &Rectangle<u8, Virtual>) -> Result<S, io::Error> {
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let surface = S::default();
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let surface = S::default();
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self.surfaces.push(surface.clone());
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self.surfaces.push(surface.clone());
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return Ok(surface);
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return Ok(surface);
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