render: implement surface mapping api

This commit is contained in:
2024-11-16 12:13:49 +01:00
parent 10f0eaa75e
commit e51ac02dc6
3 changed files with 40 additions and 19 deletions

View File

@ -4,6 +4,7 @@ use crate::lib8::Rgb8Blend;
use crate::render::{Surface, SurfacePool, Display, Surfaces};
use crate::power::{brightness_for_mw, AsMilliwatts};
use crate::geometry::*;
use crate::mappings::*;
use std::fmt::{Debug, Formatter};
use smart_leds::brightness;
@ -13,7 +14,8 @@ use std::io;
use rgb::Rgb;
pub struct SmartLedDisplay<T: SmartLedsWrite<Color = Rgb<u8>>, S: Surface, const PIXEL_NUM: usize> {
surfaces : SurfacePool<S>,
surfaces : Option<SurfacePool<S>>,
pixmap: StrideMapping,
target: T,
pixbuf: [T::Color; PIXEL_NUM],
max_mw: u32
@ -31,10 +33,11 @@ impl<T: SmartLedsWrite<Color = Rgb<u8>>, S: Surface, const PIXEL_NUM: usize> Deb
impl<T: SmartLedsWrite<Color = Rgb<u8>>, S: Surface, const PIXEL_NUM: usize> SmartLedDisplay<T, S, PIXEL_NUM> {
pub fn new(target: T, max_mw: u32) -> Self {
SmartLedDisplay {
surfaces: SurfacePool::new(),
pixbuf: [Rgb::new(0, 0, 0); PIXEL_NUM],
surfaces: Some(SurfacePool::new()),
target: target,
max_mw: max_mw,
pixmap: StrideMapping::new()
}
}
}
@ -49,8 +52,12 @@ impl<T, S, const PIXEL_NUM: usize> Surfaces<S> for SmartLedDisplay<T, S, PIXEL_N
where
T: SmartLedsWrite<Color = Rgb<u8>>,
S: Surface {
fn new_surface(&mut self) -> Result<S, io::Error> {
self.surfaces.new_surface()
fn new_surface(&mut self, area: &Rectangle<u8, Virtual>) -> Result<S, io::Error> {
if let Some(ref mut s) = self.surfaces {
s.new_surface(area)
} else {
panic!("Could not grab surface list")
}
}
}
@ -66,16 +73,21 @@ impl<T: SmartLedsWrite<Color = Rgb<u8>>, S: Surface, const PIXEL_NUM: usize> Dis
}
fn render_frame(&mut self) {
for x in 0..self.pixbuf.len() {
let virt_coords = VirtualCoordinates::new(x as u8, 0);
let mut pixel = Rgb::new(0, 0, 0);
for surface in self.surfaces.iter() {
surface.with_shader(|shader| {
pixel = pixel.saturating_add(shader.draw(&virt_coords));
})
}
self.pixbuf[x] = Rgb::new(pixel.r, pixel.g, pixel.b);
};
let surfaces = self.surfaces.take().unwrap();
for surface in surfaces.iter() {
let rect = surface.rect().clone();
let mut sel = self.pixmap.select(&rect);
surface.with_shader(|shader| {
while let Some((virt_coords, phys_coords)) = sel.next() {
let idx = phys_coords.x as usize;
if idx >= PIXEL_NUM {
continue;
}
self.pixbuf[idx] = self.pixbuf[idx].saturating_add(shader.draw(&virt_coords));
}
})
}
self.surfaces = Some(surfaces);
}
}