src: rewrite display to have generic surface implementations
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ed034046e8
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e475d66842
@ -3,23 +3,40 @@ use embedded_graphics::{
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pixelcolor::Rgb888,
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primitives::Rectangle
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};
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use embedded_graphics::pixelcolor::RgbColor;
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use ws2812_esp32_rmt_driver::lib_embedded_graphics::{Ws2812DrawTarget, LedPixelShape};
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::sync::{Arc, Mutex};
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use running_average::RealTimeRunningAverage;
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use std::io;
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use crate::power;
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use crate::power::AsMilliwatts;
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use crate::lib8::*;
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use crate::render::*;
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use crate::time::Periodically;
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use crate::task::Task;
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use crate::geometry::*;
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pub struct EmbeddedDisplay<T>
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impl<T: RgbColor> AsMilliwatts for T {
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fn as_milliwatts(&self) -> u32 {
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const RED_MW : u32 = 16 * 5; //< 16mA @ 5v = 80mW
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const GREEN_MW : u32 = 11 * 5; //< 11mA @ 5v = 55mW
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const BLUE_MW : u32 = 15 * 5; //< 15mA @ 5v = 75mW
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const DARK_MW : u32 = 1 * 5; //< 1mA @ 5v = 5mW
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let red = (self.r() as u32 * RED_MW).wrapping_shr(8);
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let green = (self.g() as u32 * GREEN_MW).wrapping_shr(8);
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let blue = (self.b() as u32 * BLUE_MW).wrapping_shr(8);
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return red + green + blue + DARK_MW;
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}
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}
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pub struct EmbeddedDisplay<T, S>
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where
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T: DrawTarget {
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surfaces : RefCell<Vec<Surface>>,
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T: DrawTarget,
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S: Surface + Default + Clone {
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surfaces : SurfacePool<S>,
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target: T,
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total_mw: u32,
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max_mw: u32,
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@ -28,12 +45,27 @@ T: DrawTarget {
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fps_display: Periodically
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}
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impl<T> EmbeddedDisplay<T>
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impl<T: LedPixelShape, S: Surface + Default + Clone> Task for EmbeddedDisplay<Ws2812DrawTarget<'_, T>, S> {
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fn start(&mut self) {
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self.target.set_brightness(0);
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}
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fn name(&self) -> &'static str { "Renderer" }
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fn tick(&mut self) {
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self.start_frame();
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self.render_frame();
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self.end_frame();
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}
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}
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impl<T, S> EmbeddedDisplay<T, S>
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where
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T: DrawTarget {
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T: DrawTarget,
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S: Surface + Default + Clone {
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pub fn new(target: T, max_mw: u32) -> Self {
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EmbeddedDisplay {
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surfaces: RefCell::new(Vec::new()),
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surfaces: SurfacePool::new(),
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target: target,
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max_mw: max_mw,
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total_mw: 0,
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@ -44,17 +76,17 @@ T: DrawTarget {
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}
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}
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impl<T> Surfaces for EmbeddedDisplay<T>
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impl<T, S> Surfaces<S> for EmbeddedDisplay<T, S>
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where
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T: DrawTarget {
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fn new_surface(&mut self) -> Surface {
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let surface = Surface::new();
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self.surfaces.borrow_mut().push(surface.clone());
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return surface;
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T: DrawTarget,
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S: Surface + Default + Clone {
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fn new_surface(&mut self) -> Result<S, io::Error> {
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self.surfaces.new_surface()
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}
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}
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impl<T: LedPixelShape> Display for EmbeddedDisplay<Ws2812DrawTarget<'_, T>> {
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impl<T: LedPixelShape, S: Surface + Default + Clone> Display<S> for EmbeddedDisplay<Ws2812DrawTarget<'_, T>, S> {
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fn start_frame(&mut self) {
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self.total_mw = 0;
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self.frame = self.frame.wrapping_add(1);
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@ -76,19 +108,17 @@ impl<T: LedPixelShape> Display for EmbeddedDisplay<Ws2812DrawTarget<'_, T>> {
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let yStride: u8 = 255 / (size.height as u8);
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let area = Rectangle::new(Point::new(0, 0), size);
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let surfaces = self.surfaces.borrow();
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self.target.draw_iter(
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area.points()
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.map(|pos| {
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let virtCoords = VirtualCoordinates::new(pos.x as u8 * xStride, pos.y as u8 * yStride);
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let mut pixel = RGB8::new(0, 0, 0);
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for surface in surfaces.iter() {
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for surface in self.surfaces.iter() {
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surface.with_shader(|shader| {
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pixel = shader.draw(virtCoords.clone());
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})
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}
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self.total_mw += power::color_to_mw(&pixel);
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self.total_mw += pixel.as_milliwatts();
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return Pixel(pos, Rgb888::new(pixel.red, pixel.green, pixel.blue));
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})
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).unwrap();
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26
src/main.rs
26
src/main.rs
@ -1,13 +1,12 @@
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#![feature(trait_upcasting)]
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#![allow(arithmetic_overflow)]
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use esp_idf_svc::hal::prelude::Peripherals;
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use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelStrip, LedPixelShape, LedPixelMatrix, Ws2812DrawTarget};
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use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelShape, Ws2812DrawTarget};
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use embedded_graphics::{
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prelude::*,
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};
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use palette::Hsv;
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use palette::convert::IntoColorUnclamped;
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use std::thread;
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mod power;
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mod lib8;
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@ -20,10 +19,11 @@ mod embedded_graphics_lib;
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use crate::time::Periodically;
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use crate::geometry::{Coordinates, VirtualCoordinates};
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use crate::embedded_graphics_lib::EmbeddedDisplay;
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use crate::render::{Surfaces, Surface, SimpleSurface};
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struct IdleTask {
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struct IdleTask<T: Surface> {
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frame: u8,
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surface: render::Surface,
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surface: T,
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updater: Periodically
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}
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@ -37,17 +37,17 @@ impl render::Shader for IdleShader {
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}
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}
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impl IdleTask {
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fn new(render: &mut dyn render::Display) -> Self {
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impl<T: Surface> IdleTask<T> {
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fn new(surface: T) -> Self {
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IdleTask {
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frame: 0,
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surface: render.new_surface(),
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surface: surface,
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updater: Periodically::new_every_n_ms(16)
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}
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}
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}
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impl task::Task for IdleTask {
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impl<T: Surface> task::Task for IdleTask<T> {
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fn name(&self) -> &'static str { "Idle" }
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fn tick(&mut self) {
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@ -82,6 +82,8 @@ impl LedPixelShape for PonderjarMatrix {
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}
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}
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type PonderjarTarget<'a> = Ws2812DrawTarget<'a, PonderjarMatrix>;
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fn main() {
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// It is necessary to call this function once. Otherwise some patches to the runtime
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// implemented by esp-idf-sys might not link properly. See https://github.com/esp-rs/esp-idf-template/issues/71
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@ -96,19 +98,17 @@ fn main() {
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let led_pin = peripherals.pins.gpio14;
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let channel = peripherals.rmt.channel0;
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const NUM_PIXELS : usize = 255;
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const POWER_VOLTS : u32 = 5;
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const POWER_MA : u32 = 500;
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const MAX_POWER_MW : u32 = POWER_VOLTS * POWER_MA;
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log::info!("Setting up display");
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let mut target = Ws2812DrawTarget::<PonderjarMatrix>::new(channel, led_pin).unwrap();
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target.set_brightness(0);
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let mut display = EmbeddedDisplay::new(target, MAX_POWER_MW);
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let target = PonderjarTarget::new(channel, led_pin).unwrap();
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let mut display = EmbeddedDisplay::<PonderjarTarget, SimpleSurface>::new(target, MAX_POWER_MW);
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log::info!("Creating runner");
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let mut runner = task::Scheduler::new(vec![
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Box::new(IdleTask::new(&mut display)),
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Box::new(IdleTask::new(display.new_surface().unwrap())),
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Box::new(display),
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]);
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15
src/power.rs
15
src/power.rs
@ -1,16 +1,5 @@
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use embedded_graphics::pixelcolor::RgbColor;
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pub fn color_to_mw<T: RgbColor>(color : &T) -> u32 {
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const RED_MW : u32 = 16 * 5; //< 16mA @ 5v = 80mW
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const GREEN_MW : u32 = 11 * 5; //< 11mA @ 5v = 55mW
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const BLUE_MW : u32 = 15 * 5; //< 15mA @ 5v = 75mW
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const DARK_MW : u32 = 1 * 5; //< 1mA @ 5v = 5mW
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let red = (color.r() as u32 * RED_MW).wrapping_shr(8);
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let green = (color.g() as u32 * GREEN_MW).wrapping_shr(8);
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let blue = (color.b() as u32 * BLUE_MW).wrapping_shr(8);
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return red + green + blue + DARK_MW;
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pub trait AsMilliwatts {
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fn as_milliwatts(&self) -> u32;
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}
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pub fn brightness_for_mw(total_mw : u32, target : u8, max_power: u32) -> u8 {
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113
src/render.rs
113
src/render.rs
@ -1,55 +1,47 @@
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::sync::{Arc, Mutex};
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use palette::blend::{BlendWith, Equations, Parameter, PreAlpha};
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use std::io;
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use crate::task;
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use crate::lib8::RGB8;
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use crate::power;
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use crate::time::Periodically;
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use crate::geometry::*;
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use std::time::Instant;
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pub trait Shader: Send {
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fn draw(&self, surface_coords: VirtualCoordinates) -> RGB8;
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}
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pub trait Surfaces {
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fn new_surface(&mut self) -> Surface;
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pub trait Surface {
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fn with_shader<F: FnMut(&dyn Shader)>(&self, f: F);
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fn set_shader(&mut self, shader: Box<dyn Shader>);
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fn clear_shader(&mut self);
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fn set_opacity(&mut self, opacity: u8);
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}
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pub trait Display: Surfaces {
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pub trait Surfaces<T: Surface> {
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fn new_surface(&mut self) -> Result<T, io::Error>;
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}
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pub trait Display<T: Surface>: Surfaces<T> {
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fn start_frame(&mut self) {}
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fn end_frame(&mut self) {}
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fn render_frame(&mut self) {}
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fn render_frame(&mut self);
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}
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impl<T> task::Task for T
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where
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T: Display {
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fn name(&self) -> &'static str { "Renderer" }
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fn tick(&mut self) {
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self.start_frame();
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self.render_frame();
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self.end_frame();
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}
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}
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struct ShaderBinding {
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pub struct ShaderBinding {
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shader: Option<Box<dyn Shader>>,
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opacity: u8,
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}
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#[derive(Clone)]
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pub struct Surface {
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pub binding: Arc<Mutex<ShaderBinding>>
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pub struct BoundSurface<T> {
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pub binding: T
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}
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impl Surface {
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pub fn new() -> Self {
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pub type SharedSurface = BoundSurface<Arc<Mutex<ShaderBinding>>>;
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pub type SimpleSurface = BoundSurface<Rc<RefCell<ShaderBinding>>>;
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impl Default for BoundSurface<Arc<Mutex<ShaderBinding>>> {
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fn default() -> Self {
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Self {
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binding: Arc::new(Mutex::new(ShaderBinding {
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shader: None,
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@ -57,22 +49,79 @@ impl Surface {
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})),
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}
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}
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}
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pub fn with_shader<F: FnOnce(&dyn Shader)>(&self, f: F) {
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impl Default for BoundSurface<Rc<RefCell<ShaderBinding>>>{
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fn default() -> Self {
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Self {
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binding: Rc::new(RefCell::new(ShaderBinding {
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shader: None,
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opacity: 255,
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})),
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}
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}
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}
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impl Surface for BoundSurface<Rc<RefCell<ShaderBinding>>> {
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fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
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if let Some(ref shader) = self.binding.borrow().shader {
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f(shader.as_ref());
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}
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}
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fn set_shader(&mut self, shader: Box<dyn Shader>) {
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self.binding.borrow_mut().shader = Some(shader);
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}
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fn clear_shader(&mut self) {
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self.binding.borrow_mut().shader = None;
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}
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fn set_opacity(&mut self, opacity: u8) {
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self.binding.borrow_mut().opacity = opacity;
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}
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}
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impl Surface for BoundSurface<Arc<Mutex<ShaderBinding>>> {
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fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
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if let Some(ref shader) = self.binding.lock().unwrap().shader {
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f(shader.as_ref());
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}
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}
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pub fn set_shader(&mut self, shader: Box<dyn Shader>) {
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fn set_shader(&mut self, shader: Box<dyn Shader>) {
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self.binding.lock().unwrap().shader = Some(shader);
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}
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pub fn clear_shader(&mut self) {
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fn clear_shader(&mut self) {
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self.binding.lock().unwrap().shader = None;
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}
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pub fn set_opacity(&mut self, opacity: u8) {
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fn set_opacity(&mut self, opacity: u8) {
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self.binding.lock().unwrap().opacity = opacity;
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}
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}
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pub struct SurfacePool<S: Surface + Default> {
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surfaces: Vec<S>
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}
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impl<S: Surface + Default> SurfacePool<S> {
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pub const fn new() -> Self {
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Self {
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surfaces: Vec::new()
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}
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}
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pub fn iter(&self) -> std::slice::Iter<S> {
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self.surfaces.iter()
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}
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}
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impl<S: Surface + Default + Clone> Surfaces<S> for SurfacePool<S> {
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fn new_surface(&mut self) -> Result<S, io::Error> {
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let surface = S::default();
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self.surfaces.push(surface.clone());
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return Ok(surface);
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}
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}
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