src: rewrite display to have generic surface implementations

This commit is contained in:
Victoria Fischer 2024-10-28 22:22:03 +01:00
parent ed034046e8
commit e475d66842
4 changed files with 146 additions and 78 deletions

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@ -3,23 +3,40 @@ use embedded_graphics::{
pixelcolor::Rgb888, pixelcolor::Rgb888,
primitives::Rectangle primitives::Rectangle
}; };
use embedded_graphics::pixelcolor::RgbColor;
use ws2812_esp32_rmt_driver::lib_embedded_graphics::{Ws2812DrawTarget, LedPixelShape}; use ws2812_esp32_rmt_driver::lib_embedded_graphics::{Ws2812DrawTarget, LedPixelShape};
use std::rc::Rc;
use std::cell::RefCell;
use std::sync::{Arc, Mutex};
use running_average::RealTimeRunningAverage; use running_average::RealTimeRunningAverage;
use std::io;
use crate::power; use crate::power;
use crate::power::AsMilliwatts;
use crate::lib8::*; use crate::lib8::*;
use crate::render::*; use crate::render::*;
use crate::time::Periodically; use crate::time::Periodically;
use crate::task::Task;
use crate::geometry::*; use crate::geometry::*;
pub struct EmbeddedDisplay<T> impl<T: RgbColor> AsMilliwatts for T {
fn as_milliwatts(&self) -> u32 {
const RED_MW : u32 = 16 * 5; //< 16mA @ 5v = 80mW
const GREEN_MW : u32 = 11 * 5; //< 11mA @ 5v = 55mW
const BLUE_MW : u32 = 15 * 5; //< 15mA @ 5v = 75mW
const DARK_MW : u32 = 1 * 5; //< 1mA @ 5v = 5mW
let red = (self.r() as u32 * RED_MW).wrapping_shr(8);
let green = (self.g() as u32 * GREEN_MW).wrapping_shr(8);
let blue = (self.b() as u32 * BLUE_MW).wrapping_shr(8);
return red + green + blue + DARK_MW;
}
}
pub struct EmbeddedDisplay<T, S>
where where
T: DrawTarget { T: DrawTarget,
surfaces : RefCell<Vec<Surface>>, S: Surface + Default + Clone {
surfaces : SurfacePool<S>,
target: T, target: T,
total_mw: u32, total_mw: u32,
max_mw: u32, max_mw: u32,
@ -28,12 +45,27 @@ T: DrawTarget {
fps_display: Periodically fps_display: Periodically
} }
impl<T> EmbeddedDisplay<T> impl<T: LedPixelShape, S: Surface + Default + Clone> Task for EmbeddedDisplay<Ws2812DrawTarget<'_, T>, S> {
fn start(&mut self) {
self.target.set_brightness(0);
}
fn name(&self) -> &'static str { "Renderer" }
fn tick(&mut self) {
self.start_frame();
self.render_frame();
self.end_frame();
}
}
impl<T, S> EmbeddedDisplay<T, S>
where where
T: DrawTarget { T: DrawTarget,
S: Surface + Default + Clone {
pub fn new(target: T, max_mw: u32) -> Self { pub fn new(target: T, max_mw: u32) -> Self {
EmbeddedDisplay { EmbeddedDisplay {
surfaces: RefCell::new(Vec::new()), surfaces: SurfacePool::new(),
target: target, target: target,
max_mw: max_mw, max_mw: max_mw,
total_mw: 0, total_mw: 0,
@ -44,17 +76,17 @@ T: DrawTarget {
} }
} }
impl<T> Surfaces for EmbeddedDisplay<T> impl<T, S> Surfaces<S> for EmbeddedDisplay<T, S>
where where
T: DrawTarget { T: DrawTarget,
fn new_surface(&mut self) -> Surface { S: Surface + Default + Clone {
let surface = Surface::new(); fn new_surface(&mut self) -> Result<S, io::Error> {
self.surfaces.borrow_mut().push(surface.clone()); self.surfaces.new_surface()
return surface;
} }
} }
impl<T: LedPixelShape> Display for EmbeddedDisplay<Ws2812DrawTarget<'_, T>> { impl<T: LedPixelShape, S: Surface + Default + Clone> Display<S> for EmbeddedDisplay<Ws2812DrawTarget<'_, T>, S> {
fn start_frame(&mut self) { fn start_frame(&mut self) {
self.total_mw = 0; self.total_mw = 0;
self.frame = self.frame.wrapping_add(1); self.frame = self.frame.wrapping_add(1);
@ -76,19 +108,17 @@ impl<T: LedPixelShape> Display for EmbeddedDisplay<Ws2812DrawTarget<'_, T>> {
let yStride: u8 = 255 / (size.height as u8); let yStride: u8 = 255 / (size.height as u8);
let area = Rectangle::new(Point::new(0, 0), size); let area = Rectangle::new(Point::new(0, 0), size);
let surfaces = self.surfaces.borrow();
self.target.draw_iter( self.target.draw_iter(
area.points() area.points()
.map(|pos| { .map(|pos| {
let virtCoords = VirtualCoordinates::new(pos.x as u8 * xStride, pos.y as u8 * yStride); let virtCoords = VirtualCoordinates::new(pos.x as u8 * xStride, pos.y as u8 * yStride);
let mut pixel = RGB8::new(0, 0, 0); let mut pixel = RGB8::new(0, 0, 0);
for surface in surfaces.iter() { for surface in self.surfaces.iter() {
surface.with_shader(|shader| { surface.with_shader(|shader| {
pixel = shader.draw(virtCoords.clone()); pixel = shader.draw(virtCoords.clone());
}) })
} }
self.total_mw += power::color_to_mw(&pixel); self.total_mw += pixel.as_milliwatts();
return Pixel(pos, Rgb888::new(pixel.red, pixel.green, pixel.blue)); return Pixel(pos, Rgb888::new(pixel.red, pixel.green, pixel.blue));
}) })
).unwrap(); ).unwrap();

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@ -1,13 +1,12 @@
#![feature(trait_upcasting)] #![feature(trait_upcasting)]
#![allow(arithmetic_overflow)] #![allow(arithmetic_overflow)]
use esp_idf_svc::hal::prelude::Peripherals; use esp_idf_svc::hal::prelude::Peripherals;
use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelStrip, LedPixelShape, LedPixelMatrix, Ws2812DrawTarget}; use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelShape, Ws2812DrawTarget};
use embedded_graphics::{ use embedded_graphics::{
prelude::*, prelude::*,
}; };
use palette::Hsv; use palette::Hsv;
use palette::convert::IntoColorUnclamped; use palette::convert::IntoColorUnclamped;
use std::thread;
mod power; mod power;
mod lib8; mod lib8;
@ -20,10 +19,11 @@ mod embedded_graphics_lib;
use crate::time::Periodically; use crate::time::Periodically;
use crate::geometry::{Coordinates, VirtualCoordinates}; use crate::geometry::{Coordinates, VirtualCoordinates};
use crate::embedded_graphics_lib::EmbeddedDisplay; use crate::embedded_graphics_lib::EmbeddedDisplay;
use crate::render::{Surfaces, Surface, SimpleSurface};
struct IdleTask { struct IdleTask<T: Surface> {
frame: u8, frame: u8,
surface: render::Surface, surface: T,
updater: Periodically updater: Periodically
} }
@ -37,17 +37,17 @@ impl render::Shader for IdleShader {
} }
} }
impl IdleTask { impl<T: Surface> IdleTask<T> {
fn new(render: &mut dyn render::Display) -> Self { fn new(surface: T) -> Self {
IdleTask { IdleTask {
frame: 0, frame: 0,
surface: render.new_surface(), surface: surface,
updater: Periodically::new_every_n_ms(16) updater: Periodically::new_every_n_ms(16)
} }
} }
} }
impl task::Task for IdleTask { impl<T: Surface> task::Task for IdleTask<T> {
fn name(&self) -> &'static str { "Idle" } fn name(&self) -> &'static str { "Idle" }
fn tick(&mut self) { fn tick(&mut self) {
@ -82,6 +82,8 @@ impl LedPixelShape for PonderjarMatrix {
} }
} }
type PonderjarTarget<'a> = Ws2812DrawTarget<'a, PonderjarMatrix>;
fn main() { fn main() {
// It is necessary to call this function once. Otherwise some patches to the runtime // It is necessary to call this function once. Otherwise some patches to the runtime
// implemented by esp-idf-sys might not link properly. See https://github.com/esp-rs/esp-idf-template/issues/71 // implemented by esp-idf-sys might not link properly. See https://github.com/esp-rs/esp-idf-template/issues/71
@ -96,19 +98,17 @@ fn main() {
let led_pin = peripherals.pins.gpio14; let led_pin = peripherals.pins.gpio14;
let channel = peripherals.rmt.channel0; let channel = peripherals.rmt.channel0;
const NUM_PIXELS : usize = 255;
const POWER_VOLTS : u32 = 5; const POWER_VOLTS : u32 = 5;
const POWER_MA : u32 = 500; const POWER_MA : u32 = 500;
const MAX_POWER_MW : u32 = POWER_VOLTS * POWER_MA; const MAX_POWER_MW : u32 = POWER_VOLTS * POWER_MA;
log::info!("Setting up display"); log::info!("Setting up display");
let mut target = Ws2812DrawTarget::<PonderjarMatrix>::new(channel, led_pin).unwrap(); let target = PonderjarTarget::new(channel, led_pin).unwrap();
target.set_brightness(0); let mut display = EmbeddedDisplay::<PonderjarTarget, SimpleSurface>::new(target, MAX_POWER_MW);
let mut display = EmbeddedDisplay::new(target, MAX_POWER_MW);
log::info!("Creating runner"); log::info!("Creating runner");
let mut runner = task::Scheduler::new(vec![ let mut runner = task::Scheduler::new(vec![
Box::new(IdleTask::new(&mut display)), Box::new(IdleTask::new(display.new_surface().unwrap())),
Box::new(display), Box::new(display),
]); ]);

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@ -1,16 +1,5 @@
use embedded_graphics::pixelcolor::RgbColor; pub trait AsMilliwatts {
fn as_milliwatts(&self) -> u32;
pub fn color_to_mw<T: RgbColor>(color : &T) -> u32 {
const RED_MW : u32 = 16 * 5; //< 16mA @ 5v = 80mW
const GREEN_MW : u32 = 11 * 5; //< 11mA @ 5v = 55mW
const BLUE_MW : u32 = 15 * 5; //< 15mA @ 5v = 75mW
const DARK_MW : u32 = 1 * 5; //< 1mA @ 5v = 5mW
let red = (color.r() as u32 * RED_MW).wrapping_shr(8);
let green = (color.g() as u32 * GREEN_MW).wrapping_shr(8);
let blue = (color.b() as u32 * BLUE_MW).wrapping_shr(8);
return red + green + blue + DARK_MW;
} }
pub fn brightness_for_mw(total_mw : u32, target : u8, max_power: u32) -> u8 { pub fn brightness_for_mw(total_mw : u32, target : u8, max_power: u32) -> u8 {

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@ -1,55 +1,47 @@
use std::rc::Rc; use std::rc::Rc;
use std::cell::RefCell; use std::cell::RefCell;
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex};
use palette::blend::{BlendWith, Equations, Parameter, PreAlpha}; use std::io;
use crate::task;
use crate::lib8::RGB8; use crate::lib8::RGB8;
use crate::power;
use crate::time::Periodically;
use crate::geometry::*; use crate::geometry::*;
use std::time::Instant;
pub trait Shader: Send { pub trait Shader: Send {
fn draw(&self, surface_coords: VirtualCoordinates) -> RGB8; fn draw(&self, surface_coords: VirtualCoordinates) -> RGB8;
} }
pub trait Surfaces { pub trait Surface {
fn new_surface(&mut self) -> Surface; fn with_shader<F: FnMut(&dyn Shader)>(&self, f: F);
fn set_shader(&mut self, shader: Box<dyn Shader>);
fn clear_shader(&mut self);
fn set_opacity(&mut self, opacity: u8);
} }
pub trait Display: Surfaces { pub trait Surfaces<T: Surface> {
fn new_surface(&mut self) -> Result<T, io::Error>;
}
pub trait Display<T: Surface>: Surfaces<T> {
fn start_frame(&mut self) {} fn start_frame(&mut self) {}
fn end_frame(&mut self) {} fn end_frame(&mut self) {}
fn render_frame(&mut self);
fn render_frame(&mut self) {}
} }
impl<T> task::Task for T pub struct ShaderBinding {
where
T: Display {
fn name(&self) -> &'static str { "Renderer" }
fn tick(&mut self) {
self.start_frame();
self.render_frame();
self.end_frame();
}
}
struct ShaderBinding {
shader: Option<Box<dyn Shader>>, shader: Option<Box<dyn Shader>>,
opacity: u8, opacity: u8,
} }
#[derive(Clone)] #[derive(Clone)]
pub struct Surface { pub struct BoundSurface<T> {
pub binding: Arc<Mutex<ShaderBinding>> pub binding: T
} }
impl Surface { pub type SharedSurface = BoundSurface<Arc<Mutex<ShaderBinding>>>;
pub fn new() -> Self { pub type SimpleSurface = BoundSurface<Rc<RefCell<ShaderBinding>>>;
impl Default for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn default() -> Self {
Self { Self {
binding: Arc::new(Mutex::new(ShaderBinding { binding: Arc::new(Mutex::new(ShaderBinding {
shader: None, shader: None,
@ -57,22 +49,79 @@ impl Surface {
})), })),
} }
} }
}
pub fn with_shader<F: FnOnce(&dyn Shader)>(&self, f: F) { impl Default for BoundSurface<Rc<RefCell<ShaderBinding>>>{
fn default() -> Self {
Self {
binding: Rc::new(RefCell::new(ShaderBinding {
shader: None,
opacity: 255,
})),
}
}
}
impl Surface for BoundSurface<Rc<RefCell<ShaderBinding>>> {
fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
if let Some(ref shader) = self.binding.borrow().shader {
f(shader.as_ref());
}
}
fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.binding.borrow_mut().shader = Some(shader);
}
fn clear_shader(&mut self) {
self.binding.borrow_mut().shader = None;
}
fn set_opacity(&mut self, opacity: u8) {
self.binding.borrow_mut().opacity = opacity;
}
}
impl Surface for BoundSurface<Arc<Mutex<ShaderBinding>>> {
fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
if let Some(ref shader) = self.binding.lock().unwrap().shader { if let Some(ref shader) = self.binding.lock().unwrap().shader {
f(shader.as_ref()); f(shader.as_ref());
} }
} }
pub fn set_shader(&mut self, shader: Box<dyn Shader>) { fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.binding.lock().unwrap().shader = Some(shader); self.binding.lock().unwrap().shader = Some(shader);
} }
pub fn clear_shader(&mut self) { fn clear_shader(&mut self) {
self.binding.lock().unwrap().shader = None; self.binding.lock().unwrap().shader = None;
} }
pub fn set_opacity(&mut self, opacity: u8) { fn set_opacity(&mut self, opacity: u8) {
self.binding.lock().unwrap().opacity = opacity; self.binding.lock().unwrap().opacity = opacity;
} }
} }
pub struct SurfacePool<S: Surface + Default> {
surfaces: Vec<S>
}
impl<S: Surface + Default> SurfacePool<S> {
pub const fn new() -> Self {
Self {
surfaces: Vec::new()
}
}
pub fn iter(&self) -> std::slice::Iter<S> {
self.surfaces.iter()
}
}
impl<S: Surface + Default + Clone> Surfaces<S> for SurfacePool<S> {
fn new_surface(&mut self) -> Result<S, io::Error> {
let surface = S::default();
self.surfaces.push(surface.clone());
return Ok(surface);
}
}