src: rewrite display to have generic surface implementations
This commit is contained in:
113
src/render.rs
113
src/render.rs
@@ -1,55 +1,47 @@
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::sync::{Arc, Mutex};
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use palette::blend::{BlendWith, Equations, Parameter, PreAlpha};
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use std::io;
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use crate::task;
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use crate::lib8::RGB8;
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use crate::power;
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use crate::time::Periodically;
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use crate::geometry::*;
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use std::time::Instant;
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pub trait Shader: Send {
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fn draw(&self, surface_coords: VirtualCoordinates) -> RGB8;
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}
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pub trait Surfaces {
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fn new_surface(&mut self) -> Surface;
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pub trait Surface {
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fn with_shader<F: FnMut(&dyn Shader)>(&self, f: F);
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fn set_shader(&mut self, shader: Box<dyn Shader>);
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fn clear_shader(&mut self);
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fn set_opacity(&mut self, opacity: u8);
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}
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pub trait Display: Surfaces {
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pub trait Surfaces<T: Surface> {
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fn new_surface(&mut self) -> Result<T, io::Error>;
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}
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pub trait Display<T: Surface>: Surfaces<T> {
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fn start_frame(&mut self) {}
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fn end_frame(&mut self) {}
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fn render_frame(&mut self) {}
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fn render_frame(&mut self);
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}
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impl<T> task::Task for T
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where
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T: Display {
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fn name(&self) -> &'static str { "Renderer" }
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fn tick(&mut self) {
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self.start_frame();
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self.render_frame();
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self.end_frame();
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}
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}
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struct ShaderBinding {
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pub struct ShaderBinding {
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shader: Option<Box<dyn Shader>>,
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opacity: u8,
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}
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#[derive(Clone)]
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pub struct Surface {
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pub binding: Arc<Mutex<ShaderBinding>>
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pub struct BoundSurface<T> {
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pub binding: T
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}
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impl Surface {
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pub fn new() -> Self {
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pub type SharedSurface = BoundSurface<Arc<Mutex<ShaderBinding>>>;
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pub type SimpleSurface = BoundSurface<Rc<RefCell<ShaderBinding>>>;
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impl Default for BoundSurface<Arc<Mutex<ShaderBinding>>> {
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fn default() -> Self {
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Self {
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binding: Arc::new(Mutex::new(ShaderBinding {
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shader: None,
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@@ -57,22 +49,79 @@ impl Surface {
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})),
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}
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}
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}
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pub fn with_shader<F: FnOnce(&dyn Shader)>(&self, f: F) {
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impl Default for BoundSurface<Rc<RefCell<ShaderBinding>>>{
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fn default() -> Self {
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Self {
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binding: Rc::new(RefCell::new(ShaderBinding {
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shader: None,
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opacity: 255,
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})),
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}
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}
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}
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impl Surface for BoundSurface<Rc<RefCell<ShaderBinding>>> {
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fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
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if let Some(ref shader) = self.binding.borrow().shader {
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f(shader.as_ref());
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}
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}
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fn set_shader(&mut self, shader: Box<dyn Shader>) {
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self.binding.borrow_mut().shader = Some(shader);
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}
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fn clear_shader(&mut self) {
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self.binding.borrow_mut().shader = None;
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}
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fn set_opacity(&mut self, opacity: u8) {
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self.binding.borrow_mut().opacity = opacity;
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}
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}
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impl Surface for BoundSurface<Arc<Mutex<ShaderBinding>>> {
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fn with_shader<F: FnMut(&dyn Shader)>(&self, mut f: F) {
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if let Some(ref shader) = self.binding.lock().unwrap().shader {
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f(shader.as_ref());
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}
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}
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pub fn set_shader(&mut self, shader: Box<dyn Shader>) {
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fn set_shader(&mut self, shader: Box<dyn Shader>) {
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self.binding.lock().unwrap().shader = Some(shader);
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}
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pub fn clear_shader(&mut self) {
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fn clear_shader(&mut self) {
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self.binding.lock().unwrap().shader = None;
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}
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pub fn set_opacity(&mut self, opacity: u8) {
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fn set_opacity(&mut self, opacity: u8) {
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self.binding.lock().unwrap().opacity = opacity;
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}
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}
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pub struct SurfacePool<S: Surface + Default> {
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surfaces: Vec<S>
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}
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impl<S: Surface + Default> SurfacePool<S> {
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pub const fn new() -> Self {
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Self {
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surfaces: Vec::new()
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}
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}
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pub fn iter(&self) -> std::slice::Iter<S> {
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self.surfaces.iter()
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}
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}
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impl<S: Surface + Default + Clone> Surfaces<S> for SurfacePool<S> {
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fn new_surface(&mut self) -> Result<S, io::Error> {
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let surface = S::default();
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self.surfaces.push(surface.clone());
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return Ok(surface);
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}
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}
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