render: implement a generic Renderer task that can run any display
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@@ -7,6 +7,10 @@ use rgb::RGB8;
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use std::sync::{Arc, Mutex};
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use crate::geometry::*;
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use crate::task::Task;
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use crate::time::Periodically;
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use running_average::RealTimeRunningAverage;
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use std::marker::PhantomData;
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use std::fmt::Debug;
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pub trait Shader: Send + Debug {
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@@ -29,6 +33,39 @@ pub trait Display<T: Surface>: Surfaces<T> {
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fn render_frame(&mut self);
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}
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#[derive(Debug)]
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pub struct Renderer<T: Display<S>, S: Surface> {
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display: T,
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fps: RealTimeRunningAverage<u32>,
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fps_display: Periodically,
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_sfc: PhantomData<S>
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}
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impl<T: Display<S>, S: Surface> Renderer<T, S> {
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pub fn new(display: T) -> Self {
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Self {
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display,
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fps: RealTimeRunningAverage::default(),
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fps_display: Periodically::new_every_n_seconds(5),
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_sfc: PhantomData::default()
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}
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}
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}
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impl<T: Display<S>, S: Surface> Task for Renderer<T, S> {
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fn name(&self) -> &'static str { "Renderer" }
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fn tick(&mut self) {
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self.display.start_frame();
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self.display.render_frame();
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self.display.end_frame();
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self.fps.insert(1);
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self.fps_display.run(|| {
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log::info!("FPS: {} {:?}", self.fps.measurement(), self.display);
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});
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}
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}
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#[derive(Debug)]
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pub struct ShaderBinding {
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shader: Option<Box<dyn Shader>>,
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