render: implement a generic Renderer task that can run any display

This commit is contained in:
2024-11-02 15:22:37 +01:00
parent 873954d596
commit dbfc79046e
5 changed files with 80 additions and 53 deletions

View File

@@ -7,6 +7,10 @@ use rgb::RGB8;
use std::sync::{Arc, Mutex};
use crate::geometry::*;
use crate::task::Task;
use crate::time::Periodically;
use running_average::RealTimeRunningAverage;
use std::marker::PhantomData;
use std::fmt::Debug;
pub trait Shader: Send + Debug {
@@ -29,6 +33,39 @@ pub trait Display<T: Surface>: Surfaces<T> {
fn render_frame(&mut self);
}
#[derive(Debug)]
pub struct Renderer<T: Display<S>, S: Surface> {
display: T,
fps: RealTimeRunningAverage<u32>,
fps_display: Periodically,
_sfc: PhantomData<S>
}
impl<T: Display<S>, S: Surface> Renderer<T, S> {
pub fn new(display: T) -> Self {
Self {
display,
fps: RealTimeRunningAverage::default(),
fps_display: Periodically::new_every_n_seconds(5),
_sfc: PhantomData::default()
}
}
}
impl<T: Display<S>, S: Surface> Task for Renderer<T, S> {
fn name(&self) -> &'static str { "Renderer" }
fn tick(&mut self) {
self.display.start_frame();
self.display.render_frame();
self.display.end_frame();
self.fps.insert(1);
self.fps_display.run(|| {
log::info!("FPS: {} {:?}", self.fps.measurement(), self.display);
});
}
}
#[derive(Debug)]
pub struct ShaderBinding {
shader: Option<Box<dyn Shader>>,