animations: solid: increase pre-blob color headroom, make color transitions much smoother
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This commit is contained in:
Torrie Fischer 2023-02-20 07:09:01 +01:00
parent 4a75e09792
commit bbc01f7cea

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@ -9,7 +9,7 @@ void SolidAnimation::randomize() {
m_blobs.forEach([](Blob& blob) {
blob.setPos(random(140));
blob.setBrightness(random(255));
if (random(255) % 2) {
if (random(254) % 2) {
blob.setVelocity(-1);
}
});
@ -26,7 +26,7 @@ void SolidAnimation::handleEvent(const InputEvent& evt) {
m_curColor = nextColor;
m_horizontal = !m_horizontal;
} else if (evt.intent == InputEvent::Beat) {
m_isRandom = false;
//m_isRandom = false;
}
}
@ -34,13 +34,11 @@ void SolidAnimation::loop() {
if (!m_isRandom) {
randomize();
}
m_red.update(15);
m_green.update(15);
m_blue.update(15);
EVERY_N_MILLIS(16) {
m_changePct.update(12);
}
EVERY_N_MILLIS(6) {
EVERY_N_MILLIS(20) {
m_changePct.update(1);
m_red.update(1);
m_green.update(1);
m_blue.update(1);
CRGB rgb{m_red, m_green, m_blue};
CHSV hsv = rgb2hsv_approximate(rgb);
m_blobs.forEach([=](Blob& blob) {
@ -56,15 +54,17 @@ void SolidAnimation::loop() {
void SolidAnimation::render(Display* dpy) const {
PerfCounter _("solidRender");
CRGB color(m_red.value(), m_green.value(), m_blue.value());
CRGB scaledPrev = m_prevColor;
scaledPrev = color.nscale8(30);
uint8_t frame = ease8InOutApprox(m_changePct);
if (frame == 255) {
Surface(dpy, {0, 0}, {255, 255}) = color;
if (F_LIKELY(frame == 255)) {
Surface(dpy, {0, 0}, {255, 255}) = color.nscale8(10);
} else {
uint8_t cutoff = (frame / 2);
uint8_t rotation = m_horizontal ? 0 : 128;
Surface(dpy, {0, 0}, {128 - cutoff, 255}, rotation) = m_prevColor;
Surface(dpy, {128 - cutoff, 0}, {128 + cutoff, 255}, rotation) = color;
Surface(dpy, {128 + cutoff, 0}, {255, 255}, rotation) = m_prevColor;
Surface(dpy, {0, 0}, {128 - cutoff, 255}, rotation) = scaledPrev;
Surface(dpy, {128 - cutoff, 0}, {128 + cutoff, 255}, rotation) = scaledPrev;
Surface(dpy, {128 + cutoff, 0}, {255, 255}, rotation) = scaledPrev;
}
m_blobs.render(dpy);
}