animations: implement a test animation, split out to animations module
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18287783d4
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126
src/animations.rs
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126
src/animations.rs
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use palette::Hsv;
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use rgb::RGB8;
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use crate::time::Periodically;
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use crate::geometry::{Coordinates, VirtualCoordinates};
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use crate::render::{Shader, Surface};
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use crate::task::Task;
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use crate::lib8::IntoRgb8;
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pub struct IdleTask<T: Surface> {
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frame: u8,
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surface: T,
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updater: Periodically
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}
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struct IdleShader {
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frame: u8
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}
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impl Shader for IdleShader {
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fn draw(&self, coords: VirtualCoordinates) -> RGB8 {
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Hsv::new_srgb(self.frame.wrapping_add(coords.x()).wrapping_add(coords.y()), 255, 255).into_rgb8()
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}
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}
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impl<T: Surface> IdleTask<T> {
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pub fn new(surface: T) -> Self {
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IdleTask {
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frame: 0,
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surface: surface,
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updater: Periodically::new_every_n_ms(16)
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}
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}
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}
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impl<T: Surface> Task for IdleTask<T> {
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fn name(&self) -> &'static str { "Idle" }
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fn tick(&mut self) {
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self.updater.run(|| {
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self.frame = self.frame.wrapping_add(1);
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self.surface.set_shader(Box::new(IdleShader { frame: self.frame }));
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})
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}
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fn stop(&mut self) {
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self.surface.clear_shader();
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}
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}
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#[derive(Clone, Copy, Debug)]
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enum Pattern {
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Red,
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Green,
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Blue,
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White,
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RGB,
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HSV,
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Outline
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}
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impl Pattern {
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pub fn next(self) -> Pattern {
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match self {
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Pattern::Red => Pattern::Green,
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Pattern::Green => Pattern::Blue,
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Pattern::Blue => Pattern::White,
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Pattern::White => Pattern::RGB,
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Pattern::RGB => Pattern::HSV,
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Pattern::HSV => Pattern::Outline,
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Pattern::Outline => Pattern::Red
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}
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}
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}
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struct TestShader {
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pattern: Pattern
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}
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impl Shader for TestShader {
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fn draw(&self, coords: VirtualCoordinates) -> RGB8 {
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match self.pattern {
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Pattern::Red => RGB8::new(255, 0, 0),
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Pattern::Green => RGB8::new(0, 255, 0),
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Pattern::Blue => RGB8::new(0, 0, 255),
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Pattern::White => RGB8::new(255, 255, 255),
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Pattern::RGB => RGB8::new(coords.x(), coords.y(), 255 - (coords.x() / 2 + coords.y() / 2)),
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Pattern::HSV => Hsv::new_srgb(coords.x(), coords.y(), 255 - (coords.x() / 2 + coords.y() / 2)).into_rgb8(),
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Pattern::Outline => match (coords.x(), coords.y()) {
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(0, 0) => RGB8::new(255, 255, 255),
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(0, _) => RGB8::new(255, 0, 0),
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(_, 0) => RGB8::new(0, 255, 0),
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_ => RGB8::new(0, 0, 0)
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}
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}
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}
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}
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pub struct TestPattern<T: Surface> {
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surface: T,
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updater: Periodically,
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pattern: Pattern
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}
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impl<T: Surface> TestPattern<T> {
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pub fn new(surface: T) -> Self {
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TestPattern { surface, updater: Periodically::new_every_n_seconds(3), pattern: Pattern::Red }
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}
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}
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impl<T: Surface> Task for TestPattern<T> {
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fn name(&self) -> &'static str { "Idle" }
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fn tick(&mut self) {
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self.updater.run(|| {
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self.pattern = self.pattern.next();
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log::info!("Test pattern: {:?}", self.pattern);
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self.surface.set_shader(Box::new(TestShader { pattern: self.pattern }));
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})
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}
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fn stop(&mut self) {
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self.surface.clear_shader();
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}
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}
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@ -9,6 +9,7 @@ mod task;
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mod time;
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mod time;
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mod geometry;
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mod geometry;
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mod platform;
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mod platform;
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mod animations;
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use crate::time::Periodically;
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use crate::time::Periodically;
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@ -103,7 +104,8 @@ fn main() {
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log::info!("Creating runner");
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log::info!("Creating runner");
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let mut runner = task::Scheduler::new(vec![
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let mut runner = task::Scheduler::new(vec![
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Box::new(IdleTask::new(display.new_surface().unwrap())),
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Box::new(animations::IdleTask::new(display.new_surface().unwrap())),
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Box::new(animations::TestPattern::new(display.new_surface().unwrap())),
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Box::new(display),
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Box::new(display),
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]);
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]);
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