lib8: implement more fastled 8 bit math as lib8 submodules
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57
src/lib8/interpolate.rs
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57
src/lib8/interpolate.rs
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use num::PrimInt;
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pub fn scale8(i: u8, scale: u8) -> u8 {
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// borrowed from FastLED
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(i as u16 * scale as u16).wrapping_shr(8) as u8
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}
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pub fn avg7(i: i8, j: i8) -> i8 {
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i.unsigned_shr(1).wrapping_add(j.unsigned_shr(1)).wrapping_add(i & 0x1)
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}
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pub fn grad8(hash: u8, x: i8, y: i8) -> i8 {
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let mut u: i8;
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let mut v: i8;
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if hash & 4 != 0 {
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u = y; v = x;
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} else {
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u = x; v = y;
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}
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if hash & 1 != 0 {
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u = u.wrapping_neg();
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}
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if hash & 2 != 0 {
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v = v.wrapping_neg();
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}
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return avg7(u, v);
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}
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pub fn lerp7by8(a: i8, b: i8, frac: u8) -> i8 {
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if b > a {
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let delta: u8 = b.wrapping_sub(a) as u8;
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let scaled: u8 = scale8(delta as u8, frac);
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return a.wrapping_add(scaled as i8);
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} else {
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let delta: u8 = a.wrapping_sub(b) as u8;
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let scaled: u8 = scale8(delta as u8, frac);
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return a.wrapping_sub(scaled as i8);
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}
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}
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pub fn ease8InOutQuad(i: u8) -> u8 {
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let j = if i & 0x80 != 0 {
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255 - i
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} else {
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i
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};
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let jj = scale8(j, j);
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let jj2 = jj.unsigned_shl(1);
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if i & 0x80 == 0 {
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return jj2
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} else {
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return 255 - jj2;
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}
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}
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@ -1,12 +1,11 @@
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pub mod interpolate;
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pub mod noise;
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pub mod trig;
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use palette::encoding::srgb::Srgb;
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use palette::encoding::srgb::Srgb;
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use rgb::RGB8;
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use rgb::RGB8;
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pub fn scale8(i: u8, scale: u8) -> u8 {
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// borrowed from FastLED
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(i as u16 * scale as u16).wrapping_shr(8) as u8
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}
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pub trait Rgb8Blend {
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pub trait Rgb8Blend {
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fn saturating_add(self, b: Self) -> Self;
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fn saturating_add(self, b: Self) -> Self;
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}
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}
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59
src/lib8/noise.rs
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59
src/lib8/noise.rs
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use crate::lib8::interpolate::*;
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use num::PrimInt;
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const noise_cube: [u8; 257] = [
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151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225,
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140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148,
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247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32,
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57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175,
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74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122,
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60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54,
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65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169,
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200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64,
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52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212,
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207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213,
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119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
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129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104,
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218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241,
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81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157,
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184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93,
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222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180,
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151];
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const fn P(x: u8) -> u8 {
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noise_cube[x as usize]
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}
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fn inoise8_raw(x: u16, y: u16) -> u8 {
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let X: u8 = x.unsigned_shr(8) as u8;
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let Y: u8 = y.unsigned_shr(8) as u8;
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let A: u8 = P(X) + Y;
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let AA: u8 = P(A);
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let AB: u8 = P(A+1);
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let B: u8 = P(X+1) + Y;
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let BA: u8 = P(B);
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let BB: u8 = P(B+1);
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let mut u: u8 = x as u8;
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let mut v: u8 = y as u8;
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let xx: i8 = ((x as u8).unsigned_shr(1) & 0x7f) as i8;
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let yy: i8 = ((y as u8).unsigned_shr(1) & 0x7f) as i8;
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let N: i8 = 0x80u8 as i8;
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u = ease8InOutQuad(u);
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v = ease8InOutQuad(v);
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let X1: i8 = lerp7by8(grad8(P(AA), xx, yy), grad8(P(BA), xx.wrapping_sub(N), yy), u);
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let X2: i8 = lerp7by8(grad8(P(AB), xx, yy.wrapping_sub(N)), grad8(P(BB), xx.wrapping_sub(N), yy.wrapping_sub(N)), u);
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return lerp7by8(X1, X2, v) as u8;
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}
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pub fn inoise8(x: i16, y: i16) -> u8 {
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let mut n: i8 = inoise8_raw(x as u16, y as u16) as i8;
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n = n.wrapping_add(64);
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return n.saturating_add(n) as u8;
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}
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32
src/lib8/trig.rs
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32
src/lib8/trig.rs
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@ -0,0 +1,32 @@
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use num::PrimInt;
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const b_m16_interleave: [u8; 8] = [0, 49, 49, 41, 90, 27, 117, 10];
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pub fn sin8(theta: u8) -> u8 {
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let mut offset: u8 = theta;
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if theta & 0x40 != 0 {
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offset = 255 - offset;
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}
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offset &= 0x3f;
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let mut secoffset: u8 = offset & 0x0f;
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if theta & 0x40 != 0 {
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secoffset += 1;
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}
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let section: u8 = offset.unsigned_shr(4);
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let s2: u8 = section * 2;
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let b: u8 = b_m16_interleave[s2 as usize];
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let m16: u8 = b_m16_interleave[s2 as usize + 1];
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let mx: u8 = m16.wrapping_mul(secoffset).unsigned_shr(4);
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let mut y: i8 = mx as i8 + b as i8;
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if theta & 0x80 != 0 {
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y = -y;
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}
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y = y.wrapping_add(128u8 as i8);
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return y as u8;
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}
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pub fn cos8(theta: u8) -> u8 {
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sin8(theta.wrapping_add(64))
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}
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@ -1,6 +1,6 @@
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use crate::geometry::*;
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use crate::geometry::*;
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use crate::lib8::scale8;
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use crate::lib8::interpolate::scale8;
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use std::cmp::max;
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use std::cmp::max;
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use std::fmt::{Formatter, Debug};
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use std::fmt::{Formatter, Debug};
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