lib8: implement more fastled 8 bit math as lib8 submodules
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58
src/lib8/mod.rs
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58
src/lib8/mod.rs
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pub mod interpolate;
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pub mod noise;
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pub mod trig;
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use palette::encoding::srgb::Srgb;
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use rgb::RGB8;
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pub trait Rgb8Blend {
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fn saturating_add(self, b: Self) -> Self;
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}
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impl Rgb8Blend for RGB8 {
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fn saturating_add(self, b: Self) -> Self {
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RGB8::new(self.r.saturating_add(b.r), self.g.saturating_add(b.g), self.b.saturating_add(b.b))
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}
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}
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pub trait IntoRgb8 {
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fn into_rgb8(self) -> RGB8;
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}
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impl IntoRgb8 for RGB8 {
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fn into_rgb8(self) -> RGB8 {
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self
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}
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}
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impl IntoRgb8 for palette::Hsv<Srgb, u8> {
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//TODO: Borrowed from FastLED
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fn into_rgb8(self) -> RGB8 {
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const HSV_SECTION_3: u8 = 0x40;
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let value: u8 = self.value;
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let saturation: u8 = self.saturation;
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let invsat: u8 = 255 - saturation;
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let brightness_floor: u8 = (value as u16 * invsat as u16 / 256) as u8;
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let color_amplitude: u8 = value - brightness_floor;
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let section: u8 = self.hue.into_inner() / HSV_SECTION_3;
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let offset: u8 = self.hue.into_inner() % HSV_SECTION_3;
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let rampup: u8 = offset;
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let rampdown: u8 = (HSV_SECTION_3 - 1) - offset;
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let rampup_amp_adj: u8 = (rampup as u16 * color_amplitude as u16 / (256 / 4)) as u8;
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let rampdown_amp_adj: u8 = (rampdown as u16 * color_amplitude as u16 / (256 / 4)) as u8;
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let rampup_adj_with_floor: u8 = rampup_amp_adj + brightness_floor;
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let rampdown_adj_with_floor: u8 = rampdown_amp_adj + brightness_floor;
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match section {
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1 => RGB8::new(brightness_floor, rampdown_adj_with_floor, rampup_adj_with_floor),
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0 => RGB8::new(rampdown_adj_with_floor, rampup_adj_with_floor, brightness_floor),
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_ => RGB8::new(rampup_adj_with_floor, brightness_floor, rampdown_adj_with_floor)
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}
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}
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}
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