animations: build++
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@ -64,7 +64,7 @@ impl Shader for GayBarberShader {
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}
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impl<T: Surface> IdleTask<T> {
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pub fn new<S: Surfaces<T>>(surfaces: &mut S) -> Self {
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pub fn new<S: Surfaces<T>(surfaces: &mut S) -> Self {
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IdleTask {
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solid: surfaces.new_surface(&Rectangle::everything()).unwrap(),
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surface: surfaces.new_surface(&Rectangle::everything()).unwrap(),
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