render: s/RGB8/Rgb<u8>/
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@ -1,5 +1,5 @@
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use std::io;
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use rgb::RGB8;
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use rgb::Rgb;
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use crate::geometry::*;
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use crate::task::Task;
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@ -9,7 +9,7 @@ use std::marker::PhantomData;
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use std::fmt::Debug;
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pub trait Shader: Send + Debug {
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fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> RGB8;
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fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> Rgb<u8>;
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}
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pub trait Surfaces<T: Surface>: Debug {
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