render: s/RGB8/Rgb<u8>/

This commit is contained in:
Victoria Fischer 2024-11-28 19:30:00 +01:00
parent 04f5575ba6
commit 992a8b2568

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@ -1,5 +1,5 @@
use std::io; use std::io;
use rgb::RGB8; use rgb::Rgb;
use crate::geometry::*; use crate::geometry::*;
use crate::task::Task; use crate::task::Task;
@ -9,7 +9,7 @@ use std::marker::PhantomData;
use std::fmt::Debug; use std::fmt::Debug;
pub trait Shader: Send + Debug { pub trait Shader: Send + Debug {
fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> RGB8; fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> Rgb<u8>;
} }
pub trait Surfaces<T: Surface>: Debug { pub trait Surfaces<T: Surface>: Debug {